Nihilumbra has a lot to thank Portal 2/Tag: The Power of Paint for. For one, there was that time Nihilumbra was struggling with a jar lid, but Portal 2 was nearby and popped the lid off so Nihilumbra could have his pickled onions. The other thing it has to thank it for is the whole moving around using coloured splodges to paint your movement while a narrator berates you thing. There are differences, which you can see for yourself by playing the demo.
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Posts Tagged ‘nihilumbra’
By Craig Pearson on September 26th, 2013.
By Adam Smith on September 9th, 2013.
Nihilumbra is a puzzle-platformer that originally lived in Apple’s App store, where many people reacted positively to its shadowy atmosphere and bleak narrative. The Windows, Mac and Linux versions will be available on September 25th, and they include HD textures, a remastered soundtrack, completely rethought controls and voice acting. It’s always pleasing to see interesting games making the leap from platform to platform, especially when they’re heading in this direction and the folks involved put in the time to make their work suit the PC’s qualities. Nihilumbra’s central mechanic involves painting the landscape/platforms to change their function, as can be seen in the trailer below, which also includes footage of a world-eating void. Jolly.