Posts Tagged ‘nintendo’

Game In A Game: Super Mari-CS:GO

By Craig Pearson on April 19th, 2013.


If you’re in the middle of a game of Counter-Strike: Global Offensive and suddenly get the urge to play Super Mario Bros., there are a few options open to you. You could stop playing CS: GO. You could grab a nearby 3DS, perhaps yanking it from the hands of a passing four year-old, and balance it under your monitor, using a series of elaborate poking devices to manipulate the game. Or you could join Reflex Gamers’ CS: GO server, where they’ve created an emulated SNES within cs_office, complete with controllers and cartridges. You have to see this.
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It’s-a-me! Mariosamusmegalink

By Craig Pearson on January 23rd, 2012.

You now have the Mario music in your head.
If you’re going to infringe on copyright, you might infringe on all the copyrights at the same time. That way you can keep track of who’s taking you to court. Mario Crossover 2.0, the sequel to the already astonishingly rippy-offy original, is a remarkably slick mash-up of all the best Nintendo games. And Zelda.
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RPS Asks ESA Members To Denounce SOPA

By John Walker on January 5th, 2012.

Protect the internet, folks.

You’ve probably heard of SOPA, the Stop Online Piracy Act, by now. It’s the bill that is currently being considered in the US, that on the surface appears to be an attempt to control piracy, but with only the tiniest scrapes reveals a genuinely terrifying, draconian attempt to introduce government censorship of the internet at the behest of unelected corporations. While it initially had the support of a number of big internet players, that has rapidly ceased to be the case, with massive online corps pulling support or having refused it in the first place. From Facebook to Google, AOL to Yahoo, and so many other big players, the bill is being condemned as a threat to free speech, online business, any “safe harbor” protections that the DMCA had left behind, and being so poorly worded that it pretty much outlaws using the internet at all. So why is it the Entertainment Software Association is in support?

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Nintendo/SEGA Retromancy On PC

By Alec Meer on January 4th, 2012.

Something about 'retrode' sounds rude to me

I’m a little flummoxed by Retrode – I mean, if you’re going to spend this much on a special hoojum to play SNES and Megadrive/Genesis cartridges on PC, why not just pick up one of the original consoles second-hand? It’ll probably be cheaper, and you’ll have a big lump of retro plastic to show off and tell relatives boring stories about. Then again, this thing uses third-party emulation software (as reverse engineering Nintendo and SEGA’s hardware would be illegal and stuff, I believe) so it in theory does fun stuff like resolution upscaling and third-party controller support and save states and NASTY EVIL CHEATS and all those kinds of deviously modern things.
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Smashed To The Past: Super Smash Land

By Adam Smith on September 19th, 2011.

the first kid to get a gameboy at my school used to charge us 20p for a go on it, money better spent on Tangy Toms

Here’s some words you don’t see on RPS every day: Mario, Link, Megaman…Pikachu. Yet there they all are. The reason is Super Smash Land, a free, downloadable demake of Smash Brothers, the game were Nintendo characters pummel the crap out of one another. There is no love in that family. Dan Fornace, the creator, has previous with this sort of thing. He once half-made a Smash Brothers alike using Lord of the Rings characters. This project is different though; it’s Smash Brothers as made for the original Gameboy. Except on your PC. Take a look.

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Bros No He Didn’t: SMB3 V2.0 Is Coming

By Quintin Smith on June 15th, 2011.

PC games need fonts like that

RPS hasn’t posted about the fan remake of Super Mario Bros. 3 before, and I’m not sure whether that’s because of this project’s hazy legality or simply because that particular moustachioed protagonist has a way of seeming like the antithesis of the PC. Well, shucks. I’m posting about it now. In a roundabout way, this is the kind of project that makes the PC great.
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Unreal: Epic Games Hacked

By John Walker on June 13th, 2011.

Too easy.

Hack hack hack. The crackers of the world are going after the gaming internet like an axe murderer at a Spring Break bikini party. The most recent victims, after Codemasters last week, are Nintendo, and more pertinently for our crowd, Epic.

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