Posts Tagged ‘No Man’s Sky’

No Man’s Sky Fears: Resource Gathering Is Work, Not Play

I’ve tried to learn the lesson over my career, both professionally and as a gaming enthusiast, to not look forward to games before I or a writer I trust has had fingers on it. And especially not before the purpose of the game is entirely clear. For these reasons, I absolutely should not be looking forward to No Man’s Sky.

I am so looking forward to No Man’s Sky. I also have worries.

Read the rest of this entry »

, , , , .

127 Comments »

Not Man’s Sky: A Quartet Of Procedural Planety Things

Look, I know what we said about No Man’s Sky and hype and all that, but this isn’t about that. Stop pointing hissing “Hypocriiite” at me and howling like Donald Sutherland at the end of Invasion of the Body Snatchers. Give over. I’m trying to show you nice things. Sheesh.

Today I bring you a quartet of things showing pleasing procedurally-generated spacebits, two directly inspired by No Man’s Sky and two I’m mentioning again because they’re nice and you might like them. We can’t explore No Man’s Sky yet, but we can coo over many other colourful planets.

Read the rest of this entry »

, , , , , .

13 Comments »

Rock, Paper, Shot Takes: Hype, Bullshots & No Man’s Sky

A (hopefully) weekly series, in which the RPS hivemind gathers to discuss/bicker about/mock the most pressing (or at least noisiest) issues in PCgamingland right now. Hot Takes are go.

Alec: OMG THIS IS GOING TO BE THE MOST AMAZING HOT TAKE EVER. By which I mean, today we are discussing hype and videogames and if that helps or hurts them and helps or hurts us. The prompt for this is Hello Games’ chat with Pip last week, in which they mourned the crushing weight of expectation placed upon them as a result of having made some pretty good trailers for their space exploration game. I guess we’re going to struggle to avoid a touch of physician heal thyself here, but anyway. How do we feel about how the world feels about No Man’s Sky?
Read the rest of this entry »

, , , , , , , .

87 Comments »

No Man’s Sky Interview: Sean Murray Vs The Hype Train

Cake versus pie. Pie versus cake.

Whilst at E3 I spent an hour with Sean Murray, managing director over at Hello Games. We were talking about No Man’s Sky [official site]. Well, we were mostly talking about No Man’s Sky. I had to cut a surprisingly lengthy discussion of whether cake was better than pie (it isn’t). The thing about No Man’s Sky which is most interesting to me right now is how Hello Games – Murray in particular – are trying to deal with audience expectations, shifting them from hype and projected desire to excited realism.

Read the rest of this entry »

, , , , , , .

68 Comments »

18 Minutes Of Interrupted No Man’s Sky Footage

I like walking simulators – games about travel, exploration and sightseeing – but I don’t think that’s what I want from No Man’s Sky [official site]. I want to visit the landscapes of its procedural worlds, for sure, but the incomprehensible vastness of an entire universe suddenly makes overt game mechanics feel like a comforting rock to cling to. The 18 minutes of video below, from the folks at IGN, has some pretty clear detail as to what both the literal and metaphorical rocks of No Man’s Sky will look like.

Read the rest of this entry »

, .

75 Comments »

The Sound Of No Man’s Sky With No Man’s Voice

Not entirely without voice admittedly, but unlike the vast majority of No Man’s Sky [official site] footage out there, you only listen to someone’s excited commentary before and after this five minutes of in-game planeteering. As well providing some answers to the whole “ok, but, er, what do you actually do?” question which has gently haunted Hello Games’ procedural space exploration game, it’s also a fine opportunity to admire the fine audio design. Sounds of strange new worlds, sounds of colossal technology, sounds of planetfall, sounds of alien life, sounds of the universe: ambient wonderland.

You could probably stick the galactic noises from this footage onto a disc, write Brian Eno on the front and get away with it. It’s glorious. Looks quite nice, too.
Read the rest of this entry »

, .

53 Comments »

Oh Thank Goodness, No Man’s Sky On PC At Launch

After all sorts of kerfuffle with the announcement of a PS4 exclusive, it looked for a horrid while like Hello Games’ extraordinary-looking No Man’s Sky [official site] might not be making it to PC – straight away, at least. Well hurrah, clearly enough bonkers-time has passed for Sony’s Microsoft-baiting ner-nerring for the simultaneous release on PC to be declared. Also, some brand new in-game play.

Read the rest of this entry »

, , , .

60 Comments »

Can’t Craft, Won’t Craft

Crafting requires commitment. How does a person wary of settling down survive in the barren worlds of Minecraft, Terraria and Starbound? A tale of tourism, travel and cooperative tension.

Read the rest of this entry »

, , , , , , .

34 Comments »

New No Man’s Sky Trailers Show Space Stations, Portals

The imminent release of other, exciting space games has done nothing to dull my interest in No Man’s Sky. I can think of three good reasons for that: it’s the only space game with a colour palette taken from a ’70s paperback book cover; it looks an awful lot like a procedural walking simulator on a universal scale; I have little clue as to what it’s really about and I am easily manipulated by the withholding of information.

Aren’t we all! There’s two new trailers of the game inside.

Read the rest of this entry »

, , .

81 Comments »

No Man’s Sky Devs On Uncertainty Around PC Release, Mods

When procedurally-generated wonderverse No Man’s Sky was first announced, we thought a PC version was a no brainer/manner/sky-er. Ever since Sony became the wind beneath its promotional wings, however, there’s been some confusion around when a PC version will happen, if ever. Thankfully, I metaphorically (and also literally sometimes shhhh don’t tell) live under developers’ floorboards and subsist on whatever info-scraps might trickle down, so I snatched some clarification on the E3 “winner” from developer Hello Games. Here’s what’s going on.

Read the rest of this entry »

, .

103 Comments »

RPS Verdict: E3 2014 Day Zero, Winners And Losers

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

Read the rest of this entry »

, , , , , , , , , , .

43 Comments »

No Man’s Sky’s Has Space Dinos & Confusing Exclusivity

That's a Consoleexclusivosauraus, if I remember correctly

Edit – hmm, the language is a bit unclear. Not quite sure if this is PS4 only first, or if PS4 will just be the first console version and thus a PC version might yet be first. Will try to find out!

We all made a terrible mess in our underthings when No Man’s Sky, Hello Games’ surprisingly bold’n’brave follow up to Joe Danger, was announced back in the cold, grey dregs of 2013. The procedurally-generated cosmic explaration and action game ticked just about all the boxes I could think of, in principle at least, so it’s with an extremely heavy heart that I relay news that the game will be released on PS4 initially, with other versions – i.e. including PC – to follow later.

Oh dear, I’m going to have to buy one of those playboxes now, aren’t I? Because just look at the footage below. SPACE DINOSAURS! Incredible, impossible, insane stuff.
Read the rest of this entry »

, , , .

95 Comments »

No Danger Of No Man’s Sky Delay Despite Office Flood

No Man’s Sky is easily one of the most intriguing game prospects in development right now, what with its claims of atomic-level procedural generation and galaxies of planets to fly between – sea to land to sea of stars – at your leisure. It’s about as “next-gen” as anything I’ve heard about, and I want nothing more than to get lost in the crevices of its titanic toes. Unfortunately, developer Hello Games isn’t doing so hot these days. Over the holiday break, the Joe Danger creator’s entire office flooded, and the total monetary value of PCs, laptops, dev-kits, and equipment lost would’ve apparently been enough to “fund a small game.” Procedurally generated props to the four-person studio, though: they’re not slowing down. Not for a second. Heck, they’re even ruling out Kickstarter for now.

Read the rest of this entry »

, , .

29 Comments »