Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.
Your favourite game is at number 51.
By Nathan Grayson on May 2nd, 2014.
Yes yes yes thank goodness hooray finally oh gosh woooo wheeeee yeah excellent fantastic wonderful groovy there should be a parade.
No One Lives Forever, the excellent tongue-in-cheek spy series from Monolith whose rights mysteriously went missing, is very likely about to get an online re-release. Finally. So, where in the world has
Carmen Sandiego Cate Archer been hiding all this time? Well, it looks like Night Dive Studios – they of the System Shock 2 and Humongous Entertainment re-releases – got ahold of the series, though they’re not committing to anything just yet.
By Nathan Grayson on March 25th, 2014.
Once upon a time Monolith made the candy/1970s-colored No One Lives Forever, but then the years passed and the colors drained away. The result? F.E.A.R., which traded NOLF’s yuck-yuck-yucks for some spooky, splattery “oh… yucks.” Flash forward to today: all of the color is gone, with six Monolith vets producing the gloomily black-and-white Betrayer. It’s got scares in spades and thick cobwebs of dread lingering in every corner of its 1604 Roanoke colony setting, but is it any good? Now you can find out. Launch trailer below.
By Nathan Grayson on April 9th, 2013.
No One Lives Forever was basically the greatest. This is an incontrovertible truth of the universe. The unabashedly groovy stealth shooter (and its sequel; though not blah blah blam blam spin-off Contract J.A.C.K) was equal parts silly and smart, with a peeling back of the proverbial weaponized banana peel yielding everything from lowbrow stereotypes to startlingly nuanced dissections of sexism and the criminal mind. Also, it had the best phonetic title acronym ever. NOLF. Just say that out loud. Isn’t it wonderful? It’s like the yelp a dog would make if its nose were being pinched by an enraged yet largely harmless lobster. But anyway, point being, wouldn’t it be great if we could somehow get another from somebody? Please? Well, happily, there appear to be at least a couple interested parties. Problem is, Cate Archer’s performed a disappearing act so formidable that even the likes of the maniacal *lightning crackles* Activision Corp can’t track her down.
By John Walker on November 23rd, 2009.
Yesterday saw my No One Lives Forever retrospective appear on the mighty Eurogamer. Maybe you’d like to read a thing like that. A thing like that begins like this:
They say money makes the world go round, but this is somewhat inaccurate. Leftover momentum from the solar nebula makes the world go round. Money, in fact, is not responsible for rotation, gravity, nor indeed any number of other phenomena in the galaxy. It does, however, occasionally make games less interesting. You simply couldn’t make No One Lives Forever today. You couldn’t because it would be too long, require far too many assets, and most significantly of all, risk all the cost of development on a comedy game – a genre that no longer exists. Its international scale, its enormous volume of content and its emphasis on making you laugh add up to something that feels like it’s from another age – an age before an FPS lasted six hours and cost $250 million.