Posts Tagged ‘noctuelles’

Just Look At It: For Each Our Roads Of Winter Trailer

By Graham Smith on June 23rd, 2014.

Gosh that's pretty.

Noctuelles make monochrome glitchscapes littered by ghostly megastructures. Hunting Anubis married that to far future dogfights, but their next project is called For Each Our Roads Of Winter and it’s about Myst-inspired episodic exploration. As much as it needs to be ‘about’ anything. Come watch its prettiness.

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Wherefore Art? The Strange Places Of Noctuelles

By Duncan Harris on March 19th, 2014.

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Somewhere in the region of the demoscene and modern game jam is Noctuelles, home of mysterious New Zealander Orihaus and the ‘strange places’ he calls ‘games’. Ghostly ‘megastructures’ of stark, sometimes procedurally generated geometry, his Unity-powered projects can seem a million light years from purported genres including flight sim and survival horror. Then you get Xaxi, “a virtual memory palace of sorts, designed to teach Aliceffekt’s Conlang Traumae, and examine the possibilities of learning and memory in interactive virtual environments.”

All of which begs the question: is Orihaus really happy making places for their own sake? We, of course, are getting comfortable with the idea, funding and exploring worlds and ideas that often far outstretch any explicit gameplay – and why not? But what does the future hold for Noctuelles, and what are we supposed to think of it in the meantime? Read the rest of this entry »

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Fight Over The Monochrome Wrongscape Of Hunting Anubis

By Graham Smith on February 3rd, 2014.

Looks wrong to me.

Hunting Anubis is something special, though I can’t work out how special because I’m bad at it and it quickly begins to feel a little too Hunting A-noob-ish. It’s a combat flight sim about dogfighting multiplayer and bot opponents above an artfully glitchy monochrome wrongscape, in which shimmering oceans bleed into polygonal mountain ranges.

It’s beautiful, there’s a trailer below, and there’s a free beta build you can play right now.
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