Posts Tagged ‘nomad games’

Talisman Gets Multiplayer At Last, But Not Quite

By Alec Meer on October 15th, 2013.

wizard!

If I had one complaint about last year’s PC adaptation of wonderfully unbalanced boardgame knees-up Talisman, it was a complaint I made at length and repeatedly, like a boring old man whingeing about the escalating price of Fisherman’s Friends. An inherently multiplayer game was released as a purely a singleplayer one, and framed as an extended tutorial at that. Rab was less put out about this than I, which I at least partially attribute to the fact he played it on mobile rather than PC, but also perhaps because he has more time and freedom to play boardgames in real life so wasn’t quite as desperate for a from-home replacement as I was. In any case, the good news is that the more full-fat Talisman Digital Edition has arrived on Steam Early Access.
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Wot I Think – Talisman: Prologue

By Alec Meer on November 28th, 2012.

Talisman: Prologue, out now, is Nomad Games’ singleplayer-only adaptation of the long-running multiplayer-only boardgame that can be loosely described as a high-speed, competitive fantasy RPG. You pick a character, you ‘explore’ the board picking up loot, upgrading stats and fighting monsters, and you strive to defeat or delay your opponents as they do similar. Here, there are no opponents. How does that work, then? I combine my strength and craft (for a total of 3) to find out.
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A Prologue To Talisman Prologue

By Alec Meer on October 16th, 2012.

Odd that the Talisman demo should arrive on the very same day that I write about Card Hunter, which does a similar thing in reverse. I blame, I dunno, Belgium for this freaky coincidence. While Card Hunter is a videogame designed to evoke a boardgame, Talisman is a boardgame redesigned into a videogame. Specifically, a boardgame whose rights are owned by Games Workshop even though a further company, Fantasy Flight, makes the current edition of Talisman.

If you don’t know Talisman, it’s a sort of stripped down, sped-up competitive D&D with miniatures roaming around a fixed board. There are stats, there is loot and there are randomly-drawn beasts to best. It’s trashy as all hell and it’s hilariously unbalanced – which is exactly why it’s a great boardgame for a beer’n'pizza gathering. I love it to bits, even though I could spend days listing its many flaws. An Xbox Live adaptation was due a few years back, but ended up spiralling into development hades, but now new UK studio Nomad Games, who spun out of the sadly closed THQ Warrington, have taken a crack at bringing it to PC at long last. They’ve got the official license, they’ve got pre-orders with instant beta access open and they’ve newly got a demo showing off their approach to this long-lived game of boards.
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Go Quest: Talisman Finally Coming To PC

By Adam Smith on October 4th, 2012.

How did we miss this? Talisman is going to be a PC game! The looting and levelling fantasy RPG was the first boardgame I owned that you’d never find in a hotel lobby on a rainy day. Cluedo, Monopoly, Mousetrap, Ghost Castle – those had been my initiation into the cardboard arts. I can’t remember how Talisman came into my possession, I was too young to have money of my own, but I do remember it was like someone had taken a Fighting Fantasy book, liberated it from the page and made it even more tangible. Well, soon it’ll be even less tangible. After development of a 2008 version ‘misfired’, the rights to the title reverted to Games Workshop and they have commissioned Nomad Games to computerise the quest.

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