Posts Tagged ‘non-euclidean’

Uncle Enclosure: Antichamber

By Adam Smith on February 28th, 2012.

good question

First-person puzzle ‘em up Antichamber took one look at physics, shook its head, sucked on its teeth and then set to work rejigging the whole sorry show. And why shouldn’t it? Aren’t you tired of the space contained between four walls having to match up, size-wise, with the area as viewed by an outside observer? If a man chooses to enter a maze and turn left at every junction, why shouldn’t the maze be nonchalantly rerouting itself behind his back and then turning into a psychedelic lightshow? Yes, Antichamber, your approach to physics is erratic and haphazard, and that is why you continue to be of interest. Trailer below.

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Hazardless Journey: Antichamber

By Adam Smith on August 30th, 2011.

How high??
Last time we talked about Antichamber it was called Hazard: The Journey of Life, which means we’ve never specifically talked about Antichamber. Hazard was a non-commercial Unreal mod whereas Antichamber is a UDK-developed game that should be out before the end of the year. It’s a first person puzzler, or a “mind-bending psychological exploration game”, with a striking art style. The version shown off at PAX this week appears to be close to finished. For those of us who’ve been following development for the last couple of years, this is all rather exciting. Why? Stay a while and listen.

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