Posts Tagged ‘noooooooo’

Alan’s Wake: Remedy Too Teeny For PC

By Kieron Gillen on February 22nd, 2010.

This broke on Friday, but worth bringing up here, I think. Remember the wide-spread eye-rolling provoked by the ludicrous piece of marketing gibberish that the atmospheric horror game basically wouldn’t work on the PC due to a lack of sofa-magic or something? Well, Remedy’s Oskari Häkkinen tells VG247 that’s more of a preference thing, and the real reason is that they’re a small 50-person company and don’t really have the staff to do both at once, at least well. They’ll sit down with Microsoft afterwards. My take? Expect to see Alan Wake PC six months to a year after the 360 release. They’ll want to maximise its console-exclusive potential then consider a port.

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Alan’s Wake: Remedy Ditch PC Version

By Alec Meer on February 12th, 2010.

No. Noooo. Noooooooooooooooooooooooooooooooooooooooo. No. No. No. “Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen. We ultimately realised that the most compelling way to experience “Alan Wake” was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive. Both Microsoft and Remedy have long histories in PC game development. This decision was about matching this specific game to the right platform.” Sez nasty Mister Microsoft. Nooooooooooo. There’s a trailer beneath the cut, if you wish to mourn for what might have been.
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