When interviewing Charles Cecil about his Kickstarter for Broken Sword 5, I interrupted him at one point to ask about a claim I’ve heard many making during this recent crowd-funding surge: that publishers prevent innovation. Perhaps they do, perhaps they don’t, but what exactly does that have to do with remaking games people liked in the 90s? I think perhaps this theme reaches its parodic zenith with the title of the proposed project from Brathwaite and Hall: Old School Role-Playing Game.
Kickstarter success stories have so far been firmly rooted in nostalgia, not innnovation. We’re seeing some of the biggest talent in the industry openly abandoning the ambition of innovation, and we’re paying them to do it.