Posts Tagged ‘notch’

Minecraft In 2014: Your Guide To Mods and Modpacks

Minecraft gets more popular every day, but we don’t talk about it much anymore. To find out what the game is like in 2014, we asked Duncan Geere to impart his wisdom. The result is a three-part series which will run across this week. To start, a look at the game’s modding scene.

It’s been an eventful few years for Markus Persson, the Swedish programmer known to the world as Notch. After building a game in his bedroom, he watched as it slowly took over the world, rising to become the third best-selling videogame of all time – behind only Wii Sports and Tetris.

But Minecraft in 2014 bears only a superficial resemblance to the Minecraft of just a few years ago. The PC version of the game today is less about building a dirt shed to cower in overnight, and more about space exploration, magical dueling or building enormous factories controlled by banks of computers and powered by nuclear reactors. Minecraft’s ongoing popularity is largely thanks to its mods, and more recently, modpacks – collections of several mods together.

It can be overwhelming, but chances are there’s more to do in Minecraft than you realised.

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TheirCraft: Microsoft Buying Mojang, Notch Leaving

Edit #2: updated to include Microsoft’s video statement.

Edit: updated to include Notch’s statement regarding the sale and his own departure from Mojang.

Speculation occasionally has a basis in fact. A few minutes ago, Minecraft creators Mojang confirmed that Microsoft’s purchase of the company is going ahead. The price? Two and a half billion dollars. The reason?

As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang.

The company founders will be leaving the company and Notch has released a statement ( down, pastebin link supplied) regarding the sale and his own future – “It’s not about the money. It’s about my sanity”.

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Pay To Play: Notch On Minecraft And Monetisation

You may have heard that changes are afoot in the world of Minecraft. You may also have heard that nothing much is changing at all. The story of monetisation, community and servers has led to plenty of discussion and rhetoric from various sides, and the issues at the heart of the situation haven’t always been clear. I spent some time last week looking into the rise of for-profit Minecraft servers, a development I hadn’t followed over the months. Armed with fresh knowledge and thoughts, I spoke to Markus ‘Notch’ Persson, the game’s creator and Mojang’s majority owner.

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The Complications Of Minecraft’s Paid Server Situation

Edit: Please note that we’ve updated and expanded this post to lend more clarity to what is a complicated and still-changing issue.

Yesterday we posted about the outraged reaction to Minecraft’s new no-charging-for-gameplay-affecting items policy and, in turn, Notch’s response to that. That initial post was pretty dismissive of the anger because it didn’t really seem like Mojang had changed a whole lot. The newly published ruleset is a clarification of the existing regulations rather than a modification or expansion, but some servers will find their core means of monetization cut off by the eventual enforcement of those rules. Many monetization options will remain, however, and looking at the specifics of Mojang’s restrictions sheds light on what the developer would like to prevent.

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Notch On New Minecraft EULA: Not ‘Literally Worse Than EA’

Did you hear the news? You can’t sell items that affect gameplay anymore in Minecraft. If your server does that, you have been bad and will probably be shot to death by the police after a high-octane car chase full of cool lighting and witty quips. You are, however, still allowed to accept donations to keep your server up and running, promote advertising/in-game sponsorship, and sell items that don’t affect gameplay. Minecraft’s new EULA essentially codifies a lot of things that were already happening while preventing pay-to-win. The community’s response to the changes? Not good.

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Wot I Think: Age Of Wonders III

It’s only been a month and a half since I wrote my mega-preview of Age Of Wonders III and spending around fifteen hours with a review copy of the game hasn’t done a great deal to change my mind about its many merits. It hasn’t extended its tendrils to tickle any deeper fancies either, although I’ll concede that the world is a little weirder and more wonderful than my initial expeditions suggested. I’ve spent many hours with the long-awaited strategy sequel and here’s wot I think.

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Notch Cans Minecraft Oculus Version Over Facebook Buyout

Looks like All of Humanity wasn’t the only one surprised by Facebook’s $2 billion purchase of Oculus Rift. Minecraft creator Markus Persson was equally taken aback, and not in a good way. His solution? Cancel plans for an Oculus-Rift-specific version of Minecraft on the spot. He first made the announcement on Twitter, only explaining that he finds Facebook “creepy.” Now, though, he’s elaborated a fair bit.

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Rogue Footage Of Age Of Wonders III

Actually, that should be “Footage Of Age Wonders III‘s Rogue Leader”. I was trying to be cool, and now I’ve backed myself into a corner. Help me out by shaking your monitor around as you watch this short trailer for the fantasy strategy game’s Rogue class. It will make it appear as if the footage was roguishly taken.
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0x10c Cancelled For Good, But Fans Plan To Do It Anyway

Edit: Notch has clarified his intentions for the immediate future in blog-wise fashion:

Last week, I participated in the 7dfps and made a hectic shooter greatly inspired by Doom, called Shambles, and it was some of the most fun programming I’ve done in many months. This is what I want to do. I want to do smaller games that can fail. I want to experiment and develop and think and tinker and tweak.

Well, YOU follow Minecraft. Marcus “Notch” Persson, having moved on from Minecraft development a year back, has been focusing on an ambitious space sim 0x10c. Except, not any more. We knew that back in April Notch had put the game “on ice”, citing creative struggles. They don’t seem to have gone away, and now – as spotted by US Gamer – he’s told some people via a Team Fortress 2 livestream that he’s given up entirely. But some fans plan to make it anyway.

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Hexagonal: Notch Releases New Thing Called Drop

A game titled Drop that's full of dance music? I am expecting dubstep as the twist ending.

Last time Notch competed in a Ludum Dare game jam, he made Minecraft again, only tiny. Also Zelda. And this time around? He, er, didn’t throw his unmistakable hat into the ring at all. But he coincidentally released a game that practically fits the theme – minimalism – to a tee on the same day the competition wound down, so close enough. Titled Drop, this one contains no traces of survival, blocks, or ill-timed creative blocks. Instead, it’s about typing, pulsing dance beats, Super Hexagon, and Notch’s home ceiling. Naturally, I’m expecting it to be the next Call of Duty.

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