Are you eager to see people from the games industry in clothes that don’t look like they’ve been put through the ‘grey and rumpled’ cycle of the washing machine? Because this is your chance! Tonight is the industry BAFTA awards, and even if you weren’t invited (AHEM!) you can still join in the crushing disappointments and the victorious thrills by observing the livestream. This year it’s once again being hosted by Irish joke-talker Dara O Briain, and it’s expected Notch will be there to pick up his BAFTA Special Award in Persson. Ahem.
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Posts Tagged ‘notch’
By Craig Pearson on March 16th, 2012.
By Alec Meer on February 27th, 2012.
It’s a very sleepy Monday morning here in the strange, forever hungry country of Newsland today, but fortunately Markus ‘Notch’ Persson has elected to show off an experimental TF2 RTS demake he’s been playing around with making for his own edification, currently under the placeholder (and certainly not final) name of HERP DERP HERP FORTRESS. He’s been live-streaming his development/noodling over here and it’s going on right now. You can watch it below, or with the excited chatter of onlookers here. He’s shared the above image too, which you can peer at and dissect for hints by clicking on it for the full version. The bad news is that he says this game ‘may never be released’ – which means your job is, of course, to go nag him.
The good news is that he’s presumably too busy developing the game to read this post, so I could say anything about him here and he’ll never know. Did you know that he’s afraid of cheese?
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By Jim Rossignol on February 16th, 2012.
Calling for the internet to stop hyping his offer to fund the imaginary sequel, Notch said: ““The budget for doing a Psychonauts 2 is three times higher than my initial impression.” He went to insist that while emails had been exchanged and meeting at GDC was happening, “I have no idea if this is actually going to happen.” He also explained that he would be looking at the project purely as a monetary adventure: “I wouldn’t want to have any creative input in the game. It would be purely a high risk investment in a project I believe in.”
Does this mean that Pat’s trousers really aren’t on the menu? Only time will tell.
By John Walker on February 15th, 2012.
Oh, I do like the cuddly side of this industry. Mojang, one of the cuddliest developers, is spending this weekend making a game. They’re doing it in conjunction with the ultra-huggable Humble Bundle peeps, meaning that the game they create will be available to those who donate money to charity. At the moment no one seems to know or think it relevant to explain which charity, and I’m trying to find out. Hopefully it’s Child’s Play or the like, and not Cream Teas For Paedophiles.
And they’re going to broadcast the whole process as they do it, for 60 hours. You can see the details in the video below.
By John Walker on February 8th, 2012.
With Tim Schafer and Markus Persson now in talks over the possibility of a Psychonauts 2, it gets us to wondering what other games we’d like to see Notch’s millions spent making happen. Notch reports that he and Tim will likely meet at next month’s GDC, but also stresses that people shouldn’t yet get their hopes up. Too late! But were it not to happen, to which game should those spare riches be directed? We’ve made Notch’s mind up for him.
By Adam Smith on January 13th, 2012.
This could be the year that Mojang stops meaning Minecraft and nothing but Minecraft. In an interview with Edge, CEO Carl Manneh says that there are two games in development that will be announced and possibly even be released as early as the first half of 2012. Minecraft creator Notch is working on one of these titles, having stepped back from lead development of his blocky baby. By my calculations – and keep in mind I haven’t checked in some time – it’s the first half of 2012 right now so that’s very exciting indeed. There is mention of a third title in the works, although that seems to be a more distant promise. Despite being released last year, Minecraft isn’t done either, far from it in fact. Update 1.1 landed yesterday and while I could tell you what it adds,there’s a funny video to do that for me.
By Adam Smith on January 5th, 2012.
Another cuboid/voxel/block post! The blue birds of Twitter inform me that Mojang have hired Wollay, the chap working on Cube World. Notch claims that: “Our current plan is to plug his brain directly to a keyboard and sell whatever comes out.” Quests and other RPG features perhaps? There’s no word from Wollay himself yet (edit: he is ‘so excited’!) but Notch assures that development on Cube World will continue and it will remain an independent game. This potential centralisation of talent vaguely reminds me of Valve casting their sights on Turtle Rock and Nuclear Monkey. Let’s hope for good results and that the keyboard-brain interface doesn’t cause infections.
By Alec Meer on December 19th, 2011.
The latest Ludum Dare gamejam hit over the weekend, which means the internet is now awash with tiny experimental games created in just 48 hours. There are many we should nose curiously at, but a handy starting point is the effort from Markus ‘Notch’ Persson, who finished his game with hours to spare. He’s moved on from active Minecraft development himself, but clearly he hasn’t moved on from the design values of his zeitgeisty building and survival hit.
Minicraft is his LD48 entry: a game about chopping down trees, mining rock and stabbing zombies. YOU MAY BE SOMEWHAT FAMILIAR WITH THESE CONCEPTS. But Minicraft is not Minecraft, despite the clear self-referencing.
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By Adam Smith on December 2nd, 2011.
How do you take a break from a project that seems like it will never be finished? It’s a tough question that we newshounds ask ourselves every day and it appears Notch has been having similar thoughts. Now that Minecraft has been officially released, its creator is taking a step back, leaving co-developer Jens Bergensten to take the reins. As for Notch, he’ll be resting, helping out with Minecraft and starting work on a new project. Released or not, Minecraft isn’t finished, so read on for a quick look at the current state of play and then read further to find out about the loveliest Minecraft story I’ve seen all year.
By John Walker on November 24th, 2011.
We mentioned this on the podcast yesterday, and it’s well worth a look. People’s capability with an on-off switch is utterly terrifying, and this creation from the Redstone Development Foundation (brilliant name) is the most impressive I’ve seen. Before Minecraft, creator Markus ‘Notch’ Perrson made a game for a Ludam Dare competition called Prelude Of The Chambered, a super-simplified Dungeon Master-style first-person game. And the RDF, and one Berick Cook, have recreated a wire-frame version of it in Minecraft. Which is meta, as well as bloody impressive.
By Jim Rossignol on October 18th, 2011.
Notch tweets: “We won the interim injunction! We can keep using the name “Scrolls”. ZeniMax/Bethesda can still appeal the ruling, but I’m very happy.”
Of course this is only the first step, and we expect Bethesda will certainly take the process to its conclusion at a full trial.