Posts Tagged ‘notch’

Minecraft But Not: Minicraft

By Alec Meer on December 19th, 2011.

Crafty

The latest Ludum Dare gamejam hit over the weekend, which means the internet is now awash with tiny experimental games created in just 48 hours. There are many we should nose curiously at, but a handy starting point is the effort from Markus ‘Notch’ Persson, who finished his game with hours to spare. He’s moved on from active Minecraft development himself, but clearly he hasn’t moved on from the design values of his zeitgeisty building and survival hit.

Minicraft is his LD48 entry: a game about chopping down trees, mining rock and stabbing zombies. YOU MAY BE SOMEWHAT FAMILIAR WITH THESE CONCEPTS. But Minicraft is not Minecraft, despite the clear self-referencing.
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Notch No Longer Minecraft Lead Designer

By Adam Smith on December 2nd, 2011.

The materials with which Notch may well fashion his next project

How do you take a break from a project that seems like it will never be finished? It’s a tough question that we newshounds ask ourselves every day and it appears Notch has been having similar thoughts. Now that Minecraft has been officially released, its creator is taking a step back, leaving co-developer Jens Bergensten to take the reins. As for Notch, he’ll be resting, helping out with Minecraft and starting work on a new project. Released or not, Minecraft isn’t finished, so read on for a quick look at the current state of play and then read further to find out about the loveliest Minecraft story I’ve seen all year.

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Game Within A Game: Chambered In Minecraft

By John Walker on November 24th, 2011.

I mean, we've all built something like this at some point, right?

We mentioned this on the podcast yesterday, and it’s well worth a look. People’s capability with an on-off switch is utterly terrifying, and this creation from the Redstone Development Foundation (brilliant name) is the most impressive I’ve seen. Before Minecraft, creator Markus ‘Notch’ Perrson made a game for a Ludam Dare competition called Prelude Of The Chambered, a super-simplified Dungeon Master-style first-person game. And the RDF, and one Berick Cook, have recreated a wire-frame version of it in Minecraft. Which is meta, as well as bloody impressive.

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Mojang Can Still Use ‘Scrolls’ For Now

By Jim Rossignol on October 18th, 2011.

Will we still be using this logo in a year's time?
Notch tweets: “We won the interim injunction! We can keep using the name “Scrolls”. ZeniMax/Bethesda can still appeal the ruling, but I’m very happy.”

Of course this is only the first step, and we expect Bethesda will certainly take the process to its conclusion at a full trial.

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Joe Blocks: Minecraft 1.9 Appears

By Adam Smith on September 22nd, 2011.

Walking in the air, breaking children's hearts
Minecraft 1.9 is upon us! Well, a pre-release version, at least, so the main client is updating just yet. It seems like only yesterday that the long-awaited 1.8 hit so this is a pleasant surprise, so what does 1.9 do? It bloody well sticks in NPCs is what it does. According to early reports, they don’t actually do very much yet, but we should congratulate them just for existing. Notch has also been tweeting about craftable snowmen, who will actually come to life and hang around with you! There’s a horrible and possibly true rumour that they melt if you take them to warmer climes as well. It’ll be just like when I saw a live stage version of Raymond Briggs’ story and cried for hours at the end. Confirm if this is true so I’ll know never to bond with them. Go download it now!

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Adventure Time: Minecraft 1.8 Update Leaked

By Adam Smith on September 12th, 2011.

Adventure shall be mine

I’ve been waiting for the Minecraft 1.8 update for a long time. I want all this adventure stuff in my Minecraft now, damn it. Especially those creepy Endermen. Well, lucky me because the update is out! Sort of. While it wasn’t due for an official release yet, a version was leaked by one of the testing groups. The pre-release version has now been officially sanctioned, provided it’s downloaded from this link here. Play the game, and find bugs and report them. It’s like a job that’s fun. Let us know what you discover and if it seems like it’s been worth the wait. And bear in mind, I won’t get to play this for at least another couple of days, so your tales of adventure could nourish me. Go forth!

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DICE On Unlocks And Keeping Games Alive

By Alec Meer on September 1st, 2011.

MAN WITH GUN. MEN WITH GENS. Manshoot captions are the hardest.

I have a frankly frightening amount of interview material from my trip to see Battlefield 3 at EA DICE HQ earlier this week, but before I lower myself into the tenth circle of hell that is transcribing the main hour of it, here’s an interesting side-discussion that came up when I asked Twitter for a few question suggestions. One of the first respondents was Minecraft-maker Notch, who asked us to ask DICE “What are some best practices and lessons learned when awarding long-term rewards in a highly competitive game like Battlefield 3?”

Here’s what BF3′s executive producer Patrick Bach had to say in response – which led to a discussion of best practice for creating in-game unlocks, how he thinks Bad Company 2 got it a bit wrong, and why he reckons devs should try and keep improving and expanding their games for several years after launch instead of putting out annual sequels. Whatever could he be referring to?
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Why No Minecraft On Steam? Those ToS

By Jim Rossignol on August 30th, 2011.


Notch has been writing about why Minecraft hasn’t appeared on Steam. I assumed it was because it wasn’t finished, but apparently not. It’s because of those pesky terms of service: “Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.” (Were we expecting a vanity items shop in MC?)

Also, remind you of anything? Discussions with Valve are apparently ongoing.

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Minecraft 1.8 PAX Wobblecam Footage

By Jim Rossignol on August 29th, 2011.


Minecraft 1.8 aka “The Adventure Update”, aka “When Jim Plays Minecraft Again”, has been shown on the show floor at PAX, and you can see a bit of that in action below, along with graphical tweaks, dungeons, Endermen, and so forth. You get to see the new inventory and some other stuff such as “creator mode”, but the really interesting thing about 1.8 is the existence of “NPC villages”, where groups of baddies will spawn and live. Check out Notch narrating a video of the update below, via IGN.

Also check out this 20-minute documentary, Minecraft: The Story of Mojang, on Penny Arcade TV.
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Ludum Dare 21: Ships, Spikes, Batpunching

By Adam Smith on August 23rd, 2011.

Ludum Dare, ho!
Ludum Dare, for those who don’t know it, is a competition that challenges people to code games on a specific theme, ‘Escape’ this time around, within 48 hours. I could probably spend 48 years trying to make a game, but it would end well. As a boy, I once programmed a Commodore 64 to draw some flags but I copied the code from a magazine. That’s what we did instead of modding in the Eighties. It was radical. Here in 2011 I have spent slightly less time than these games took to make playing through a bunch and bringing you my pick of the crop, below.
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Minecraft Devs Mojang To Publish Cobalt

By John Walker on August 18th, 2011.

A picture which tells us precisely nothing.

Here’s some news. Mojang, the creators of Minecraft, are expanding from being developers, to also being third-party publishers. And the first to appear through the company is action game Cobalt, by indies Oxeye Game Studios. What is it? We’ve tracked down the team and asked them all about the game, and how the deal came about. And how they might put teabagging in the game.

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Notch Says Settle Scrolls Dispute Via Quake 3

By John Walker on August 17th, 2011.

QUAD DAMAGE!

Markus “Notch” Persson, creator of Minecraft, is currently in dispute with Bethesda over the trademark for “Scrolls”. Mojang’s next game is called Scrolls, which Bethesda says is too similar to The Elder Scrolls. A lack of hilarity ensues. Except now Notch has struck upon a potential solution. A Quake 3 match. He suggests three from Mojang take on three from Bethesda, pick a map each, and compete for the name.

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EA Looked To Buy Mojang, No Sale

By Jim Rossignol on August 6th, 2011.

Hello, ladies.
EA CEO John Riccitiello recently met with Notch with (reportedly) a view to acquiring the Minecraft creating company, according to an interview with Develop. “EA came to see us,” says Notch. “I think they had plans, but picked up the vibe. Nothing’s been said since – it’s all very high politics,”

Notch has stated that EA made no direct offer, but that acquisitiveness makes sense, given Mr R’s history. But Mojang is basically not for sale, and frankly why would it be? Minecraft recently hit three million copies sold and Notch is richer than the rest of indie game dev put together. I think there’s a point where you can stop worrying about money, and Mr P has hit it: “I play their games, and they make great games, but we are too far from each other,” said Notch of EA. “They can make their games, and I’ll buy them. We’ll make ours, and they can buy them. Not the property – that’s ours. But they can play it like everyone else.”

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