Minecraft 1.9 is upon us! Well, a pre-release version, at least, so the main client is updating just yet. It seems like only yesterday that the long-awaited 1.8 hit so this is a pleasant surprise, so what does 1.9 do? It bloody well sticks in NPCs is what it does. According to early reports, they don’t actually do very much yet, but we should congratulate them just for existing. Notch has also been tweeting about craftable snowmen, who will actually come to life and hang around with you! There’s a horrible and possibly true rumour that they melt if you take them to warmer climes as well. It’ll be just like when I saw a live stage version of Raymond Briggs’ story and cried for hours at the end. Confirm if this is true so I’ll know never to bond with them. Go download it now!
Posts Tagged ‘notch’
By Adam Smith on September 22nd, 2011.
By Adam Smith on September 12th, 2011.
I’ve been waiting for the Minecraft 1.8 update for a long time. I want all this adventure stuff in my Minecraft now, damn it. Especially those creepy Endermen. Well, lucky me because the update is out! Sort of. While it wasn’t due for an official release yet, a version was leaked by one of the testing groups. The pre-release version has now been officially sanctioned, provided it’s downloaded from this link here. Play the game, and find bugs and report them. It’s like a job that’s fun. Let us know what you discover and if it seems like it’s been worth the wait. And bear in mind, I won’t get to play this for at least another couple of days, so your tales of adventure could nourish me. Go forth!
By Alec Meer on September 1st, 2011.
I have a frankly frightening amount of interview material from my trip to see Battlefield 3 at EA DICE HQ earlier this week, but before I lower myself into the tenth circle of hell that is transcribing the main hour of it, here’s an interesting side-discussion that came up when I asked Twitter for a few question suggestions. One of the first respondents was Minecraft-maker Notch, who asked us to ask DICE “What are some best practices and lessons learned when awarding long-term rewards in a highly competitive game like Battlefield 3?”
Here’s what BF3′s executive producer Patrick Bach had to say in response – which led to a discussion of best practice for creating in-game unlocks, how he thinks Bad Company 2 got it a bit wrong, and why he reckons devs should try and keep improving and expanding their games for several years after launch instead of putting out annual sequels. Whatever could he be referring to?
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By Jim Rossignol on August 30th, 2011.
Notch has been writing about why Minecraft hasn’t appeared on Steam. I assumed it was because it wasn’t finished, but apparently not. It’s because of those pesky terms of service: “Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.” (Were we expecting a vanity items shop in MC?)
Also, remind you of anything? Discussions with Valve are apparently ongoing.
By Jim Rossignol on August 29th, 2011.
Minecraft 1.8 aka “The Adventure Update”, aka “When Jim Plays Minecraft Again”, has been shown on the show floor at PAX, and you can see a bit of that in action below, along with graphical tweaks, dungeons, Endermen, and so forth. You get to see the new inventory and some other stuff such as “creator mode”, but the really interesting thing about 1.8 is the existence of “NPC villages”, where groups of baddies will spawn and live. Check out Notch narrating a video of the update below, via IGN.
By Adam Smith on August 23rd, 2011.
Ludum Dare, for those who don’t know it, is a competition that challenges people to code games on a specific theme, ‘Escape’ this time around, within 48 hours. I could probably spend 48 years trying to make a game, but it would end well. As a boy, I once programmed a Commodore 64 to draw some flags but I copied the code from a magazine. That’s what we did instead of modding in the Eighties. It was radical. Here in 2011 I have spent slightly less time than these games took to make playing through a bunch and bringing you my pick of the crop, below.
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By John Walker on August 18th, 2011.
Here’s some news. Mojang, the creators of Minecraft, are expanding from being developers, to also being third-party publishers. And the first to appear through the company is action game Cobalt, by indies Oxeye Game Studios. What is it? We’ve tracked down the team and asked them all about the game, and how the deal came about. And how they might put teabagging in the game.
By John Walker on August 17th, 2011.
Markus “Notch” Persson, creator of Minecraft, is currently in dispute with Bethesda over the trademark for “Scrolls”. Mojang’s next game is called Scrolls, which Bethesda says is too similar to The Elder Scrolls. A lack of hilarity ensues. Except now Notch has struck upon a potential solution. A Quake 3 match. He suggests three from Mojang take on three from Bethesda, pick a map each, and compete for the name.
By Jim Rossignol on August 6th, 2011.
EA CEO John Riccitiello recently met with Notch with (reportedly) a view to acquiring the Minecraft creating company, according to an interview with Develop. “EA came to see us,” says Notch. “I think they had plans, but picked up the vibe. Nothing’s been said since – it’s all very high politics,”
Notch has stated that EA made no direct offer, but that acquisitiveness makes sense, given Mr R’s history. But Mojang is basically not for sale, and frankly why would it be? Minecraft recently hit three million copies sold and Notch is richer than the rest of indie game dev put together. I think there’s a point where you can stop worrying about money, and Mr P has hit it: “I play their games, and they make great games, but we are too far from each other,” said Notch of EA. “They can make their games, and I’ll buy them. We’ll make ours, and they can buy them. Not the property – that’s ours. But they can play it like everyone else.”
By Alec Meer on August 2nd, 2011.
Mr Minecraft himself, Markus ‘Notch’ Persson, isn’t at all impressed by Euclideon’s bold, bewildering claims of an ‘unlimited detail’ graphics engine. And he’s not talking about that voiceover guy – he’s talking about the engine itself, and alleging that it isn’t really what it claims to be. So he’s broken down why in great detail. Caution: science. Also, videos.
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By Jim Rossignol on July 29th, 2011.
One of the most disappointing things to realise in life is that there are no original ideas. Just the other day I was blathering about how games should have teleporting enemies and wouldn’t it be cool if more stuff blinked about to get into melee combat with you… And lo, just a few days later, Notch announces a new teleporting baddy for Minecraft. That said, Notch’s idea gets better: The Endermen are tall, spindly beasts that slowly move blocks around the landscape. Rest your reticule on them and they turn to look at you. Then, when you look away again, they come charging and teleporting across the landscape to attack you. Freaky bastards. Notch explains in a recent blog post: “I made it passive until you looked straight at it. And that was scary. Suddenly you could walk up to these looking beasts (they’re three meters tall) and watch them as they moved their blocks around, but as soon as you happened to look straight at them, they’d attack.”
The Endermen are part of the forthcoming adventure update. I can’t wait.