Posts Tagged ‘Nothing compared to Starcraft 2’

The $100,000 North American Star League

By Jim Rossignol on February 22nd, 2011.


Starcraft II’s competitive side is really beginning to catch fire, with the North American Star League announcing that their first season will have $100,000 of prize money available. Three seasons have reportedly secured funding, with the last one bringing in $200,000 in prizes. That first season is taking place from April 5th for thirteen weeks. It’ll be viewable five nights a week at 5pm PST, culminating in 16-man finals.

As a side note, I’ve been watching some of the competitive games taking place in SC2, and the top level beginning to seem supernatural. The game is RTS kung-fu. Anyway, it should be interesting to see how this latest bout of e-sports enthusiasm pans out.

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Blizzard Making Their Own Starcraft 2 Mods

By Jim Rossignol on September 21st, 2010.


Game Informer have been chatting to Dustin Browder, lead bossman on StarCraft 2, and at the end of the interview, when asked about the other installments of the game, he said this: “We’ve got some mods we’ve developed internally that we’re going to put out to get some more art into the hands of the mod makers but also provide what we hope are some polished gameplay experiences for our fans to get more value out of Battle.net.”

A developer releasing its own mods? I’m not even sure what you call that. Creator generated content? Anyway, they had talked up how powerful and flexible the engine is before release, so I guess we will be able to see Blizzard put some of their own muscle behind that notion. Interesting.

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StarCraft 2: Beating The Rush

By Quintin Smith on September 3rd, 2010.


I’ve figured out why I’m playing StarCraft 2 online. It’s for the rush.

Not the Abrupt-Wave-Of-Units kind of rush. What I mean is that a match of StarCraft 2 will have my heart performing drum solos, and it’ll pluck my taut nerves like violin strings. The game’s been designed for this. What’s forgotten in the talk of how StarCraft pros perform 300 actions per minute is that lesser players simply have to move as fast as they can, and think as fast as they can, in an environment where so much can go wrong at any moment. I’m playing StarCraft 2 because it’s been years since a game has managed to get me quite this excited, and so consistently.
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Blizz-o-News!

By Jim Rossignol on February 11th, 2010.


A whole bunch of news has emerged from the nameless tendrils of the Acti-Blizz games leviathan, as the company makes its public financials call. The biggest of these regards World Of Warcraft, which has basically stopped growing. No! But yes! Because it’s the same as it was back in 2008. Arguably this has something to do with all the trouble the game has had in China, where it has been suspended for the best part of a year. Also interesting is this story, which says that only 30% of new WoW players ever get past level 10.

Blizz-o-News continues below.
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Custom Incredulity: Starcraft II’s Map Cleverness

By Jim Rossignol on August 24th, 2009.


So Blizzard’s Starcraft: Ghost action game might not have seen the light of day, but it seems you’re going to be able to build your own third-person shooter within Starcraft II anyway. What? Yes, the editor is super-flexible, and is even going to support mouselook. Building a third-person shooter inside the RTS editing suite is going to be a possibility, as Blizzard demonstrated with their proof of concept at BlizzCon. Video of it in action below. The scrolling shooter is also acceptable. Cheers to sub edii for pointing out this link.
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Starcraft 2 Is Now A Trilogy, Footage

By Jim Rossignol on October 11th, 2008.


Another transmission from Shacknews at Blizzcon reveals that the three races of Starcraft 2 are going to get a game each, with each game effectively being a Starcraft 2 expandalone. That’s right: the three-campaign game we were expecting is now three distinct games.

Each campaign will be very different, with [Blizzard bossman] Pardo announcing the Zerg campaign will contain RPG elements. The Protoss campaign will likewise be differentiated by elements of diplomacy. In addition, the Terran campaign will feature a Protoss mini-campaign.

Apparently each of the campaigns has enough content to justify a full, separate release. Apparently. Hmm. Two new bits of footage after the jump.
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Searching For The Young Strategy Rebels

By Alec Meer on April 14th, 2008.

Presumably because I’m still heavily damaged by a weekend of hard boozing and harder dancing in the company of those elements of RPS who enjoy fun, the loose connection between my brain and my typing fingers has dribbled out some stream of conciousness about RTS.

That strategy is on my/RPS’ radar so much at the moment is probably an inevitable result of an Autumn and Winter spent happily gorging on first-person shooters, followed by the early months of 2008 being distinctly short on big-name games. In the sudden absence of fast action snacks, we turned to our long-lasting strategy game rations for survival. It seems to be a trend within the microcosm of PC gamers I know. Where not so long ago there was this daily pile-on into Team Fortress 2 servers, now my taskbar fills with instant messages about playing Dawn of War or World In Conflict. And it’s been ace, not just for the actual playing, but also the post-match analysis, which reaches the sort of insane blow-by-blow detail that would be reason enough for the rest of the world to demand that all PC gamers be rounded up and executed for the good of humanity.
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Polish Journalist Versus Relic Bloodbath

By Kieron Gillen on March 12th, 2008.

Honestly, if it went on for another five minutes, it'd have ended up like this.

I exaggerate only slightly.

Since Soulstorm is out and it looks like Dawn of War 2’s announcement may be imminent, I thought it time to transcribe a passably memorable event that I had on tape. It occurred when Alec and I toddled over to visit Relic when they first debuted Soulstorm. To be precise, when Executive Producer Jonathan Dowdeswell stopped the video, and asked if there were any questions. And a Polish Journalist showed that, yes, he had.

This lead to fifteen minutes of intense wincing and turning “Your game is nothing compared to Starcraft 2! Nothing!” into a games journalist running joke.

The origin of which I now share.
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