Posts Tagged ‘Nuclear Throne’

Nuclear Throne’s Vlambeer: “If The Customer Was Always Right I Wouldn’t Have A Job”

When I meet Vlambeer’s Rami Ismail, it’s in the middle of the annual Develop conference in Brighton. He’s a striking figure in a sea that’s half middle-aged businessmen and half wide-eyed, unshaven young developers in t-shirts: improbably tall, wearing a leather jacket on a hot summer’s day, hair everywhere, and a mile-a-minute patter that conveys extreme confidence without evident arrogance. He’s nearing the end of Ramadan, which means he hasn’t eaten during the day for several weeks, but has the energy and enthusiasm of someone about to climb Everest. Like his company’s offbeat action games and his often highly outspoken social media style or not, it is little surprise that this guy became so successful – though of course the raw, joyful appeal of games including Nuclear Throne, Super Crate Box, Luftrausers and Ridiculous Fishing went a long way towards that.

But would the confidence and conviction that he has when he wades headlong into the gaming issues of the day or, as he does in his keynote Develop speech the next day, declare that listening to one’s customers is not necessarily the best policy, be there if he didn’t already have the safety net of that success? In the unedited transcript below, we talk about that, about his feelings towards his own customers, indie ‘luck’, why games want rockstars, Ubisoft’s women characters controversy and why he doesn’t feel he can tell anyone else how to be successful.
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Swimming Upstream: Twitch Sells, Funds Indie Games

I've got those millions-of-random-Internet-kids-screaming-in-my-head-at-all-once blues

Twitch has its fair share of problems, but there’s no denying the utter ubiquity of the massive videogame streaming service. Heck, I use it for two separate shows here on RPS, and I’m sure plenty of you stream out your cursing-and-bad-joke-ridden exploits as well. It’s interesting, then, to see what Twitch has decided to do with the powder keg of potential influence sitting right beneath its purple buttocks. Its latest decision? A move into game sales and – in one special case – funding. You can now purchase Vlambeer’s madly addictive Nuclear Throne from Twitch. Meanwhile, the Twitch Plays Pokemon inspired Choice Chamber is having its Kickstarter funding matched dollar-for-dollar by the streaming goliath.

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Wot I Think: Luftrausers

Is it a bird? No. Is it a plane? No, not really. Is it a sort of pogoing, semi-submersible death machine? Yeah, pretty much. It’s also the new game from Vlambeer, and it’s out today. Here’s what I made of it.
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I Wrote Some Beat Poetry About Nuclear Throne…

Stay awhile and listen

…because I was struggling to find a way to discuss a game that’s so, uh… Well, perhaps you see my problem.

I’ve also included a video of myself experiencing a particularly pathetic death. Perhaps it’s a clue that you shouldn’t take any of this seriously.
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Interview: Jan Willem Nijman On Nuclear Throne’s “Feel”

The character design is lovely.

Nuclear Throne is an “action roguelike-like”: a top-down shooter with permadeath, set in a post-apocalyptic wasteland and starring a cast of mutants who need to hoover up radiation to gain in power. It’s fast, frantic, and made by Vlambeer, the two-man indie development studio behind similarly compulsive shooters Super Crate Box and LUFTRAUSER.

Nuclear Throne (formerly Wasteland Kings) is currently available in Steam Early Access, and like those other games, it already feels great. “Feel” is a poisonous word in games criticism though, and I was unsatisfied with the normal language used to describe games like this: “meaty”, “weighty” and “crunchy” only gets us so far.

I wrote to Vlambeer game designer Jan Willem Nijman about how you make pixels bullets feel powerful, and about finding a better language to talk about videogames. He was gracious enough to do the hard work of explaining why Nuclear Throne feels great for me.
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Vlambeer’s Nuclear Throne Sits Atop Steam Early Access

Staring... eyes? Are those eyes? Some days, man. It's like you think you know this job, and then WHAM, curve ball. I don't even know who I am anymore.

Vlambeer’s latest game, Nuclear Throne (aka, the artist formerly known as Wasteland Kings), is quite the thing. I know, for I have played it with mine own two hands, 227 eyelashes, and eight hearts. It’s a crunchy fusion of hard-hitting arcade sensibilities from games like Super Crate Box and roguelike-like elements from, well, pretty much every indie game that gets announced these days. Also Rogue. Basically, think Binding of Isaac but with ten times the mobility and impact, and you’ll be onto something. Nuclear Throne is also onto something – namely, Steam Early Access. Well, on it, anyway. I guess the “to” isn’t really necessary here. Whatever. I’m a linguistic rebel maverick with nothing to lose. I defy you to go below for details. I DEFY YOU.

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Wasteland Kings Is Now Nuclear Throne

Vlambeer have announced that splendid-looking shooter Wasteland Kings is being renamed Nuclear Throne. It seems that this move is in no small part down to concerns expressed by inXile over possible confusion over the contemporaneous development of Wasteland 2. They explain that “It’s a bit of an haphazard announcement, with Justin Chan’s beautiful artwork above still not being finished, without us having a new logo and before we’ve been able to properly change the name on all the platforms officially, but we thought that if we’re doing open development we might just as well be open about it.”

You can watch the Eurogamer Expo Wasteland Kings presentation, in which the name change is mentioned, below.
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