Posts Tagged ‘Nuclear-War’

Saturday Night’s alright for Nuking. Also, Sunday.

By Kieron Gillen on August 17th, 2007.

Defcon was one of RPS’ favourite games of last year, if only because it gave me another opportunity to stomp Walker, but this time with Nuclear Warheads for a bit of variety. Which makes us happy that Introversion have just announced a free-play weekend to tie in with the Penny Arcade Expo. From 6pm GMT Friday August 24th 18:00 GMT until Monday August 27th 6am, you can lob strategic nuclear weapons around as if they’re going out of fashion. Which, hopefully, they are.

The Secret Origin Of Fallout

While clearly a good thing, it’s worth noting that the basic demo which is constantly available does allow you to play online in a multiplayer capacity with the limitations of there being a maximum of two players per game (Which is accurate for world-superpower simulator, but a little limited compared to the full game’s six) and only being able to play on Standard mode (And not any of the natty variants, like the everyone-dies-REALLY-QUICKLY Speed Defcon). You can also join any Standard games online, as long as there isn’t a demo player already in there.

Which strikes me as a lot of rules to remember, especially for someone hungering to lob nuclear devices towards the horizon, so it may be more sensible to wait until the 24th and have all-gloves-off play of all-gloves-off nuclear war.

There is actually a mac version available to play for the event too, but we’re not linking to it due to a moment of childishly petty format bigotry.

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Living in the Shadow of a DX10 Mushroom Cloud

By Kieron Gillen on July 16th, 2007.

Fallout x 2

I’m just glad I can finally talk about this without breaking an NDA or eight.

Massive have launched their open beta of their Cold War RTS, World in Conflict. I was playing in the closed beta, and biting my tongue to avoid just lobbing an enormous essay up on my blog about why I think it’s perhaps potentially the most interesting RTS of the year. I suspect I’ll end up riffing on the game for the rest of the year, assuming it holds together. Which is always a big “assuming” to make, but let’s try being optimistic for once.

With any luck, this will be to Massive’s previous Ground Control games, what Battlefield 1942 was to Codename: Eagle. That is, a game that takes relatively obscure source material and manages to bring it to an enormous audience. I can’t see why not. The WW3 setting is criminally under-used (And, as an aside, when it has been used it’s lead to some fascinating games – cross reference the definitive Soldier Sim, Flashpoint: Cold War Conflict). Massive have always believed in RTS which are inspired as much by team deathmatch games as the traditional lineage – so we have short games, no-real economics and close-teamwork. It’s different enough to be interesting but based on mechanics so simple that I suspect I’ll even be able to get Walker to play a game or two.

Highlight so far: Sweeping my tanks into the irradiated zones immediately after a nuke’s hit, which is about as apocalyptic as gaming has got this year. The little fluffy mushroom cloud slowly fading as my tank treads crush the scorched remains…

End of the world as we know it. Feels fine.

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