Posts Tagged ‘NVIDIA’

Do DirectX 12 & Windows 10 Make Your Games Faster?

Something something low-level abstraction. Something something optimised pipelining.

The mixed blessings of Windows 10 have been ours to experience for a few weeks now, and that means a new gaming API thingy (technical term) in the form of DirectX 12. We’ve touched on the possible impact of DX12 for all things gaming previously, how it promises to unleash CPU performance for free, bring the PC level with consoles when it comes to reducing overheads and all that jazz. Well, now it’s out, some early DX12 software has emerged and there’s all kinds of intrigue going on between AMD and Nvidia, the big noises in PC gaming graphics.

So pull up a pew and let’s see if DX12 makes games run faster on the graphics card you’ve already got… Read the rest of this entry »

This Laptop Has A Better 3D Card Than Your Desktop

Unless you’re well enough off to have an Nvidia GTX 980 or better in your desktop, anyway. But I imagine you’d have to be even more well off to afford a laptop which has a full-fat GTX 980 inside it – a huge step on from the traditional performance compromises of portable graphics cards.

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Nvidia GTX 950: The Cheap GPU We Were Waiting For?

Monster GPUs, 4K screens, zillions of pixels pumped per picosecond. These things are exciting. But are they relevant to most of us? When a top graphics card costs over £500 and arguably has an optimal working life of about 18 months to two years, I’m not so sure. Either way, most of us simply don’t buy that kind of clobber. Instead we buy things like the Nvidia’s new budget offering, the £120 / $160 GeForce GTX 950. And we buy them because, well, they’re actually affordable. But what exactly is life like at the more prosaic end of the pixel-pumping spectrum? To find out, I’ve been slumming it with the new 950. This is what I have discovered.
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3D Card Update: AMD Fury, How Much Graphics Memory Is Enough, Nvidia’s New Budget Graphics

It’s time to catch up with the latest graphics kit and developments as fully unified shader architectures wait for no man. Nvidia has just released a new value-orientated 3D card in the GeForce GTX 950. We’re talking roughly £120 / $160 and so entry-level for serious gaming. But could you actually live with it?

Meanwhile, AMD’s flagship Radeon R9 Fury graphics has landed at Laird towers. Apart from being geek-out worthy simply as the latest and greatest from one of the two big noises in gaming graphics, the Fury’s weird, wonderful and maybe just a little wonky 4GB ‘HBM’ memory subsystem begs a potentially critical conundrum. Just how much memory do you actually need for gaming graphics?
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NVIDIA Cards To Get PS4-Style Remote Game-Sharing

it’s 2015: if you’re not streaming your game while you play it, you will be summarily asked to leave society. Don’t you dare try to play a game by yourself any more. Privacy is dead: everyone wants an audience, always and forever. Do you want to watch me shower? No? Well, how about watch me ineffectually flail at a pack of Nekkers in The Witcher 3? No? Well, how about you take remotely control and fight those Nekkers for me, to put everyone involved out of their misery. NVIDIA have, in theory, a way to make that happen.
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To 4K Or Not 4K? The Pros & Cons Of Ultra-HD Gaming

With Laird Towers currently undergoing major renovations, RPS’s hardware coverage has been forced to retreat to the vaults. But that hasn’t stopped me. No, I’ve battled through the dust, the rubble, the builders lumbering about the place at ungodly hours of the morning (I regard consciousness before 9:30am as rather uncivilised) and the relentless tea-making to bring you some reflections on 4K gaming. We’ve covered several interesting alternatives to 4K of late including curved super-wide monitors, high refresh rates, IPS panels and frame synced screens. So does that experience put a new spin on plain old 4K, aka gaming at a resolution of 3,840×2160? Read the rest of this entry »

Asus MG279Q: The Messiah Of Monitors?

27-inch IPS LCD panel? Check. 144Hz refresh rate? Yep. Some kind of frame-smoothing adaptive sync technology? Present and accounted for. 2,560 by 1,440 pixels? Count ‘em. A price you can afford? Bit borderline, but that was inevitable. Is Asus’s new MG279Q therefore the perfect LCD panel, the one we’ve all been waiting for, the veritable messiah of PC monitors? I’ve been eyeballs-on. All will now be revealed…
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Killing Floor 2 Demonstrates PhysX Flex Tech Using Guts


Demos for new physics technologies usually look like Bodyform commercials, with gentle blue water sloshing around and lots of smooth rippling fabric. That’s how Nvidia have shown their new unified particle-based physics tech PhysX Flex so far – lots of rubbery water balloons flopping about and leaking blue wet. Pssh, it won’t look like that in the games we actually play.

Killing Floor 2 [official site] will be the first Flex-using game to ship, and a new look at how it uses the tech is more how Bodyform ads should be: scattering gutfuls of fluids, globs, and guts.

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The Witcher 3 Has Better Hair Than You

The Witcher 3 promises to be 'shaggy' in more ways than one.

This is why you don’t schedule meetings for 5pm on a Friday. I can just picture the team at Nvidia sitting there, itching to get home. “Last item on the agenda. What can we name the new GameWorks hair effects?” A pregnant pause and some furtive looks towards the door. Someone at the back eventually pipes up. “…HairWorks?” A growing murmur of approval and some scooting of chairs later, here we are: with a trailer showing off a bunch of cool physics effects in The Witcher 3 [official site] (including, yep, HairWorks) exclusive to those of you with Nvidia cards. Looks like AMD fans are stuck with less luscious locks than their Geforce friends.

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Can Tech Demos Cry? Square Enix’s DX12 Witch Chapter 0

Being a cold and distant sort, I don’t know what to make of crying. It’s the thing where your face gets wet without swimming, yeah? I’ll trust Square Enix when they say “the human emotion of crying” is “one of the most difficult representations for existing real-time CG technology” but not know what to make of their fancy new tech demo with high-def crying.

Squeenix last week showed off a new DirectX 12 tech demo with a crying lady running on a chunky PC packing four Nvidia GeForce Titan X GPUs. the demo named so-very-Squeenixly ‘WITCH CHAPTER 0 [cry]’ is some pretty fancy pixel-pushing, but even to my reptilian eyes I don’t think we’re out the weird creepy puppet people phase yet.

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