Pull up a chair, pop the kettle on, stoke the fire, strangle a cat – whatever it is that loosens you up for some serious hardware hotness (Legal disclaimer: Do not strangle a cat) – and brace yourself for my CES round-up. We’ve already covered a few of the major announcements and developments, including Steam machines, high-res Oculus Rift and Razer’s Project Christine easy-upgrade shizzle. So, here’s my guide to the other PC gaming-relevant wonders from the festival of rampant, nihilistic consumerism that is the CES show in Las Vegas. There’s plenty to talk about including the messiah of monitors (Asus’s G-Sync-enabled, 1,440p effort), AMD’s G-Sync-bashing FreeSync and next-gen APUs, high-DPI PCs gone mad, an RGB-backlit keyboard and slick new cases from Corsair and, well, just stuff, stuff, stuff. Read the rest of this entry »
Posts Tagged ‘NVIDIA’
By Jeremy Laird on January 9th, 2014.
By Jeremy Laird on November 7th, 2013.
Suffering from headaches, tired eyes and all-round gaming fatigue? Must be that flickering LCD monitor ripping up your retinas. No idea what I’m on about? BenQ would have you believe flickering LCD monitor backlights are the new evil and it has the solution. Flicker-free backlight tech. I’ve tried it and can reveal whether it’s the next big thing after 120Hz-plus panels. It’s not. Next! Graphics. AMD and Nvidia are currently squelching about and looking grumpy following of one of their traditional pissing contests. An unpleasant image but it’s good news because it means things are very closely matched. Still, we need to tidy up a few details after all the new GPU launches and some last minute changes including AMD’s Radeon R9 290 and its dodgy cooling and final specs on the Nvidia Geforce GTX 780 Ti. Read the rest of this entry »
By Jeremy Laird on November 1st, 2013.
With AMD making noise lately with new(ish) graphics cards and the threat of console-derived gaming domination courtesy of Mantle, the inevitable has happened. Nvidia has hit back. Predictably there’s a new and pointlessly pricey graphics chipset to take on AMD’s mighty Radeon R9 290X. Of more interest to we mere financial mortals are a range of broader technologies and updates, one of which is alleged to deliver the smoothest gaming mankind has ever seen. Meanwhile, is there a worrying new trend in the PC’s technical development? Certainly, there are early signs that a split in the hitherto relatively happy community that is the PC platform itself is becoming a realistic threat… Read the rest of this entry »
By Craig Pearson on October 23rd, 2013.
Everybody is Let’s Playing nowadays (I might even do it, you unlucky people) so the new frontier of development is in making the recording and playing back of gaming moments as easy as possible. The best solutions are those that will allow you to retroactively spot yourself being magnificent and then dump the previous moments. It saves you from starting conversations with “That one time…” and them re-enacting a game of Ricochet with condiments and plates. Nvidia’s solution to this is ShadowPlay, a new feature of their Experience software suite that continually records the previous twenty minutes of your gaming, ready to be dumped to a file when you tell it to. There are some caveats, though.
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By Nathan Grayson on October 19th, 2013.
Hello, V-Sync. Yes, thank you for meeting me here today. I invited you out because I felt the need to share some very important news: no one actually likes you. We just put up with you because, well, there’s really not a better alternative. In truth, you’re inconsistent, awkward, difficult to be around, cause obnoxious stuttering, and IT’S YOUR SURPRISE BIRTHDAY PAAAARRTY wheee everyone leap out now! OK, not really. But I figured those couple seconds of revelatory glee might help offset this falling pain piano of existential misery: you’re being replaced. By something younger, faster, and more practical. Or at least, that’s how it’ll be if Nvidia has its way. G-Sync claims to eliminate hassles like stuttering, screen tearing, and the like by synchronizing monitor refresh to the GPU render rate instead of vice versa, which is what V-Sync does. The result, apparently, is worlds better.
By Nathan Grayson on September 26th, 2013.
Nvidia‘s history of Linux support has been – to put it very, very lightly – rocky at best, but apparently that’s all about to change. The hardware manufacturer is now throwing its considerable weight behind both SteamOS and Linux as a whole, even going so far as to promise it’ll release documentation on its GPUs to the Linux community so as to help ease compatibility issues. Meanwhile, the meaner, greener side of the graphicsability wars boasts of engineers “embedded at Valve” to hammer SteamOS into rip-roaring, console-busting shape. Which, I suppose, makes sense, given that AMD is supplying innards for both Microsoft and Sony.
By John Walker on September 2nd, 2013.
Hurrah! We’ve at last got a response back from Ubisoft regarding our queries into how their recently announced NVIDIA deal will affect AMD customers. As AMD card owners will know, NVIDIA aren’t exactly the best when it comes to sharing tech, so when a publisher sides with them, there’s potential problems ahead. Not so, say Ubi, in this case. “It will benefit AMD users as well,” we’re promised.
By Craig Pearson on August 13th, 2013.
To the anger of Dr Zoidberg, I’m attempting to retain an air nonchalance about GTA V. If it doesn’t come out then I can pretend I was cool about it, but if it is announced then I can break for cover and hug the nearest person to me. That could be you, btw. But that fact is the console version is out in September and nothing has been announced for the PC, so there will be some sort of delay. But a small glimmer of hope has emerged on the possibility of it coming to the PC this autumn, via an Nvidia investor call.
By Jeremy Laird on May 27th, 2013.
Ha, sorry. Not really. But it got your attention. And there’s a thin tendril of truth in it. It’s been a busy week in hardware and in my mortal hands I hold a laptop containing AMD’s Jaguar cores. The very same cores as found in the freshly minted games consoles from Microsoft and Sony. So what are they like and what does it mean for PC gaming?
Meanwhile, Nvidia drops a price bomb of the bad kind and Intel has some new chips on the way. Read on for the gruesome details. Read the rest of this entry »
By Nathan Grayson on May 15th, 2013.
Nvidia’s Shield is technically an Android-based device, but a) what kind of mighty android machine overlord needs a shield and b) we’re a PC gaming website. So then, why am I posting about this rare breed of land-dwelling game clam? Well, because it flawlessly streams just about any PC game you can throw at it – or at least, it will once that feature leaves beta a couple months after launch. Do you feel like an itsy bitsy screen, infinitely twiddle-able thumbsticks, and the ability to play anywhere in the whole wide worrrrrrrrrrrld (as long as your PC is, er, pretty close by) will greatly enhance your experience? Then stream your eyeballs past the break for details.
By Jeremy Laird on May 13th, 2013.
Back in Feb we had a little chin wag about the mad dash of annual graphics hardware launches slowing to a saunter. We can add a little more flesh to the bones of that story this week, with some pretty plausible looking details of Nvidia’s upcoming plans – and further confirmation of nothing new from AMD. It’s worth a quick dip into the mucky waters of rumour for anyone pondering a GPU upgrade or a generally a new rig as some new kit – of sorts – is imminent. Read the rest of this entry »
By Craig Pearson on May 13th, 2013.
It feels like it was only, ooh, 1 month and 24 days since we last risked our collective sanity. We stared into the cold, shark-like eyes of the technological advancement of NvIdIa’S FaceWorks and lived. But at what cost? Back then, we were given a peep into the future of GraphicsFace with Digital Ira, a sadly uninteractive demonstration of what gamefaces will be like in the future. It looked impressive, but with the caveat that it was shown on stage and running on a Titan, Nvidia’s mahoosive card of graphics. Well the tech monolith has just released the demonstration for everyone to play with. If you fancy making a high-fidelity head gurn, then your fetish is well catered for.
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By Adam Smith on April 25th, 2013.
I feel like I should apologise for the headline but Nvidia call their middleware physics engine PhysX, for crying out loud. ‘Making a splash’ is almost Nabokovian in comparison. You may recall recent advances in convincing/crazed coiffures and I care about that about as much as I care about the latest floppy-fringed hair fashions in the real world. Not a jot. Fluid physics though? Ever since the invention of physics, which was sometime just before I balanced bricks on a plank to create a see-saw bridge in Half Life 2, I’ve been waiting for a game with proper water. The latest PhysX tech demo got my juices flowing and you can see it below.