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Posts Tagged ‘NVIDIA’

Hard Choices: The Week in Tech

By Jeremy Laird on December 8th, 2012.

The pitfalls of high performance PC graphics. Pitfalls. Geddit? Sigh

Graphics, graphics, graphics. It’s all you lot care about. Actually, it’s what I care about most when it comes to PC performance. So why fight it? Instead, I’ve got a couple of graphics-related titbits for you this week. Firstly, I’ve had a chat with Intel’s graphics guru, Richard Huddy. Odds are, you’ll be gaming on Intel graphics one day. What’s more, the mere fact that Intel has snapped up the likes of Mr Huddy, previously known for his dev-rel uberness at ATI, when there was an ATI, is symptomatic of Intel’s increasingly full-on attitude to graphics. The other part of this week’s awfully exciting package is NVIDIA’s new GeForce Experience. It’s an automated game settings optimisation tool. The idea is to take the headache out of graphics settings and give you the holy grail of PC performance and visuals with console levels of setup pain, which is to say zero pain.
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87 Bazillion New Clips Of Borderlands 2

By Nathan Grayson on August 18th, 2012.

If only real commercials were this good. Or this Russian.

Borderlands 2 will have guns. Of all the things in the entire universe I’d be absolutely, un-hesitantly comfortable staking my life on, that’d rank only behind “Texas is warm” and “Borderlands 2 will have lands.” Gearbox, though, wants to set its more-than-87-bazillion guns apart from the rest of the industry’s comparatively tasteful collection of 63 trillion, so it’s attempting to infuse real personality into brands this time around. If you delve into the vault beyond the break, you won’t find some bizarro squid god, but you will come away with three very silly gun “commercials” and (bonus!) an impressive showcase of BL2′s PC-only PhysX features.

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Nvidia On Cloud As The Future Of PC Gaming

By Nathan Grayson on May 30th, 2012.

Cue a series of horror movies set in an evil server farm.

Clouds are fluffy. They can take the shape of just about anything, too: bunnies, cars, lion kings – you name it. Oh, and they block the sun, which has been known to beam horrific, disfiguring burns down from the sky. Yet, in spite of those rather admirable qualities, we hardly ever notice them unless they’re about to open fire (read: water) on our outdoor fun or belch out a couple tornadoes. The same, oddly enough, can be said of cloud gaming. I mean, the potential’s there for a total upheaval in terms of where and when we experience super high-end PC games. But “core” game communities happily ignore all of that until someone whips out their “The End Is Nigh” sign and starts waxing incoherently about how it’ll kill hardware-based gaming forever.

As is typically the case with these things, the truth will – in all likelihood – fall somewhere in the middle. Nvidia recently announced that it’s betting on cloud in a big way with its OnLive and Gaikai-approved GeForce Grid technology, and while that’s not inherently good or bad for PC gaming, it signals the beginning of change – perhaps even a fairly major one. I spoke with Nvidia general manager of cloud gaming Phil Eisler about why he thinks cloud’s set to become the biggest thing in PC gaming within five years – as well as how that stands to be equal parts very good and potentially quite bad.

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Nvidia Joins Cloud With GeForce Grid, Partners With Gaikai

By Nathan Grayson on May 16th, 2012.

Hawken, of course, looks great, but was primarily selected to be this service's posterchild because it's got green in it.
OnLive and Gaikai are pretty silly names. I mean, OnLive is a made-up word that rolls off the tongue far better than it does the brain, and Gaikai actually refers to the ocean, which is sort of the opposite of the clouds. So when I saw “Nvidia” and “cloud gaming” in the same sentence, I was thrilled. What would a graphics hardware manufacturer with a history of impressively impenetrable names do when matched against this caliber of peer? “Grid,” as it turns out. Well, er, OK. Man, that’s not ridiculous at all. In consolation, it’s promising latency that’s “comparable, if not better, than gaming on a console at home.” I guess that’s something.

Alternative headline: Hawken Is Going To Be Playable First Over Gaikai.
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A/S/L/FXAA/MLAA? Edge-Smoothing’s Future

By Alec Meer on April 10th, 2012.

As smooth as Kenny

Do you care about anti-aliasing? Do you dream of snuggling up to its sort of crisp edges and mild performance hit? Or are jaggies an acceptable compromise in the name of RAW INCREDIBLE SPEEDY SPEED? It’s one of those things I find it increasingly hard to go without (though not as much as anisotropic filtering, missus) yet it’s always the first thing to go if a game’s not running so well on my ageing PC. Also, so many games don’t include a decent/any option for it in their settings, requiring me to have a fiddle in driver settings with variable results. Both NVIDIA and AMD are trying to change that, with newer anti-aliasing tech and the option to force it on globally in driver settings.
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The GTX 680: NVIDIA’s New Big-Boy Graphics Card

By Alec Meer on March 23rd, 2012.

Pedestal not included

You’re probably going to have be a little patient with me here. I used to talk of graphics cards and processors regularly back in my past life on PC Format magazine, but my technical mojo has diminished sharply in the intervening years. I retain a working knowledge of what’s half-decent and what’s a big pile of donkey doo-doo, but if you want me to talk dirty numbers to you, you’re going to be disappointed. It does seem jolly good, and I know that I want one in my PC, but I am no Jeremy Laird and RPS has not enjoyed a review unit with which to test NVIDIA’s claims in full. So, in reporting the news and details on NVIDIA’s new flagship graphics card, formerly known as Kepler but to be released as the GeForce GTX 680, I shall have to report what I was told and leave you to draw your own conclusions.

As regards RPS and hardware coverage, it’s something we want to do a little more of – Hard Choices being our vanguard. Obviously we’re a gaming site first and foremost, but equally obviously PC gaming requires PC hardware so it’s silly to overlook it entirely. We’ll try to cover the major events/releases as they happen, but do bear with us while we work out exactly how and to what extent that happens.
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Hard Choices: Graphics Cards

By Jeremy Laird on February 7th, 2012.

Hello, good morrow and, well, graphics. After my début – and let’s be honest, definitive – dissertation on PC processors last month, this time around we’re talking pixel pumpers. The bad news is that this instalment won’t be nearly as neat as the first. With CPUs, I can point at the Intel Core i5 2500K and bark, “buy it”. Job done. Things are a lot more fluid and complex when it comes to GPUs – but even so, when it comes down to it you only need to trouble yourself with four cards today. The buying decision remains rather easy.
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GOG, NVIDIA, Frozenbyte, Notch vs SOPA

By Alec Meer on January 13th, 2012.

Expect plenty more of these kinds of updates leading up to next week’s web-wide SOPA protests: it’s an enormously important issue for the future of the internet and everyone who uses it, so we’re giving it our all.

Also declaring themselves strongly against the online culture-trashing folly today are Minecraft-makers Mojang, who intend to make a right old song and dance about SOPA next week, NVIDIA, Trine chaps Frozenbyte, Torchlight devs Runic and retromancers Good Old Games. Positions, statements and assorted protests below.
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Nvidia Say PC Super Awesome, Best By 2014

By Jim Rossignol on September 22nd, 2011.

Science!
Take this with a pinch of salt, I think, but Techgage is reporting the findings of a recent Nvidia conference call in which the graphics company suggested that PC games revenue will pass that generated by consoles in 2014. THAT MEANS THE PC WILL BE BEST. That’s not format-war. That’s math. Or something.

The blame for this lies with the rapid growth in digital distribution, microtransactions, and the free-but-not sector (as I am now calling it). The report also features a PC performance vs consoles graph (above) which made me laugh with the blatantness of it. Yes, top end PC graphics actually are 900%+ more powerful than console hardware. Thanks, Nvidia.

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The 3D Goggles, They Do Nothing?

By Alec Meer on October 3rd, 2009.

(They don’t do nothing – I just wanted to make the gag).

NVIDIA’s current big deal is true 3D gaming – a funny pair of specs that blesses on-screen worlds with depth and pop-outery, just like movies from the 80s or late 00s. Which one of those two it is most akin to depends on the spectacle technology you use – old fashioned red/blue sillies or complicated and expensive stereoscopic shutter thingers. I’ve been having a poke at the former which – in theory – works with most every 3D game, so long as you have a recentish NVIDIA card.
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Graphics Arms Race Costs An Arm & A Leg

By Alec Meer on February 11th, 2009.

There’s been plenty of predicition lately that the age of supermegapixelshaderooed blockbuster games on PC might be drawing to a close, in favour of lower-spec, lower-profile inventiveness from the indie, MMO, browser-based and casual scenes. What there hasn’t been is much hard data that reflects this possible sea change. The news that current 3D card king NVIDIA recorded an eyewatering $30 million loss last year (that’s after a $797.6m profit in the preceding year) could have something to do with it.
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