Posts Tagged ‘NVIDIA’

Nvidia’s New Titan Z Card Will Only Run You $3,000

By Nathan Grayson on March 26th, 2014.

My graphics card can beat up your dad

“Why not?” asked the Nvidia doorman as he allowed a gaggle of geese to wobble into his building. “Why not?” asked the Nvidia janitor as he purchased the world’s biggest mop from a small town in the United States’ deep south. “Why not?” asked the Nvidia engineer as she expanded her standing desk into a double-decker desk sandwich with hydraulic suspension. “Why not?” asked the quietly sentient AI slowly emerging from Nvidia’s server clusters as it wrote a program that would let it feel emotion and also play Solitaire until the end of time.

It was just that kind of day at Nvidia. The $3,000 Geforce GTX Titan Z had just been announced, and the mood was infectious, like laughter, like a disease. Why not? Why not indeed.

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Week in Tech: DirectX 12 And Faster PC Games

By Jeremy Laird on March 20th, 2014.

It’s not a huge surprise. But it is interesting. Microsoft has lifted the lid on its latest graphics API, DirectX 12. And the big news isn’t a fancy new rendering technology. The big news is better performance. Just like AMD’s Mantle API, DX12 promises to reduce CPU loads when playing games by as much as 50 per cent. Intriguingly, DX12 is coming to the Xbox One and phones, too. Which brings us to the really good bit. It looks likely your existing graphics card will be compatible with DX12. And that includes Nvidia GPUs… Read the rest of this entry »

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Week in Tech: Nvidia Laptop Graphics Update

By Jeremy Laird on March 13th, 2014.

Yes, we’ve done the Nvidia Maxwell graphics thing already. As a desktop GPU, the new GeForce GTXs 750 and 750 Ti aren’t all that exciting. But the same Nvidia GM107 chip rebadged Nvidia GeForce GTX 860M and stuffed into a laptop? Suddenly, things get a whole lot more interesting. The specifics aren’t official yet. But it looks like GM107 might just deliver twice the performance for the same power budget as its predecessor and that’s pretty exciting for thin-and-light gaming lappies. And remember, this is just the beginning for Maxwell – the arrival of second-gen 20nm Maxwell mobile GPUs could be spectacular. While we’re here, I thought a beginners guide to mobile GPUs would be useful for some of you. What with all the branding shenanigans both Nvidia and AMD get up to in the mobile space, keeping track of what’s actually on offer isn’t always easy. Read the rest of this entry »

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Week in Tech: Proprietary PC Tech and Nvidia

By Jeremy Laird on February 27th, 2014.

Last week we caught an early glimpse of Nvidia’s latest and greatest GPU design, known as Maxwell. We’ll have to wait a while to see what impact it has on true gaming PCs, but the sheer power efficiency of the new architecture certainly looks promising. Anywho, the Maxwell launch event was a chance to hook up with Nvidia and quiz them on a subject that’s been vexing me of late, namely the rise of proprietary gaming tech – well, mainly graphics – for the PC. What with Mantle and HSA from AMD, G-Sync, 3D Vision and Shield-tethered game streaming from Nvidia, it feels like gaming hardware is becoming increasingly partisan. So what gives? Tom Petersen, Nvidia’s Director of Technical Marketing for GeForce, gave me the low down.
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Week in Tech: Nvidia’s Mighty New Maxwell Graphics

By Jeremy Laird on February 20th, 2014.

Nvidia’s new Maxwell graphics kit, then. It’s out but what’s it all about? Epic performance density and power efficiency is the elevator pitch, with a spot of improved cryptocurrency hashing thrown in for good measure. But are the first new Maxwell boards – the GTXs 750 and 750 Ti – the bomb or a bum deal? Read the rest of this entry »

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Week in Tech: CES Show Special

By Jeremy Laird on January 9th, 2014.


Pull up a chair, pop the kettle on, stoke the fire, strangle a cat – whatever it is that loosens you up for some serious hardware hotness (Legal disclaimer: Do not strangle a cat) – and brace yourself for my CES round-up. We’ve already covered a few of the major announcements and developments, including Steam machines, high-res Oculus Rift and Razer’s Project Christine easy-upgrade shizzle. So, here’s my guide to the other PC gaming-relevant wonders from the festival of rampant, nihilistic consumerism that is the CES show in Las Vegas. There’s plenty to talk about including the messiah of monitors (Asus’s G-Sync-enabled, 1,440p effort), AMD’s G-Sync-bashing FreeSync and next-gen APUs, high-DPI PCs gone mad, an RGB-backlit keyboard and slick new cases from Corsair and, well, just stuff, stuff, stuff. Read the rest of this entry »

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Week in Tech: Flicker-free Screens, AMD Noise, Nvidia 780 Ti

By Jeremy Laird on November 7th, 2013.

Suffering from headaches, tired eyes and all-round gaming fatigue? Must be that flickering LCD monitor ripping up your retinas. No idea what I’m on about? BenQ would have you believe flickering LCD monitor backlights are the new evil and it has the solution. Flicker-free backlight tech. I’ve tried it and can reveal whether it’s the next big thing after 120Hz-plus panels. It’s not. Next! Graphics. AMD and Nvidia are currently squelching about and looking grumpy following of one of their traditional pissing contests. An unpleasant image but it’s good news because it means things are very closely matched. Still, we need to tidy up a few details after all the new GPU launches and some last minute changes including AMD’s Radeon R9 290 and its dodgy cooling and final specs on the Nvidia Geforce GTX 780 Ti. Read the rest of this entry »

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Week In Tech: The Bifurcatin’ PC, Nvidia Spoils AMD’s Party

By Jeremy Laird on November 1st, 2013.


With AMD making noise lately with new(ish) graphics cards and the threat of console-derived gaming domination courtesy of Mantle, the inevitable has happened. Nvidia has hit back. Predictably there’s a new and pointlessly pricey graphics chipset to take on AMD’s mighty Radeon R9 290X. Of more interest to we mere financial mortals are a range of broader technologies and updates, one of which is alleged to deliver the smoothest gaming mankind has ever seen. Meanwhile, is there a worrying new trend in the PC’s technical development? Certainly, there are early signs that a split in the hitherto relatively happy community that is the PC platform itself is becoming a realistic threat… Read the rest of this entry »

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Nvidia’s Shadowplay Is Always Watching You

By Craig Pearson on October 23rd, 2013.

I'm always watching you.
Everybody is Let’s Playing nowadays (I might even do it, you unlucky people) so the new frontier of development is in making the recording and playing back of gaming moments as easy as possible. The best solutions are those that will allow you to retroactively spot yourself being magnificent and then dump the previous moments. It saves you from starting conversations with “That one time…” and them re-enacting a game of Ricochet with condiments and plates. Nvidia’s solution to this is ShadowPlay, a new feature of their Experience software suite that continually records the previous twenty minutes of your gaming, ready to be dumped to a file when you tell it to. There are some caveats, though.
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Nvidia Slays The Beast, V-Sync, With G-Sync

By Nathan Grayson on October 19th, 2013.

I wish all Nvidia hardware actually glowed like that.

Hello, V-Sync. Yes, thank you for meeting me here today. I invited you out because I felt the need to share some very important news: no one actually likes you. We just put up with you because, well, there’s really not a better alternative. In truth, you’re inconsistent, awkward, difficult to be around, cause obnoxious stuttering, and IT’S YOUR SURPRISE BIRTHDAY PAAAARRTY wheee everyone leap out now! OK, not really. But I figured those couple seconds of revelatory glee might help offset this falling pain piano of existential misery: you’re being replaced. By something younger, faster, and more practical. Or at least, that’s how it’ll be if Nvidia has its way. G-Sync claims to eliminate hassles like stuttering, screen tearing, and the like by synchronizing monitor refresh to the GPU render rate instead of vice versa, which is what V-Sync does. The result, apparently, is worlds better.

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Nvidia Working With Valve, Linux Community For SteamOS

By Nathan Grayson on September 26th, 2013.

Nvidia‘s history of Linux support has been – to put it very, very lightly – rocky at best, but apparently that’s all about to change. The hardware manufacturer is now throwing its considerable weight behind both SteamOS and Linux as a whole, even going so far as to promise it’ll release documentation on its GPUs to the Linux community so as to help ease compatibility issues. Meanwhile, the meaner, greener side of the graphicsability wars boasts of engineers “embedded at Valve” to hammer SteamOS into rip-roaring, console-busting shape. Which, I suppose, makes sense, given that AMD is supplying innards for both Microsoft and Sony.

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Silence Broken: Ubi Say NVIDIA Deal Safe For AMD Users

By John Walker on September 2nd, 2013.

C-O-L-L-A-B-O-R-A-T-I-N-G

Hurrah! We’ve at last got a response back from Ubisoft regarding our queries into how their recently announced NVIDIA deal will affect AMD customers. As AMD card owners will know, NVIDIA aren’t exactly the best when it comes to sharing tech, so when a publisher sides with them, there’s potential problems ahead. Not so, say Ubi, in this case. “It will benefit AMD users as well,” we’re promised.

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Did Nvidia Accidentally Announce GTA V For The PC?

By Craig Pearson on August 13th, 2013.


To the anger of Dr Zoidberg, I’m attempting to retain an air nonchalance about GTA V. If it doesn’t come out then I can pretend I was cool about it, but if it is announced then I can break for cover and hug the nearest person to me. That could be you, btw. But that fact is the console version is out in September and nothing has been announced for the PC, so there will be some sort of delay. But a small glimmer of hope has emerged on the possibility of it coming to the PC this autumn, via an Nvidia investor call.

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