Posts Tagged ‘Obduction’

Total Recall: A Chat With Stephan Martiniere

By Duncan Harris on February 5th, 2014.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* Read the rest of this entry »

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Myst Creator’s Obduction Obducts $1.1m From Wallets

By Nathan Grayson on November 14th, 2013.

Myst and Riven developer Cyan still hasn’t offered much in the way of substantial content (beyond a few largely vague “here’s what we’re hoping to do” descriptions) for exploration puzzler Obduction, but that hasn’t stopped it from beaming up enough money to begin chewing up and spitting its strange, globular gumball world onto our desks in earnest. The game’s Kickstarter was originally seeking $1.1m, and now it’s meandered past that mark. Go below for details on what happens next and a very silly celebration video.

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Ages Beyond Uru: Cyan’s Myst Successor On Kickstarter

By Nathan Grayson on October 18th, 2013.

Witness the majesty and grace of the twin gumball moons orbiting chewed-up-and-spat-out gum world. Look at those soaring mounds, still wet with stringy saliva. Ah, such natural beauty.

It’s not hard to see why once-legendary developers who’ve lost their way flock to Kickstarter. Second chances are rare, especially in an industry where a single dud can sink entire 100-person studios. Rebirths and reinventions, meanwhile, used to be damn near unheard of. But now it’s all possible, and wouldn’t you know it? Everyone you fondly remember from your childhood is coming out of the woodwork. A true Myst revival, however, has been conspicuously absent throughout NostalgiaFest 2013, but then, I suppose it’s only fitting that exploratory, methodical puzzling took its sweet time getting to the scene of its own potential resurgence. So then, what exactly is Obduction? Pretty much what you’d expect: a spiritual sequel to Myst and Riven, powered by shiny Unreal Engine 4 tech.

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