Posts Tagged ‘Obisidian’

Avellone, Vlambeer, Introversion On PC Gaming’s Future

By Nathan Grayson on July 10th, 2013.

All good things must come to an end. Weekends, guitar solos, and – yes – even seemingly unending conversations with a panel of thoughtful game developers. It is nature’s way. And so we reach the third and final part of my chat with Obsidian’s Chris Avellone, Dreamfall’s Ragnar Tornquist, Vlambeer’s Rami Ismail, Introversion’s Chris Delay, and Redshirt’s Mitu Khandaker. This time we discuss clones, competition, diversity, and the future of PC gaming. Also, Ragnar dies horribly. Or maybe he leaves in the middle. I forget. Either way, READ ON OR REGRET FOREVER.

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It Lives! – Project Eternity In Motion

By Nathan Grayson on April 10th, 2013.

Now with infinity percent more stuff actually happening!

My old-school RPG gland’s been engorged with excitement for many reasons lately, but the past few weeks have seen Torment race to the front of the pack – and not just because it’s chock full of twisted sights and sounds not of this world. In something of a revolution, it also moves. Like, its pictures just sort of do things, without the assistance of a flip book, finger puppets, or any of the other traditional methods. So imagine my elation when I discovered that Project Eternity will, in fact, employ similar motion gremlins to sow the glorious song of movement into its lush mountains, valleys, and plains. See everything dance, wiggle, and jiggle after the break.

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Plane Sailing: Project Eternity Is Funded, & Then Some

By Alec Meer on September 17th, 2012.

What’s a Project Eternity? Don’t ask me, I’ve been away for a week. Apparently it’s terribly exciting though. So exciting that developers Obsidian have managed to talk the general public into giving them some $1.4 million to make their brand new fantasy RPG, handily exceeded the $1.1 million they were after and achieving it within a mere three days. Obsidian are very happy about this (it happened “quicker than anyone expected” say they), and are now talking about stretch goals. These include 1) promising to reduce the bug count to a mere 17,891 in the event they reach $11m 2) turning it into Alpha Protocol 2 if they reach $22m 3) no, no I’m just affectionately joshing, don’t get angry.
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!!! Obsidian Joining Wasteland 2 – On One Condition…

By Alec Meer on March 30th, 2012.

Here’s a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obsidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.

Oh my word. The minds behind Wasteland, Fallout and Planescape, together (or more accurately together again, in many cases). A veritable RPG supergroup. This has to happen.
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Most Able: Fallout’s Tim Cain Joins Obsidian

By Alec Meer on October 12th, 2011.

RPG devs must all have beards, remember

Good, in fact excellent, tidings for those who find themselves able to enjoy Fallouts both old and new, and for anyone who lived through the 90s heyday of PC RPGs. Tim Cain, the main brain behind the original Fallout and later co-founder of the much-missed Troika, has fetched up at Obsidian. Until this July, he was at Carbine, working since 2005 on what turned out to be Wildstar, but today we discover that he’s now Senior Programmer at the Fallout: New Vegas/ KOTOR 2 devs. AVENGERS ASSEMBLE.
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Siege Three Dungeons For The Price Of One

By Alec Meer on April 8th, 2011.

It's no good hiding behind that spaulder - we know about your warty nose

Hrm. I’m a pretty wary of pre-ordering games personally – I like to hear at least some reception before I invest in a game – but if you were in the market for Dungeon Siege III anyway, you’ll be very pleased to hear that future-buying it via Steam means you’ll be gifted a free copy of both Dungeon Siege 1 and 2. Which is a pretty good deal – although I rather suspect that the kind of person who would pre-order Dungeon Siege III probably already owns the other games anyway. Still, this would appear to be their first appearance on Steam (if indeed that it how they’re being distributed), so that’s good news. Gradually transforming one’s games library to a purely digital form is forever appealing – I know I’ve a whole bunch of disc-locked games that I wish could instead be summoned from the crowd.

Also, DS3 is confirmed as Steamworks title. More details on that below, like.
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