Posts Tagged ‘Obscure’

Obviously Obscure: Final Exam

By Adam Smith on September 12th, 2013.

Final Exam is the sort-of follow-up to Obscure, which was a co-operative survival horror game set in a high school that you probably don’t remember. There was even a sequel but I don’t know a great deal about that. The change of name seems sensible because Final Exam looks more like Splatterhouse than Resident Evil, although it does still have a co-operative mode, with up to four players pummelling monsters together, using powers of dubious origin. Why does a dumb jock suddenly have the ability to pound the ground so hard that earthquakes immediately occur? I don’t know. Toxic waste? Sorcery? The eighties? The game looks tolerably diverting in the trailer below, although I started replying to emails before it was over, which isn’t usually a good sign.

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Obscure Becomes More Obscure: Now Final Exam

By John Walker on July 10th, 2013.

Quick question: If you were the former developers of a series of games, and you were making a brand new game that had nothing to do with those previous games, you’d obviously use the exact same name, right? No. No one would. Because it’s obviously the silliest of all possible things to do. Remarkably, that’s what Mighty Rocket Studio thought was the best plan when regrouping from former Obscure developers, Hydravision. Fortunately some sense has been reached, and now Obscure That Isn’t Obscure is going to be called Final Exam.

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Surviving The School Daze: Obscure

By Adam Smith on February 7th, 2013.

The press release for side-scrolling co-op monster masher Obscure states that the new title is a resurrection of “the survival-horror game from Hydravision that terrorized over a million players in the middle of the last decade.” I do remember Obscure and its sequel but the multi-character school-based horror of the first did seem to live up to its title somewhat. The series return is less survival horror and more Splatterhouse judging by the debut trailer, and while it can be played alone, multiplayer seems to be the main draw.

Split up to fill your objectives as fast as possible, or stay together in a cohesive team to increase your chances of survival!

As you might expect, I’ve embedded the video below.

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Obscuratism

By Kieron Gillen on September 19th, 2007.

The hats weren’t actually the first RPS-mail. I returned from my trip to Relic and Gas Powered Games to find a parcel addressed to Rock Paper Shotgun from Koch Media. Inside it was a copy of Obscure II, which I thought appropriate as I’d never heard of it. The developers had fallen for that basic mistake of giving the game a name which can easily be turned into a joke for a bitchy review, but – no – really, I hadn’t heard of it. That fearlessness deserves some kind of respect. Also, I chatted to Walker, who had played and actually 79%-liked the original, saying it “rewards innovation over frenzy, and it seems only fair to do the same in return” (Or at least that’s what professional parasites Metacritic claim, anyway, as John couldn’t really remember anything other than he’d played it). Like its prequel, Obscure II is a Survival Horror game but rather than feeding the Romero/Tartan-Extreme-Import duopoly, takes the American teen horror film as its basis. Oh – and it’s got co-op too. I decided I’d better play it.

BUSTIN' MAKES ME FEEL GOOD!

That “playing it” happened when I was somewhat inelegantly wasted on Saturday night at about 4am. The morning after, between bacon sandwiches, I talked Jim into joining me in some Survival Horror Co-op with reviewing consequences and actually took notes and stuff.

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