Posts Tagged ‘Obsidian Entertainment’

Further Thoughts On Pillars Of Eternity: Animancy & Faith

By John Walker on March 30th, 2015.

Now that people have had a weekend to spend with Pillars Of Eternity, it feels a bit more appropriate to offer thoughts on parts of the game that would otherwise have been spoiling revelations or moments within the opening few hours. Not core plot events, or twists that may occur, but just the basics – basics I wanted to leave out of my review because it felt like stealing. Stealing the blank slate experience I had from you, in my effort to describe the game.

So here are a first couple of extended chunks I would have liked to have included when expressing and explaining my enthusiasm. Assume big spoilers for themes of the game.

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Wot I Think: Pillars Of Eternity

By John Walker on March 26th, 2015.

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

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Pillars Of Eternity: The First Half Hour

By John Walker on March 23rd, 2015.

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

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Adventure-o! Watch An Hour Of Pillars Of Eternity

By Alice O'Connor on January 16th, 2015.

'venture!

What are adventurers’ bags and coats made of? I ask because watching an hour of Obsidian’s Pillars of Eternity (which now has a release date: March 26th), I notice an awful lot of tongues being ripped out of dead monsters’ mouths and wings ripped from backs then stuffed into pockets, pouches, packs, and purses. I’d give a wide berth to anyone dripping with, and reeking of, old blood and flesh. You’ll see a whole lot more of isometric RPG adventuring in that hour, sure, but I can’t stop thinking about reaching into my pocket for my wallet and pulling out an old tongue.

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Not So Long: Pillars Of Eternity Release Date Is March 26th

By Graham Smith on January 14th, 2015.

The beta of Pillars of Eternity has been available to backers of its hyper-successful Kickstarter projcet since August last year, but now the frugal wait-and-sees (like me) know when the game will be finished: March 26th. There’ll also be a livestream from project director Josh Sawyer tomorrow at 9pm GMT/1pm PST to show some of the recently added and revised content.

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Second Gen Tank Shenanigans In Armored Warfare

By Philippa Warr on November 10th, 2014.

Probably an objective

“It’s not so much that we’re competing directly. We want to take things forward a bit for the genre and do the second generation type of this game.”

I’m speaking to Matt Festa, senior designer on Obsidian’s tank-based strategic shooter Armored Warfare about the differences between his game and – just to pluck an example out of the air – World Of Tanks.

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Eternal Sonata: The Music Of Pillars Of Eternity

By Nathan Grayson on April 16th, 2014.

Writing music for an RPG must be such a tricky thing. Especially when you’re working with a project as potentially massive as Obsidian Kickstarter darling Pillars of Eternity, you’ve got to breathe life into lilting melodies that rise and crash at the perfect moments, but drift and meander gently throughout. I mean, these songs are going to be on loop for upwards of 50-60 hours. If one is too loud or too fast or too insistent on taking center stage in an area where the player’s just doing their thing, it can easily break the whole illusion. Fortunately, Obsidian’s got plenty of experience with this conundrum, and it’s debuted a region’s entire song as a proof-of-concept.

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Oh My God! A South Park: The Stick Of Truth Video

By Craig Pearson on January 28th, 2014.

The show got ten times better with the inclusion of Butters
It is the near future, the year 2014. We are approaching The Ascension. It has long been foretold that this time would come, and that South Park: The Stick Of Truth would come out. The runes are now glowing, high on Mount Youtube, to be seen far and wide. A harbinger of things to come. This ungodly glow brings with it news of How The Game Was Made to all the subjects of the land. Soon, everyone shall know of the farts and the animation, and the existential horror of seeing a child’s voice coming out the face of a grown man. Gaze ye upon it, and prepare for the incoming storm.
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1 Game 1 Cup: New South Park: The Stick Of Truth Trailer

By Graham Smith on December 11th, 2013.

A cup of fart gets me out of bed in the morning.

I love the way South Park: The Stick of Truth looks just like the TV Show. I know the show has been animated on computers for years, but imitating its 2D animation so perfectly is a greater magic trick than anything performed by Battlefield 4.

Speaking of magic tricks. Come watch this latest trailer about how to cup and throw one in the other new Obsidian RPG.
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Fungeons And Dragons: Project Eternity’s Strongholds

By Nathan Grayson on September 5th, 2013.

Are you ready for a painfully tired joke? Oh man, you’d better sit down for this one. That way, you won’t be able to throw your chair at me. OK, here goes: we haven’t heard anything substantial about Project Eternity… in an eternity. Urgh. I told you it would be painful. It really has been a while, though, so let us excitedly giggle and wriggle over Obsidian’s breakdown of the modern hopefully-classic’s stronghold system. You can tax people! And imprison them! And somehow still be a “hero” I guess! Videogames!

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Project Eternity Looks Like Its Concept Art

By Jim Rossignol on August 7th, 2013.


I have a tedious complaint about the process of games being conceived and then arriving on our screens, and it’s that so often the concept art looks better (more artistic, more atmospheric) than the eventual reality of the thing. I browse concept art all the time, and there’s always a Bioshock painting that looks more interesting than the game. Not so with mega-Kickstarted RPG Project Eternity, as evidenced by a couple of new shots, which you can see below.
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New South Park Trailer Has Gags, Causes Gagging

By Nathan Grayson on December 8th, 2012.

Even the smiley face on Cartman's hat is staring at you.

Ah, South Park. When it’s got a good head of steam going, it’s marvelously spot-on, but when it steps over the line, it ends up miles off the mark. So naturally, I’m approaching South Park: The Stick of Truth with some trepidation, because it looks exactly like an episode of the show. Granted, with Obsidian at the wheel and years’ worth of development time to make sure every joke lands just so, this one certainly has a far better chance of being consistently strong than an average drop in the series’ ridiculously large bucket. But yes, new footage! There’s cursing and Kenny jokes and Cartman being Cartman and all that good stuff. Go watch.

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Obsidian’s Kickstarter Is “Project Eternity”

By Jim Rossignol on September 14th, 2012.


It seemed inevitable, and so it was: Obsidian’s Kickstarter project “aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” It’s called Project Eternity, which is a working title, it’s going to be led by Chris Avellone, Tim Cain, and Josh Sawyer, and they want $1.1m.

You can watch the pitch video below.
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