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Posts Tagged ‘Obsidian Entertainment’

New South Park Trailer Has Gags, Causes Gagging

By Nathan Grayson on December 8th, 2012.

Even the smiley face on Cartman's hat is staring at you.

Ah, South Park. When it’s got a good head of steam going, it’s marvelously spot-on, but when it steps over the line, it ends up miles off the mark. So naturally, I’m approaching South Park: The Stick of Truth with some trepidation, because it looks exactly like an episode of the show. Granted, with Obsidian at the wheel and years’ worth of development time to make sure every joke lands just so, this one certainly has a far better chance of being consistently strong than an average drop in the series’ ridiculously large bucket. But yes, new footage! There’s cursing and Kenny jokes and Cartman being Cartman and all that good stuff. Go watch.

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Obsidian’s Kickstarter Is “Project Eternity”

By Jim Rossignol on September 14th, 2012.


It seemed inevitable, and so it was: Obsidian’s Kickstarter project “aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making – and playing.” It’s called Project Eternity, which is a working title, it’s going to be led by Chris Avellone, Tim Cain, and Josh Sawyer, and they want $1.1m.

You can watch the pitch video below.
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Not The End Of The World: Wasteland Not Browser-Based

By Nathan Grayson on May 14th, 2012.

This logo, however, is browser-based. Disgusting, right?
Among many frightening visions of the future spawned by modern day paranoia – for instance, widespread environmental devastation, nuclear genocide, or roving herds of spindly, twitching spiders that evolve to reside exclusively in jars of Nutella – there’s the fear that all games will eventually bomb themselves back to the lo-fi, browser-compatible Stone Age. So when inXile head Brian Fargo announced that Wasteland 2 would be in the Unity engine‘s browser-calloused hands, knees jerked hard enough to create a small seismic event. Fargo, however, assured his panicked followers that his franchise revival has not, in fact, jumped the irradiated six-mouthed shark.

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Interview: Obsidian’s Chris Avellone on Wasteland 2

By Nathan Grayson on April 7th, 2012.


It’s happening. An astounding $2.1 million later, Obsidian Entertainment is getting the Black Isle band back together with Brian Fargo to make Wasteland 2. It’s like some kind of Cinderella fairytale comeback story, only everyone dies in a radioactive pain puddle at the end. Or the beginning, really. But anyway, happier things! Shortly before the big news broke, I had a chat with Obsidian chief creative officer Chris Avellone about what sort of hand he and his team of burly brained wordsmiths will have in the game. Also, Kickstarter, nostalgia, and bugs and glitches – because those are sort of a thing for the Fallout: New Vegas, Alpha Protocol, and Dungeon Siege III developer.

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