Posts Tagged ‘Obsidian Entertainment’

The RPG Scrollbars: A Dip Into… Skyforge

By Richard Cobbett on July 20th, 2015.

It takes quite a lot to get me to download a new MMO these days. When I hear good rumblings though, I listen, and so yesterday I decided to check out the Skyforge Open Beta. [official site]. This is not a review, so it’s not intended as a sweeping look at all systems. Think of it as dipping a toe into the water – did it catch my attention, and was it at least worth the whopping client download?

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Open Skies: Skyforge Enters Open Beta

By Ben Barrett on July 18th, 2015.

Ah yes, I’ve just checked and it is a day ending in y, meaning a free to play MMO has entered open beta. This go round on the roulette wheel is Skyforge’s [official site], made chiefly by the lot behind Russian MMO Allods Online, Allods Team (formerly Astrum Nival). Obsidian, of Pillars of Eternity among various others, are oddly also involved (hey, we all have bills to pay).

Skyforge is set on the world of Aelion and you play gods attempting to protect it from alien invasion. It’s full on hammy sci-fi fantasy, but looks just eye-catching and interesting enough in class design and art direction to dispel some of my cynicism. Come see details on the beta and the latest trailer:

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Win One Of 750 Beta Keys For MMO Skyforge

By RPS on July 9th, 2015.

Skyforge [official site] is an in-development free-to-play MMO, the core hook of which is the ability to change your class at any moment without having to re-level your skills from scratch. It’s being developed by My.com (thems what made Allods Online) in partnership with Obsidian (thems what did Pillars of Eternity and lots of other games). If you’re interested in hopping into the game’s open beta early, step below for the chance.

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Pillars Of Eternity 2.0: Better AI, Less Rubbish Stealth

By Alec Meer on June 26th, 2015.

The main reason I stopped playing Pillars of Eternity is because I’d need a month-long holiday to make meaningful progress through it, but though I liked it, a host of minor annoyances played their part too. Retro-for-retro’s sake UI, a conscious aversion to brevity which I felt sometimes undermined rather than supported its world-building, overly micro-managey combat, and most of all, janky stealth. I always play a rogue if I can, mostly because I’m a kleptomaniac in RPGs, but in Pillars stealthing one person involved stealthing the whole party, whether or not they were any good at stealth. It looked silly, it got fiddly, it wasn’t very effective in combat and it felt wrong.

Fortunately, stealth is one of several areas of Obsidian’s RPG which is due for an overhaul in the upcoming 2.0 patch, which adds some of the White March expansion pack‘s features to the core game.

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The White March Is Pillars Of Eternity’s First Expansion

By Jem Alexander on June 17th, 2015.

Pillars Of Eternity [official site] looks set to live up to its name with even more playable hours being added to the game in the near future. An expansion, titled The White March: Part 1 is “coming soon” according to its announcement trailer, was revealed last night. Set after the events of the first game, it not only begins a new storyline but also includes new companions to recruit.

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Further Thoughts On Pillars Of Eternity: Animancy & Faith

By John Walker on March 30th, 2015.

Now that people have had a weekend to spend with Pillars Of Eternity, it feels a bit more appropriate to offer thoughts on parts of the game that would otherwise have been spoiling revelations or moments within the opening few hours. Not core plot events, or twists that may occur, but just the basics – basics I wanted to leave out of my review because it felt like stealing. Stealing the blank slate experience I had from you, in my effort to describe the game.

So here are a first couple of extended chunks I would have liked to have included when expressing and explaining my enthusiasm. Assume big spoilers for themes of the game.

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Wot I Think: Pillars Of Eternity

By John Walker on March 26th, 2015.

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

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Pillars Of Eternity: The First Half Hour

By John Walker on March 23rd, 2015.

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

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Adventure-o! Watch An Hour Of Pillars Of Eternity

By Alice O'Connor on January 16th, 2015.

'venture!

What are adventurers’ bags and coats made of? I ask because watching an hour of Obsidian’s Pillars of Eternity (which now has a release date: March 26th), I notice an awful lot of tongues being ripped out of dead monsters’ mouths and wings ripped from backs then stuffed into pockets, pouches, packs, and purses. I’d give a wide berth to anyone dripping with, and reeking of, old blood and flesh. You’ll see a whole lot more of isometric RPG adventuring in that hour, sure, but I can’t stop thinking about reaching into my pocket for my wallet and pulling out an old tongue.

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Not So Long: Pillars Of Eternity Release Date Is March 26th

By Graham Smith on January 14th, 2015.

The beta of Pillars of Eternity has been available to backers of its hyper-successful Kickstarter projcet since August last year, but now the frugal wait-and-sees (like me) know when the game will be finished: March 26th. There’ll also be a livestream from project director Josh Sawyer tomorrow at 9pm GMT/1pm PST to show some of the recently added and revised content.

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Second Gen Tank Shenanigans In Armored Warfare

By Philippa Warr on November 10th, 2014.

Probably an objective

“It’s not so much that we’re competing directly. We want to take things forward a bit for the genre and do the second generation type of this game.”

I’m speaking to Matt Festa, senior designer on Obsidian’s tank-based strategic shooter Armored Warfare about the differences between his game and – just to pluck an example out of the air – World Of Tanks.

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Eternal Sonata: The Music Of Pillars Of Eternity

By Nathan Grayson on April 16th, 2014.

Writing music for an RPG must be such a tricky thing. Especially when you’re working with a project as potentially massive as Obsidian Kickstarter darling Pillars of Eternity, you’ve got to breathe life into lilting melodies that rise and crash at the perfect moments, but drift and meander gently throughout. I mean, these songs are going to be on loop for upwards of 50-60 hours. If one is too loud or too fast or too insistent on taking center stage in an area where the player’s just doing their thing, it can easily break the whole illusion. Fortunately, Obsidian’s got plenty of experience with this conundrum, and it’s debuted a region’s entire song as a proof-of-concept.

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Oh My God! A South Park: The Stick Of Truth Video

By Craig Pearson on January 28th, 2014.

The show got ten times better with the inclusion of Butters
It is the near future, the year 2014. We are approaching The Ascension. It has long been foretold that this time would come, and that South Park: The Stick Of Truth would come out. The runes are now glowing, high on Mount Youtube, to be seen far and wide. A harbinger of things to come. This ungodly glow brings with it news of How The Game Was Made to all the subjects of the land. Soon, everyone shall know of the farts and the animation, and the existential horror of seeing a child’s voice coming out the face of a grown man. Gaze ye upon it, and prepare for the incoming storm.
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