Posts Tagged ‘Obsidian’

Fallout: Autumn Leaves Is A DLC-Sized New Vegas Mod

Desert-dwellers rejoice, Fallout: Autumn Leaves [official site] heralds a return to the post-apocalyptic Mojave in a mod similar in size to an official DLC expansion.

Inspired by previous Fallout installments, Planetscape: Torment and Arcanum, Fallout: Autumn Leaves dumps The Courier into Hypatia, a never before seen town just east of Novac. From here, he must once again scour the barren Desert Wasteland in a journey which, according to the mod’s page, will last seven to ten hours all told. Check the trailer below.

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Pillars Of Eternity’s White March Improves As Well As Expanding

Pillars of Eternity is a big game. Enormous might be the right word, actually. Gigantic. Sprawling. Obsidian don’t think it’s quite large enough, however, so they’ll be adding new everything with the upcoming White March expansion. I spoke with lead designer Josh Sawyer at Gamescom and he explained that the studio has created so many new things – from companions and spells to quests and locations – that they’ll be splitting the expansion into two parts. “The first part ends cleanly, there’s no cliffhanger”, he said, “and part two will introduce even more new areas.” It looks superb, improving the game for those who haven’t finished as well as those who have. Part one is out August 25th.

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Hope Springs: Pillars Of Eternity Expansion Out This Month

A few months ago, Obsidian Entertainment teased out a total non-release date for its first expansion to the RPG Pillars of Eternity [official site]. With only a “Coming Soon” label tagged on to the end of its announcement trailer in June, things have been fairly quiet in the time since. Until now, anyhow. The White March – Part I will be coming out on August 25th, the team announced at Gamescom this week. As we mentioned before, it’s bringing with it a level cap increase, new companions and abilities, new areas to explore, and a new storyline.

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Collaborative Storytelling In Pillars Of Eternity

I take roleplaying seriously. That’s not to say I have a cupboard full of lucky dice or a handcrafted elven tunic – what I mean to say is that when I play an RPG, I try to make all of my decisions based on my character rather than the systems. I’ll pass up a huge pile of loot if I don’t think that taking it would be in-character. Roleplaying is a performance of sorts and Pillars of Eternity [official site] encourages my particular approach to the genre by combining a huge, tightly scripted plot with systems that go some way toward mimicking the best qualities of a human Dungeon Master.

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The Emperor’s Borked Clothes: Pillars of Eternity Uber-Bug

No don't steal my precious buffffffffffffffffffffffffffsssssssss

Selina Scott and Jeff Banks were right all along: dress wrong and you’re nothing. This is the lesson of Pillars of Eternity, a howler of a newly-disclosed bug in which will permanently strip your characters of buffs if you happen to use the inventory a certain way.

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Wot I Think: Pillars Of Eternity

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

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Pillars Of Eternity: The First Half Hour

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

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To Infinity And Beyond: Pillars Of Eternity

Pillars of Eternity [official site] is so close I can almost touch, smell and see it. I’ve already spent some time with the backer beta and spoken to lead designer Josh Sawyer about the game at great length, and now I just want to play. I’m hoping it’ll be the kind of life-consuming RPG that I can hibernate in for a couple of months. The game went gold today and Obsidian’s responses to questions in an Ask Me Anything session surfaced yesterday. There is discussion of an expansion, among other things.

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‘Tanks/Thanks’ Pun: Obsidian’s F2P Armored Warfare

Zap pow

From their beginnings as a rag-tag band of plucky youngsters forming after the closure of Black Isle Studios, Obsidian Entertainment have made RPGs. Alpha Protocol, Fallout: New Vegas, Knights of the Old Republic II, Pillars of Eternity… it’s sort of their thing. They do still like a good explosion, though. We didn’t post about the announcement of Armored Warfare in March (a few days before I joined RPS). I imagine the Hivemind looking at its inbox in disbelief, glancing at the bottle of moonshine in its tendrils, back at the e-mail, the bottle, to the e-mail, the bottle, then finally declaring “No more for me!” and tossing the bottle over its many shoulders.

But Obsidian are making a free-to-play multiplayer tank game. For proof, see this first gameplay vid.

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Hands-On: Pillars Of Eternity

After publishing my thorough conversation with Pillars of Eternity lead designer Josh Sawyer, I realised that I hadn’t actually expressed an opinion about the game. I was curious and hopeful but hadn’t had a chance to play it, and see how well all of the elements came together. The backer beta, which launched yesterday, is a huge relief. Pillars is shaping up to be worthy of its inspirations, and intelligent and bold enough not to be bound to them.

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