Posts Tagged ‘Obsidian’

Collaborative Storytelling In Pillars Of Eternity

By Adam Smith on April 7th, 2015.

I take roleplaying seriously. That’s not to say I have a cupboard full of lucky dice or a handcrafted elven tunic – what I mean to say is that when I play an RPG, I try to make all of my decisions based on my character rather than the systems. I’ll pass up a huge pile of loot if I don’t think that taking it would be in-character. Roleplaying is a performance of sorts and Pillars of Eternity [official site] encourages my particular approach to the genre by combining a huge, tightly scripted plot with systems that go some way toward mimicking the best qualities of a human Dungeon Master.

Read the rest of this entry »

, , , , , .

53 Comments »

The Emperor’s Borked Clothes: Pillars of Eternity Uber-Bug

By Alec Meer on March 31st, 2015.

No don't steal my precious buffffffffffffffffffffffffffsssssssss

Selina Scott and Jeff Banks were right all along: dress wrong and you’re nothing. This is the lesson of Pillars of Eternity, a howler of a newly-disclosed bug in which will permanently strip your characters of buffs if you happen to use the inventory a certain way.

Read the rest of this entry »

, , .

91 Comments »

Wot I Think: Pillars Of Eternity

By John Walker on March 26th, 2015.

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

Read the rest of this entry »

, , , , , , .

176 Comments »

Pillars Of Eternity: The First Half Hour

By John Walker on March 23rd, 2015.

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

Read the rest of this entry »

, , , , , , .

201 Comments »

To Infinity And Beyond: Pillars Of Eternity

By Adam Smith on March 17th, 2015.

Pillars of Eternity [official site] is so close I can almost touch, smell and see it. I’ve already spent some time with the backer beta and spoken to lead designer Josh Sawyer about the game at great length, and now I just want to play. I’m hoping it’ll be the kind of life-consuming RPG that I can hibernate in for a couple of months. The game went gold today and Obsidian’s responses to questions in an Ask Me Anything session surfaced yesterday. There is discussion of an expansion, among other things.

Read the rest of this entry »

, , .

41 Comments »

‘Tanks/Thanks’ Pun: Obsidian’s F2P Armored Warfare

By Alice O'Connor on September 3rd, 2014.

Zap pow

From their beginnings as a rag-tag band of plucky youngsters forming after the closure of Black Isle Studios, Obsidian Entertainment have made RPGs. Alpha Protocol, Fallout: New Vegas, Knights of the Old Republic II, Pillars of Eternity… it’s sort of their thing. They do still like a good explosion, though. We didn’t post about the announcement of Armored Warfare in March (a few days before I joined RPS). I imagine the Hivemind looking at its inbox in disbelief, glancing at the bottle of moonshine in its tendrils, back at the e-mail, the bottle, to the e-mail, the bottle, then finally declaring “No more for me!” and tossing the bottle over its many shoulders.

But Obsidian are making a free-to-play multiplayer tank game. For proof, see this first gameplay vid.

Read the rest of this entry »

, , , .

36 Comments »

Hands-On: Pillars Of Eternity

By Adam Smith on August 20th, 2014.

After publishing my thorough conversation with Pillars of Eternity lead designer Josh Sawyer, I realised that I hadn’t actually expressed an opinion about the game. I was curious and hopeful but hadn’t had a chance to play it, and see how well all of the elements came together. The backer beta, which launched yesterday, is a huge relief. Pillars is shaping up to be worthy of its inspirations, and intelligent and bold enough not to be bound to them.

Read the rest of this entry »

, , , , , , , .

87 Comments »

Expert Speech Skill: Pillars Of Eternity Interview Part 2

By Adam Smith on July 29th, 2014.

In the second and final part of a conversation with Josh Sawyer of Obsidian (part one), we discuss how the design of Pillars of Eternity differs from Fallout: New Vegas. That involves a discussion of New Vegas’ post-release support, official and otherwise, and the pros and cons of traditional RPG systems. Of particular note – why Pillars of Eternity does not have a Speech skill, or any other skill of that sort.

With contributions from executive producer Brandon Adler, we also discuss the role of Paradox as publisher and the benefits of digital distribution, and end with a tribute to nineties RPG, Darklands.

Read the rest of this entry »

, , , , , , .

34 Comments »

Freedom And Fantasy: Pillars Of Eternity Interview

By Adam Smith on July 24th, 2014.

Pillars of Eternity was, briefly, gaming’s most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it’s a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur’s Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian’s Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player’s choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.

Read the rest of this entry »

, , , , , .

90 Comments »

Obsidian & Paradox On Eternity Team-Up, South Park Bugs

By Nathan Grayson on March 19th, 2014.

Sound the unexpected announcement alarms and check to make sure over-jerked knees are covered by your insurance plan. Paradox has announced that it’s publishing Obsidian’s notoriously independent old-school RPG Pillars of Eternity, a big, (not, by most definitions) bad publishing type dipping its pinky toe into the brave new world of Kickstarter. “…Er, why?” You might ask. “Also didn’t Obsidian get oodles of cash from backers? What happens to the game they paid for if Paradox decides all bets are off?” Well, good news is, Paradox can’t actually do that. I quizzed Paradox CEO Fred Wester and Obsidian CEO Feargus Urquhart about their new partnership, creative control, what this means for backers, why the two companies struck a deal in the first place, whether Paradox is interested in pursuing other classic RPG revivals like Torment, and how South Park ended up glitchy despite Obsidian’s allegedly renewed QA efforts. It’s all below. 

Read the rest of this entry »

, , , , , , , .

113 Comments »

Wot I Think – South Park: The Stick Of Truth

By John Walker on March 4th, 2014.

Almost two years late, and following a publisher change and multiple slips, Obsidian’s South Park: The Stick Of Truth is finally out this week. (Today in the States, Australia tomorrow, and Europe on Friday, because, sigh.) But has it been worth the wait? As ever, it’s complicated. Here’s wot I think:

Read the rest of this entry »

, , , , , .

187 Comments »

Probe Bono Publico: South Park Censored, But Not On PC

By Nathan Grayson on February 26th, 2014.

Edit: According to Get Games, Ubisoft have comfirmed that the PC version will be censored in Germany, Austria, Australia, Singapore, Hong Kong & Taiwan. Elsewhere, it will be unaffected.

South Park is a series known for its ability to get away with quite a lot, but not everything. Add South Park: The Stick of Truth to the raucously raunchy series’ short list of consolations, as it’s had a few scenes nipped and tucked in Europe, the Middle East, and Africa. You might feel inclined to curse up a storm, make a steaming pile of poop jokes, and then somehow come around to making a worthwhile point in response, but take a deep breath: the PC version is unaffected.

Read the rest of this entry »

, , .

119 Comments »

Thy Name Is Douchebag: 13 Mins Of South Park

By Nathan Grayson on February 17th, 2014.

The hour of South Park: The Stick of Truth‘s arrival is nearly upon us – you know, after being nearly upon us, like, three different times before delays rudely shoved it out of the limelight. But now it’s (probably) happening for real this time, and Ubisoft has gameplay to prove it. 13 minutes of gameplay, to be precise. Why, that’s the entire… er, tutorial. OK, so maybe it’s not the most exciting bit, but there are still some hearty chuckles to be had. Well, if you think Cartman is the almighty wizard god emperor of humor, anyway.

Read the rest of this entry »

, , .

61 Comments »