Posts Tagged ‘Obsidian’

Rezzed: Chris Avellone On Project Eternity & Black Isle

By Alec Meer on June 26th, 2013.

Have a load of that

I’m most distressed that I didn’t get a chance to say hello to Chris ‘Planescape Torment’ Avellone during my limited time at Rezzed. Especially because the only other time I’ve met him when was when I was blind drunk on French wine and couldn’t manage anything more than a witless reference to talking skulls. Still, they do say you should never meet you heroes, so at least I haven’t had to risk discovering he has bad breath or doesn’t like eye contact or fiddles with his nipples during conversation. Instead, I can live vicariously and safely through this video of his hour-long natter about Obisidian’s strange history, his work at Black Isle and plans for the upcoming mega-Kickstartered Project Eternity.
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Mad Mod Recreates Baldur’s Gate in Neverwinter Nights 2

By Nathan Grayson on June 6th, 2013.

Even the characters are amazed that it all looks so... multi-dimensional.

Whoops, this is insane. Completely insane. Game designer and ex-TimeGate-er Drew Rechner’s been on a seven-year quest to recreate the entirety of Baldur’s Gate (including expansion Tales of the Sword Coast) in Obsidian’s Neverwinter Nights 2, and he’s finally succeeded. With the help of a programmer and contributions from a ragtag team, he squeezed every last drop of the original’s genre-defining juice into a glistening concoction of role-playing past and present. There’s a trailer after the break, and it’s pretty bonkers. I’m reinstalling NWN2 right now, because wow. Madness.

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YAYHOORAY – Fallout: Project Brazil Pt 1 Finally Out

By Nathan Grayson on June 1st, 2013.

On paper, Fallout: Project Brazil sounds like the stuff irradiated, scorpion-coated dreams are made of. It’s a ridiculously ambitious, fan-made prequel mod for New Vegas spanning a new vault, an entire new wasteland the size of Fallout 3′s, and multiple story-driven, highly choice-oriented episodes. The team that assembled it, meanwhile, comes from various corners of the professional entertainment world, which is – in part – the reason it took so long to finally see the sepia toned light of day. But now it’s here, in the gnarled, glowing ghoulflesh. I am kind of maybe excited a little a lot. But what’s actually in this installment? Wellllll…

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Obsidian And Allods Online Devs Making “Skyforge”

By Jim Rossignol on May 20th, 2013.


Hmm, here’s a thing. An announcement has been made at Russian game convention KRI, saying that Obsidian and the Allods team Astrum Nival are going to be making a new MMO, the trailer for which you can see below. Sadly it’s in Russian, which I do not speak. Anyone able to give us the gist?

The game is called Skyforge and Obsidian CEO Feargus Urquhart described it as “interesting and promising.” It’s certainly interesting. The game appears to be a sequel, of sorts, to Allods, and it seems as if Obsidian will be helping out with the making the game – which was announced originally in May 2012 – appear “promising” to European and North American audiences. We’ll hear more about this in the next couple of weeks, no doubt.
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Obsidian Hoping To Work With EA/BioWare On Star Wars

By Nathan Grayson on May 8th, 2013.

We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood. You’ll remember, however, that Star Wars: Knights of the Old Republic II developer Obsidian also has a rather ambitious idea floating around, and – last we heard – it was about to lay it before the greatest Sith Lord of them all: Mickey Mouse. So then, what happened there? And where does Obsidian’s new Star Wars RPG end up now that EA’s pulling the strings? I got in touch with Obsidian CEO Feargus Urquhart to find out.

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Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

By Nathan Grayson on April 4th, 2013.

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

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Obsidian On Project Eternity, Kickstarter’s Future

By Nathan Grayson on February 16th, 2013.

Kickstarter has been quite kind to Obsidian. Once upon a time, “Let’s make a spiritual successor to Planescape: Torment, but with no recognizable license and a truckload of old-school trappings” would’ve only gotten them as far as the giant-red-button activated trap door I imagine every major publisher secretly has in their meeting room. But now the band of Black Isle castaways is back on the map after some nasty post-Fallout layoffs and sailing quite smoothly. In recent times, however, Kickstarter’s started to get a bit cranky. High-profile washouts are piling up – Wildman the most visible among them – and the gold in them thar hills seems to be losing its sheen. So then, is it time to book it back to publishers? For his part, Obsidian CEO Feargus Urquhart thinks it’s all about balance. “These are enjoyable games to make,” he told RPS. “I think it would be great to keep on making them. It helps us build a brand. So that’s where it’s transformative. It’s going to change our business, absolutely. Is it going to change the entirety of our business? No.” Tons more on that, Project Eternity, and a possible South Park delay after the break.

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Obsidian’s Urquhart On The Future Of RPGs

By Nathan Grayson on February 15th, 2013.

Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

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And Here’s Obsidian’s Idea For Fallout: New Vegas 2

By Nathan Grayson on February 12th, 2013.

When you speak with someone in Las Vegas, the topic of conversation naturally shifts to Vegas-themed things. In the case of Obsidian CEO Feargus Urquhart, that meant Star Wars, of course. Oh, and I guess Fallout: New Vegas. During a DICE chat that lasted innumerable moons, months, seasons, and centuries, Urquhart and I briefly touched on his studio’s return to its old techno-magically irradiated Black Isle haunt. “Oh, we’d love to do Fallout: New Vegas 2,” he enthused. “It would be awesome.” But how would that work? And is Bethesda on board with the idea? Here’s what Urquhart had to say.

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New Republic: Obsidian Actively Pitching More Star Wars

By Nathan Grayson on February 8th, 2013.

Star Wars: Knights of the Old Republic II was utterly masterful. Sure, it had more rough edges than a Sarlacc Pit who’s also a door-to-door woodchipper salesman, but the underlying tale mixed oppressive darkness, moral grays, and an eye for exactly what makes Star Wars tick to stirring effect. Personally, I think it far outstripped KOTOR 1, but to each their own. Naturally, though, I nearly grinned my face in half when Obsidian CEO Feargus Urquhart told me his Black-Isle-based collective is lobbying heavily to develop a new Star Wars RPG. “I would say it’s within the top three pitches we’ve ever come up with,” he told RPS during a recent interview. But wait, what about the EA-shaped Death Star hovering over The Old Republic? Well, Obsidian’s new tale is set in a very, very different time period.

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Here’s A Massively Impressive Fallout: NV Prequel Mod

By Nathan Grayson on January 11th, 2013.

I am sad. I am sad because Fallout: New Vegas’ Project Brazil mod isn’t available yet, which means I can only ogle its incredibly impressive-looking peaks and valleys from afar. So here’s the skinny: it doesn’t actually take place in Brazil. Instead, the story begins in California years before New Vegas’ courier ever began his promising career by being shot in the head and buried in a shallow grave. Your new main character’s goal? To reach Los Angeles. But the entire new wasteland of San Bernardino is rife with factional conflicts, and oh goodness also there is this: “The vision of Fallout 2 will be honoured by Project Brazil. Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas. It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War.” Yes. Yesssssss.

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