Posts Tagged ‘Obsidian’

Obsidian On Project Eternity, Kickstarter’s Future

By Nathan Grayson on February 16th, 2013.

Kickstarter has been quite kind to Obsidian. Once upon a time, “Let’s make a spiritual successor to Planescape: Torment, but with no recognizable license and a truckload of old-school trappings” would’ve only gotten them as far as the giant-red-button activated trap door I imagine every major publisher secretly has in their meeting room. But now the band of Black Isle castaways is back on the map after some nasty post-Fallout layoffs and sailing quite smoothly. In recent times, however, Kickstarter’s started to get a bit cranky. High-profile washouts are piling up – Wildman the most visible among them – and the gold in them thar hills seems to be losing its sheen. So then, is it time to book it back to publishers? For his part, Obsidian CEO Feargus Urquhart thinks it’s all about balance. “These are enjoyable games to make,” he told RPS. “I think it would be great to keep on making them. It helps us build a brand. So that’s where it’s transformative. It’s going to change our business, absolutely. Is it going to change the entirety of our business? No.” Tons more on that, Project Eternity, and a possible South Park delay after the break.

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Obsidian’s Urquhart On The Future Of RPGs

By Nathan Grayson on February 15th, 2013.

Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

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And Here’s Obsidian’s Idea For Fallout: New Vegas 2

By Nathan Grayson on February 12th, 2013.

When you speak with someone in Las Vegas, the topic of conversation naturally shifts to Vegas-themed things. In the case of Obsidian CEO Feargus Urquhart, that meant Star Wars, of course. Oh, and I guess Fallout: New Vegas. During a DICE chat that lasted innumerable moons, months, seasons, and centuries, Urquhart and I briefly touched on his studio’s return to its old techno-magically irradiated Black Isle haunt. “Oh, we’d love to do Fallout: New Vegas 2,” he enthused. “It would be awesome.” But how would that work? And is Bethesda on board with the idea? Here’s what Urquhart had to say.

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New Republic: Obsidian Actively Pitching More Star Wars

By Nathan Grayson on February 8th, 2013.

Star Wars: Knights of the Old Republic II was utterly masterful. Sure, it had more rough edges than a Sarlacc Pit who’s also a door-to-door woodchipper salesman, but the underlying tale mixed oppressive darkness, moral grays, and an eye for exactly what makes Star Wars tick to stirring effect. Personally, I think it far outstripped KOTOR 1, but to each their own. Naturally, though, I nearly grinned my face in half when Obsidian CEO Feargus Urquhart told me his Black-Isle-based collective is lobbying heavily to develop a new Star Wars RPG. “I would say it’s within the top three pitches we’ve ever come up with,” he told RPS during a recent interview. But wait, what about the EA-shaped Death Star hovering over The Old Republic? Well, Obsidian’s new tale is set in a very, very different time period.

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Here’s A Massively Impressive Fallout: NV Prequel Mod

By Nathan Grayson on January 11th, 2013.

I am sad. I am sad because Fallout: New Vegas’ Project Brazil mod isn’t available yet, which means I can only ogle its incredibly impressive-looking peaks and valleys from afar. So here’s the skinny: it doesn’t actually take place in Brazil. Instead, the story begins in California years before New Vegas’ courier ever began his promising career by being shot in the head and buried in a shallow grave. Your new main character’s goal? To reach Los Angeles. But the entire new wasteland of San Bernardino is rife with factional conflicts, and oh goodness also there is this: “The vision of Fallout 2 will be honoured by Project Brazil. Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas. It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War.” Yes. Yesssssss.

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The Fixer: How To Restore Knights of the Old Republic II

By Andrew Tsai on January 3rd, 2013.

Obsidian’s legendary/notorious Star Wars RPG is currently on a daily deal sale 75% at £1.74/$2.49 off until Friday 6pm GMT/Saturday 10am PST, likely the cheapest it’ll ever be on Steam. For that reason, today I’ll be providing a guide to getting the Steam edition of Knights of the Old Republic II – The Sith Lords working well on modern machines.

Widescreen resolutions, extra content, crash-dodging – this will make the infamously unfinished but ambitious and wonderfully-written RPG look and play far better than it did upon release.
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Project Eternity Made An Awful Lot Of Money

By RPS on October 17th, 2012.

Well, the sad news is that Project Eternity just couldn’t raise the funds required to see its ambitions met. The Kickstarter came to an end last night, and just fell short of its… four million dollars stretch goal.

Yes, of course, this is actually the most financially successful gaming Kickstarter of all time, the $1.1m goal smashed to pieces long ago, and finishing on an extraordinary $3,986,929.

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Sword Of Fargoal 2 Is Surely The Closest Kickstarter Yet?

By John Walker on October 15th, 2012.

The machinations of Kickstarters are always interesting to follow. Kickstarter themselves report that projects tend to either get barely any of their funding, or complete it – there’s very little in-between. So it hurts all the more when you’re one of those projects that only just falls short. Roguelike Sword Of Fargoal 2 looked like it was going to be amongst their small number, until almost literally the last minute. With fifteen minutes left on the clock, and still $7k short, it seemed that despite enormous efforts they were going to end on just over 4/5 of their funding. And then suddenly they were over the $50k. Barely. Finishing on $50,161, they justscraped through. And from a tweet sent by the team, one could infer that a good chunk of that eleventh-hour cash injection came from Obsidian Entertainment.

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Project Eternity Releases Image, Aims For $3.5m

By Jim Rossignol on October 12th, 2012.


Click for full size! Although it’s being made in Unity, Project Eternity uses the same methodology as older RPGs: creating a 3D environment from a fixed perspective, and then allowing artists to go in an art the environment right up. They’ve done that here, and it looks okay, I suppose. They’ve probably done it before. Obsidian’s big Kickstarter project to make an RPG like-they-used-to-do had raised $2,723,473 at the time of writing, and with just a few days left they’ve announced that there’ll be an additional stronghold at $3m, and another big city in the game if they get to $3.5m. If they just get to $2.8m then they’ll add George “Mask Of the Betrayer” Ziets to the dev team. Will they get all the way to $3.5m? I doubt it, but maybe. Frankly, I hope so.

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Inter-Play: Project Eternity Adds Wasteland 2 Pledge Tier

By Adam Smith on October 9th, 2012.

I just spent ages photoshopping a bit of Wasteland 2 concept art into this picture and then lost the fruit of my labours. A tragedy.

There’s a new reward tier for Obsidian’s Project Eternity, which has currently raised more than double its $1.1 million goal. It’s a pricey tier – $165 – but rather than receiving a sculpted miniature of a distressed bank manager, backers will receive a digital copy of Project Eternity, its first expansion and Wasteland 2. That’s one way of Kicking it Forward, I guess. There are all sorts of historical connections between Fargo and the Obsidian folks, and Nathan spoke to Chris Avellone about his contributions to Wasteland 2. Basically, it wouldn’t be surprising to find Eternity and Wasteland 2 making out behind the bike sheds. More details on the expansion below.

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12 People Haven’t Backed Project Eternity Yet

By Alec Meer on October 8th, 2012.

Apparently approaching $2.5 million in pledges, from almost 54,000 backers, isn’t enough for Obsidian’s Project Eternity. They absolutely will not stop, ever, until you have pledged. With rumours circulating that 12 members of the human race are yet to back this olden-values RPG, Obsidian have dispatched expert assassins known as the Ladies of Pain to every city around the globe in an attempt to locate the members of this resistance then, after long and excruciating torture, convince them to stump up $20 for an isometric roleplaying game. I haven’t backed it myself, so… wait, who’s that at my door?

While I hide underneath the table, I’ll mention that they’ve also released a bunch of new stretch goals, rewards for well-monied backers and detailed some major features such as combat, mods and classes.
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Obsidian On Project Eternity, Old-School Innovation

By Nathan Grayson on October 5th, 2012.

I think – after all these years – it might finally be safe to say that a few people kind of liked Baldur’s Gate. Admittedly, there’s not much evidence to support this insane theory of mine, but Obsidian’s Project Eternity is scraping by decently I guess. In light of that, I got in touch with Obsidian creative overlord Chris Avellone to discuss his company’s Kickstarter-fueled overnight success. Among other things, we discussed how different systems (progression, leveling up, choice, etc) will work, why Obsidian picked a fantasy setting, why Project Eternity’s PC-only forever and ever, the potential for something like Fallout 2’s idiot dialogue options, and developers’ ability to innovate in spite of confining themselves to “old-school” rules. Contribute $586 million to the (non-existent) RPS Kickstarter to unlock the “after the break” stretch goal.

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Project Eternity Will Be DRM Free On GOG, Detailed

By John Walker on September 19th, 2012.

A concept for the dwarf.

Watching the Project Eternity Kickstarter is a bit like watching a telethon for something like Children In Need, except instead of any of the money going to help boring sickly children, instead it goes toward making a game for me to play! The project that asked for an extremely ambitious $1.1m has already received $1.6m just five days in. It’s an extraordinary site, and there are still 27 days to go. While the popularity has somewhat broken the methods of KS predictions, we could be looking at around $4m by the time this is up. But what will it all be spent on? Below I’ve gathered together all the information we have so far.

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