Posts Tagged ‘Obsidian’

The Fixer: How To Restore Knights of the Old Republic II

By Andrew Tsai on January 3rd, 2013.

Obsidian’s legendary/notorious Star Wars RPG is currently on a daily deal sale 75% at £1.74/$2.49 off until Friday 6pm GMT/Saturday 10am PST, likely the cheapest it’ll ever be on Steam. For that reason, today I’ll be providing a guide to getting the Steam edition of Knights of the Old Republic II – The Sith Lords working well on modern machines.

Widescreen resolutions, extra content, crash-dodging – this will make the infamously unfinished but ambitious and wonderfully-written RPG look and play far better than it did upon release.
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Project Eternity Made An Awful Lot Of Money

By RPS on October 17th, 2012.

Well, the sad news is that Project Eternity just couldn’t raise the funds required to see its ambitions met. The Kickstarter came to an end last night, and just fell short of its… four million dollars stretch goal.

Yes, of course, this is actually the most financially successful gaming Kickstarter of all time, the $1.1m goal smashed to pieces long ago, and finishing on an extraordinary $3,986,929.

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Sword Of Fargoal 2 Is Surely The Closest Kickstarter Yet?

By John Walker on October 15th, 2012.

The machinations of Kickstarters are always interesting to follow. Kickstarter themselves report that projects tend to either get barely any of their funding, or complete it – there’s very little in-between. So it hurts all the more when you’re one of those projects that only just falls short. Roguelike Sword Of Fargoal 2 looked like it was going to be amongst their small number, until almost literally the last minute. With fifteen minutes left on the clock, and still $7k short, it seemed that despite enormous efforts they were going to end on just over 4/5 of their funding. And then suddenly they were over the $50k. Barely. Finishing on $50,161, they justscraped through. And from a tweet sent by the team, one could infer that a good chunk of that eleventh-hour cash injection came from Obsidian Entertainment.

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Project Eternity Releases Image, Aims For $3.5m

By Jim Rossignol on October 12th, 2012.


Click for full size! Although it’s being made in Unity, Project Eternity uses the same methodology as older RPGs: creating a 3D environment from a fixed perspective, and then allowing artists to go in an art the environment right up. They’ve done that here, and it looks okay, I suppose. They’ve probably done it before. Obsidian’s big Kickstarter project to make an RPG like-they-used-to-do had raised $2,723,473 at the time of writing, and with just a few days left they’ve announced that there’ll be an additional stronghold at $3m, and another big city in the game if they get to $3.5m. If they just get to $2.8m then they’ll add George “Mask Of the Betrayer” Ziets to the dev team. Will they get all the way to $3.5m? I doubt it, but maybe. Frankly, I hope so.

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Inter-Play: Project Eternity Adds Wasteland 2 Pledge Tier

By Adam Smith on October 9th, 2012.

I just spent ages photoshopping a bit of Wasteland 2 concept art into this picture and then lost the fruit of my labours. A tragedy.

There’s a new reward tier for Obsidian’s Project Eternity, which has currently raised more than double its $1.1 million goal. It’s a pricey tier – $165 – but rather than receiving a sculpted miniature of a distressed bank manager, backers will receive a digital copy of Project Eternity, its first expansion and Wasteland 2. That’s one way of Kicking it Forward, I guess. There are all sorts of historical connections between Fargo and the Obsidian folks, and Nathan spoke to Chris Avellone about his contributions to Wasteland 2. Basically, it wouldn’t be surprising to find Eternity and Wasteland 2 making out behind the bike sheds. More details on the expansion below.

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12 People Haven’t Backed Project Eternity Yet

By Alec Meer on October 8th, 2012.

Apparently approaching $2.5 million in pledges, from almost 54,000 backers, isn’t enough for Obsidian’s Project Eternity. They absolutely will not stop, ever, until you have pledged. With rumours circulating that 12 members of the human race are yet to back this olden-values RPG, Obsidian have dispatched expert assassins known as the Ladies of Pain to every city around the globe in an attempt to locate the members of this resistance then, after long and excruciating torture, convince them to stump up $20 for an isometric roleplaying game. I haven’t backed it myself, so… wait, who’s that at my door?

While I hide underneath the table, I’ll mention that they’ve also released a bunch of new stretch goals, rewards for well-monied backers and detailed some major features such as combat, mods and classes.
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Obsidian On Project Eternity, Old-School Innovation

By Nathan Grayson on October 5th, 2012.

I think – after all these years – it might finally be safe to say that a few people kind of liked Baldur’s Gate. Admittedly, there’s not much evidence to support this insane theory of mine, but Obsidian’s Project Eternity is scraping by decently I guess. In light of that, I got in touch with Obsidian creative overlord Chris Avellone to discuss his company’s Kickstarter-fueled overnight success. Among other things, we discussed how different systems (progression, leveling up, choice, etc) will work, why Obsidian picked a fantasy setting, why Project Eternity’s PC-only forever and ever, the potential for something like Fallout 2′s idiot dialogue options, and developers’ ability to innovate in spite of confining themselves to “old-school” rules. Contribute $586 million to the (non-existent) RPS Kickstarter to unlock the “after the break” stretch goal.

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Project Eternity Will Be DRM Free On GOG, Detailed

By John Walker on September 19th, 2012.

A concept for the dwarf.

Watching the Project Eternity Kickstarter is a bit like watching a telethon for something like Children In Need, except instead of any of the money going to help boring sickly children, instead it goes toward making a game for me to play! The project that asked for an extremely ambitious $1.1m has already received $1.6m just five days in. It’s an extraordinary site, and there are still 27 days to go. While the popularity has somewhat broken the methods of KS predictions, we could be looking at around $4m by the time this is up. But what will it all be spent on? Below I’ve gathered together all the information we have so far.

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Project Eternity Raises Lots Of Money Awfully Quickly

By John Walker on September 15th, 2012.

I’m early-morning compiling Kickstarter Katchup before a trip to see inside-out animals at the Natural History Museum, but there’s one highlight that needs its own post. Yesterday’s announcement from Obsidian that they’re making a new, old-school RPG in the spirit of Planescape: Torment was always going to be popular. But even so, they set their sights pretty high. $1.1m is the highest gaming Kickstarter I’ve seen, and setting a “limit” of 25,000 pledgers at the $20 level could almost be seen as hubris. Er, forget all that. In about 14 hours the project has raised $780,000. Jaw, floor. It’s safe to say people want to play a new Obsidian RPG. And now we get to see if Obsidian’s rather long-time reputation for having their games come out falling short of their vision was really because of publishers. Sitting in front of the project’s page, watching the pledge counter ticking up, is pretty spellbinding. It’s gone up $3,000 since I started writing this paragraph.

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Get These: KOTOR 2 And Its Restored Content Mod

By Nathan Grayson on August 24th, 2012.

But are you *sure* you're doing the right thing by killing the monster that's attacking you right now, Kreia? Are you? I mean, it's not like I'd know. YOU'RE THE EXPERT.

Vaguely controversial statement time! I far prefer Star Wars: Knights of the Old Republic 2 to KOTOR 1. I mean, BioWare’s original Death Star laser blast into a rather bland Star Wars gaming scene is a classic for a reason, but KOTOR 2 – for all its flaws – showed sparkling glints of actual brilliance. Unfortunately, a lot of people skipped it due to BioWare’s lack of involvement, bugginess, and an ending that sort of, well, didn’t exist. But that was then, and now – as of today – KOTOR 2′s finally on Steam. So I’m going to show you how to turn it into the game it should’ve been all along.

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‘Ave A Long Look At Obsidian’s Planescape Sequel Wishlist

By Alec Meer on August 21st, 2012.

What can change the nature of a denied sequel?

The most fevered highs of Kickstarter mania seem to have died down – unless you’re making an Android phone in a box, anyway – but there’s one game project that I’m quite sure could incite the same mania as Doublefine’s adventure and Wasteland 2 did. Chris Avellone, he of Black Obsidian, Black Isle and, of course, the lead brain behind Planescape: Torment, has been making noises for a little while know about his interest in a crowdsourced spiritual sequel. Proving rather adeptly that he is much smarter than I am, Kotaku’s Jason Schreier got in touch with Avellone to ask just what it is he’d do if given the chance. Avellone replied with a long, careful brain-think, chewing over how similar to PST it could/would be, what he’d change, what kind of setting, and how different the methodology of creating it would need to be from a traditionally-funded game.
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