Posts Tagged ‘Obsidian’

Wow: New Vegas Mod Restores Heaps Of Cut Content

By Nathan Grayson on August 18th, 2012.

Fallout: New Vegas was a glitch-ridden, unwieldy beast of a game, but it’s a testament to the wonderful (and very Black-Isle) world Obsidian crafted that – in spite of rampant instability and a fiddly engine – it still stands as one of my absolute favorite games. And in spite of the couple-hundred-some-odd hours I’ve put into it, I want more. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready to dig into an official-unofficial project that positively dwarfs it. In short, a modder by the name of “Moburma” went sifting through New Vegas’ code and excavated scrapped bits and bobs of all shapes and sizes. The end result? A restoration project that borders on insane.

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Avellone Tempted To Kickstart PlaneScape 2: DO IT!

By John Walker on July 25th, 2012.

MUST HAVE MORE.

Oh my goodness, this had better not be a tease. Chris Avellone has told GamesIndustry International that he’s “very tempted” to start a Kickstarter for a sequel to Planescape: Torment. Oh God, oh God, you have to do this, please, please, please. Cough, decorum. PlaneScape: Torment has of course been scientifically proven to be the best RPG of all time, with experts demonstrating that anyone who doesn’t like it is a giant idiot. The thought of more of this fantastic story, from the brain who wrote it, is like concentrated Christmas. Although… he adds, “I don’t know if I’d want to do it as a Planescape game.”

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South Park: The Stick Of Truth: The Trailer Of Footage

By Alec Meer on June 5th, 2012.

Is Kenny still dead? I've totally lost track of this show

Obsidian’s South Park RPG is now known as South Park: The Stick Of Truth. It has a trailer, and it sure does look and sound a hell of a lot like South Park. As in, it looks almost exactly like an episode of South Park, which is a fantastically ringing endorsement for the ongoing power and versatility of 2D art as opposed to its theoretically more high-tech 3D cousin.

Includes faux-melodrama, Jesus with a machinegun, quasi-ironic antisemitism, a fire-breathing bear, a man touching his own penis, farting and the stinky-cheese tagline that is “an epic quest to become… cool.”
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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

By Alec Meer on April 6th, 2012.

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

By Alec Meer on April 2nd, 2012.

Last week’s wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it’s currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle staff would be working on a game that consciously harkens back to that golden age of cRPGs. I had a quick chat with Brian Fargo about what the potential partnership actually means, his thoughts on the wildly successful crowdsourcing of the game to date, whether the hiring of Planescape brain Avellone means a more fixed rather than freeform RPG, how his Kicking It Forwards crowdsourcing reinvestment initiative is going, and how he’d love to out-Kickstart Doublefine.
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Obsidian Want To Know What You Want Them To Make

By Alec Meer on February 10th, 2012.

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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South Park RPG Looks Like South Park

By Adam Smith on January 6th, 2012.

This is an astonishing turn of events. Obsidian’s RPG based upon long-running Pixar-bothering animation showcase South Park looks quite a lot like South Park. In fact, it looks almost exactly like South Park. I could just put some screengrabs from the telebox show down here and you probably wouldn’t be able to tell the difference, although the actual screenshots do contain the paraphernalia of combat and class-based conflict, and there’s a tendency for people to be positioned as if waiting to fight in a well-ordered fashion. The visual design on the game draws on a decade and a half’s worth of assets provided by Parker and Stone, who are also writing the script. Look, see.

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Details Emerge For Obsidian South Park RPG

By Jim Rossignol on December 3rd, 2011.


Someone over at NeoGAF apparently got hold of the South Park edition of Game Informer and has posted up relevant details. These include:

- You play as a silent protagonist. A new kid in town who must work to fit in.
- It’s the first South Park game Stone and Parker have actively participated in and written the script for.
- Obsidian is using the Dungeon Siege III engine, there will be five classes (wizard, paladin, adventurer, rogue, and a fifth unannounced class).
- Apparently “elements of the combat system are like Paper Mario and the Mario & Luigi games”. So it’s an RPG map with turn-based encounters.

Sounds like a peculiar blend! But that could be for the best. Plenty more spoilery details through the link.

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Seriously: Obsidian Making South Park RPG

By Jim Rossignol on December 2nd, 2011.


THQ have announced that Obsidian are making a South Park RPG: “South Park: The Game” is an epic role-playing adventure that will allow the user to befriend Stan, Kyle, Cartman and Kenny and explore the quiet little mountain town like never before.” Parker and Stone are apparently going to be producing the script, performing the dialogue, and generally helping out, with the Californian dev team doing the dev work. Game Informer apparently have the game for their January cover, as teased here, at which point more information will be revealed.

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Just Deserts: Dungeon Siege III DLC

By Adam Smith on September 2nd, 2011.

Ray Harryhausen receives royalties every time you look at an animated skeleton
Yesterday I spoke to two people about Dungeon Siege III. One claimed that playing the demo was such an agonising experience that she cancelled her preorder, the other boldly stated that it was the finest ARPG of its time. I was tempted to make them fight it out by furiously clicking on one another but it didn’t seem right. Not in the real world. Today, there is news of a big chunk of DLC due in October. You’ll have to shell out for this, around $9.99, but it does sound there’ll be a healthy amount of content. That’s if you consider searching for treasure and ruins in a desert full of monsters healthy. New monsters and items are par for the course, but there’s more! An enchanting system will allow you to make your shiniest loot even more shiny and you’ll also be able to respec your character. Cue cries of: “It should have been in the base game!” No word if there’ll be a further patch for us PC folk alongside the DLC. Personally, I stopped playing the game before the keybinding patch so don’t know how much that did to improve things. Any thoughts?

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Win All Three Dungeon Sieges!

By Jim Rossignol on July 1st, 2011.


If you really, really want to besiege dungeons three-at-a-time, then this competition is for you. In celebration of there first being Dungeon Siege, and then two of it, and now three of it, the lovely chaps at Square and Obsidian have provides three sets of all three games for you guys to win. That’s right: Dungeon Siege One, Two, And Three (Count ‘em!) for you to play. They’re Steam codes, too, so if you already have one of the games you could always pass the code along to a chum. That sounds like a decent prize to me, but what to do to win it?

Well, we want dungeon-themed limmericks. Send yours to this address, and the best of them, as judged by us, will win the codes. The competition closes 12 noon UK time on Monday. Also see: rules.

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