Posts Tagged ‘Obsidian’

12 People Haven’t Backed Project Eternity Yet

Apparently approaching $2.5 million in pledges, from almost 54,000 backers, isn’t enough for Obsidian’s Project Eternity. They absolutely will not stop, ever, until you have pledged. With rumours circulating that 12 members of the human race are yet to back this olden-values RPG, Obsidian have dispatched expert assassins known as the Ladies of Pain to every city around the globe in an attempt to locate the members of this resistance then, after long and excruciating torture, convince them to stump up $20 for an isometric roleplaying game. I haven’t backed it myself, so… wait, who’s that at my door?

While I hide underneath the table, I’ll mention that they’ve also released a bunch of new stretch goals, rewards for well-monied backers and detailed some major features such as combat, mods and classes.
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Obsidian On Project Eternity, Old-School Innovation

I think – after all these years – it might finally be safe to say that a few people kind of liked Baldur’s Gate. Admittedly, there’s not much evidence to support this insane theory of mine, but Obsidian’s Project Eternity is scraping by decently I guess. In light of that, I got in touch with Obsidian creative overlord Chris Avellone to discuss his company’s Kickstarter-fueled overnight success. Among other things, we discussed how different systems (progression, leveling up, choice, etc) will work, why Obsidian picked a fantasy setting, why Project Eternity’s PC-only forever and ever, the potential for something like Fallout 2’s idiot dialogue options, and developers’ ability to innovate in spite of confining themselves to “old-school” rules. Contribute $586 million to the (non-existent) RPS Kickstarter to unlock the “after the break” stretch goal.

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Project Eternity Will Be DRM Free On GOG, Detailed

A concept for the dwarf.

Watching the Project Eternity Kickstarter is a bit like watching a telethon for something like Children In Need, except instead of any of the money going to help boring sickly children, instead it goes toward making a game for me to play! The project that asked for an extremely ambitious $1.1m has already received $1.6m just five days in. It’s an extraordinary site, and there are still 27 days to go. While the popularity has somewhat broken the methods of KS predictions, we could be looking at around $4m by the time this is up. But what will it all be spent on? Below I’ve gathered together all the information we have so far.

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Project Eternity Raises Lots Of Money Awfully Quickly

I’m early-morning compiling Kickstarter Katchup before a trip to see inside-out animals at the Natural History Museum, but there’s one highlight that needs its own post. Yesterday’s announcement from Obsidian that they’re making a new, old-school RPG in the spirit of Planescape: Torment was always going to be popular. But even so, they set their sights pretty high. $1.1m is the highest gaming Kickstarter I’ve seen, and setting a “limit” of 25,000 pledgers at the $20 level could almost be seen as hubris. Er, forget all that. In about 14 hours the project has raised $780,000. Jaw, floor. It’s safe to say people want to play a new Obsidian RPG. And now we get to see if Obsidian’s rather long-time reputation for having their games come out falling short of their vision was really because of publishers. Sitting in front of the project’s page, watching the pledge counter ticking up, is pretty spellbinding. It’s gone up $3,000 since I started writing this paragraph.

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Get These: KOTOR 2 And Its Restored Content Mod

But are you *sure* you're doing the right thing by killing the monster that's attacking you right now, Kreia? Are you? I mean, it's not like I'd know. YOU'RE THE EXPERT.

Vaguely controversial statement time! I far prefer Star Wars: Knights of the Old Republic 2 to KOTOR 1. I mean, BioWare’s original Death Star laser blast into a rather bland Star Wars gaming scene is a classic for a reason, but KOTOR 2 – for all its flaws – showed sparkling glints of actual brilliance. Unfortunately, a lot of people skipped it due to BioWare’s lack of involvement, bugginess, and an ending that sort of, well, didn’t exist. But that was then, and now – as of today – KOTOR 2’s finally on Steam. So I’m going to show you how to turn it into the game it should’ve been all along.

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‘Ave A Long Look At Obsidian’s Planescape Sequel Wishlist

What can change the nature of a denied sequel?

The most fevered highs of Kickstarter mania seem to have died down – unless you’re making an Android phone in a box, anyway – but there’s one game project that I’m quite sure could incite the same mania as Doublefine’s adventure and Wasteland 2 did. Chris Avellone, he of Black Obsidian, Black Isle and, of course, the lead brain behind Planescape: Torment, has been making noises for a little while know about his interest in a crowdsourced spiritual sequel. Proving rather adeptly that he is much smarter than I am, Kotaku’s Jason Schreier got in touch with Avellone to ask just what it is he’d do if given the chance. Avellone replied with a long, careful brain-think, chewing over how similar to PST it could/would be, what he’d change, what kind of setting, and how different the methodology of creating it would need to be from a traditionally-funded game.
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Wow: New Vegas Mod Restores Heaps Of Cut Content

Fallout: New Vegas was a glitch-ridden, unwieldy beast of a game, but it’s a testament to the wonderful (and very Black-Isle) world Obsidian crafted that – in spite of rampant instability and a fiddly engine – it still stands as one of my absolute favorite games. And in spite of the couple-hundred-some-odd hours I’ve put into it, I want more. Semi-recently, I had quite a joyous time with the harder-core-than-thou JSawyer mod, but now I’m getting ready to dig into an official-unofficial project that positively dwarfs it. In short, a modder by the name of “Moburma” went sifting through New Vegas’ code and excavated scrapped bits and bobs of all shapes and sizes. The end result? A restoration project that borders on insane.

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Avellone Tempted To Kickstart PlaneScape 2: DO IT!


Oh my goodness, this had better not be a tease. Chris Avellone has told GamesIndustry International that he’s “very tempted” to start a Kickstarter for a sequel to Planescape: Torment. Oh God, oh God, you have to do this, please, please, please. Cough, decorum. PlaneScape: Torment has of course been scientifically proven to be the best RPG of all time, with experts demonstrating that anyone who doesn’t like it is a giant idiot. The thought of more of this fantastic story, from the brain who wrote it, is like concentrated Christmas. Although… he adds, “I don’t know if I’d want to do it as a Planescape game.”

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South Park: The Stick Of Truth: The Trailer Of Footage

Is Kenny still dead? I've totally lost track of this show

Obsidian’s South Park RPG is now known as South Park: The Stick Of Truth. It has a trailer, and it sure does look and sound a hell of a lot like South Park. As in, it looks almost exactly like an episode of South Park, which is a fantastically ringing endorsement for the ongoing power and versatility of 2D art as opposed to its theoretically more high-tech 3D cousin.

Includes faux-melodrama, Jesus with a machinegun, quasi-ironic antisemitism, a fire-breathing bear, a man touching his own penis, farting and the stinky-cheese tagline that is “an epic quest to become… cool.”
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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

I could really do with an actual screenshot of Wasteland 2, given how often I'm posting about the bloody thing

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won’t have to use your face at all. You only have to press two buttons. Come on, let’s do it together. On three. One, two, three : And again. One, two, three )

There now, that wasn’t so hard, was it? The reason for this rejoicing is that Wasteland 2 just hit its latest crowdsourcing bonus target, $2.1 million – and as well as meaning it’s now accrued some 231% of its original target, it confirms that Obsidian’s Chris Avellone is coming onboard to co-develop Brian Fargo’s post-apocalyptic RPG.

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Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

Last week’s wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it’s currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle staff would be working on a game that consciously harkens back to that golden age of cRPGs. I had a quick chat with Brian Fargo about what the potential partnership actually means, his thoughts on the wildly successful crowdsourcing of the game to date, whether the hiring of Planescape brain Avellone means a more fixed rather than freeform RPG, how his Kicking It Forwards crowdsourcing reinvestment initiative is going, and how he’d love to out-Kickstart Doublefine.
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Obsidian Want To Know What You Want Them To Make

Please make Nameless One Desktop Adventures

Looks like Obsidian headbrain Chris Avellone’s earlier talk about getting ‘Kickstarter fever’ based upon Double Fine’s happy day (they’ve now passed $1.3 million in funding by the way – which, as Tim Schafer notes, is more than the budget for Day of the Tentacle and almost that of Full Throttle) wasn’t idle chatter. Obsidian have just posted a forum thread asking for community suggestions as to what they should make, were they to start a Kickstarter-funded game. Obviously this is purely theoretical right now and there are absolutely zero guarantees, but as they’re clearly feeling out the ground here, you should go and make sure that the ground they feel is green, pleasant and potentially profitable. And, ideally, old-school RPG-shaped.
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South Park RPG Looks Like South Park

This is an astonishing turn of events. Obsidian’s RPG based upon long-running Pixar-bothering animation showcase South Park looks quite a lot like South Park. In fact, it looks almost exactly like South Park. I could just put some screengrabs from the telebox show down here and you probably wouldn’t be able to tell the difference, although the actual screenshots do contain the paraphernalia of combat and class-based conflict, and there’s a tendency for people to be positioned as if waiting to fight in a well-ordered fashion. The visual design on the game draws on a decade and a half’s worth of assets provided by Parker and Stone, who are also writing the script. Look, see.

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