Posts Tagged ‘ocean quigley’

Community Meshed: SimCity’s Multi-City Mode

By Adam Smith on December 11th, 2012.

How had it escaped my attention that best-named-developer Ocean Quigley is working on SimCity alongside challenging-for-the-title Stone Librande? You can hear the latter in the latest SimCity video, as he demonstrates multi-city play. I don’t think the feature was designed for the likes of me, who would rather operate a sort of mayoral dictatorship in a Dark City isolated from the rest of the world, but will you be convinced of the possibilities offered by this online mode?

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The Post Where I Notice SimCity’s “Clumph” Noise

By Jim Rossignol on November 27th, 2012.


Would you want to see SimCity‘s creative director showing you some of what the latest city-tinkering sandbox can do? No? Oh. Well, for you I’ve posted an alternative viewing material beneath the click. For me, though, with my keen interest in the ways of the simulated metropolis, there’s a video of best-named-developer, Ocean Quigley, doing his thing in the “ultimate construction set” of options that SimCity provides.

Clearly the ultimatest thing about it is the “clumph” noise on placing a building. Everything else in the game rests on that effect.
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Spore Creature Creator Goes Asymmetric, Exports

By John Walker on July 23rd, 2009.

Then animate!

A new patch for Spore has made a few interesting tweaks possible. Perhaps the most immediately interesting is the ability to build asymmetric creatures. No longer to features have to be applied in pairs, which enormously opens up the possibilities for creature design. And once you’ve designed your creature, as spotted by Offworld, there’s now the ability to export it to your favourite Collada 3D modelling program to experiment with at your leisure.

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