
Valve’s secret augmented reality project, or at least one of them, has finally surfaced. At the weekend’s Maker Faire, ex-Valvesters Jeri Ellsworth and Rick Johnson, demonstrated CastAR, a pair of glasses with a mini-projector that ‘casts’ games onto a reflective surface. The game appears in 3D in front of the player, who can interact with the insubstantial environments. It was a project that died during Valve’s “great cleansing” at the start of the year, but it’s not a cloak-and-dagger tech theft: Gabe waved his magic wand and gave his ex-employees the rights to the new technology.
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Rock, Paper, Shotgun
Posts Tagged ‘oculus rift’
GameFace: Valve’s AR Goggles Surface Elsewhere
By Craig Pearson on May 20th, 2013.
We Are Floating In Space: Spacewalk
By Craig Pearson on May 10th, 2013.

My application to be an astronaut was turned down because it was written in crayon, and now that I read it back in the cold light of day I notice it appeared pretty threatening. Sorry, NASA! My aluminum hat must have slipped and enabled an alien to take control of my writing arm. If, like me, you’ve been rejected for astronauthood on petty and unfounded claims of bad penmanship and terrorist activity, then there’s another route. All you need is Spacewalk, and an Oculus Rift. And, frankly, the Rift’s optional.
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A Well Executed Oculus Rift Guillotine Game
By Craig Pearson on May 7th, 2013.

It only takes one game to make a piece of hardware sing. Remember the Wii? I didn’t really care about it until someone showed me Wii Bowling, and it all snapped into place. That might have happened for the Oculus Rift at the recent Exile Game Jam. A game called Disunion puts the player in a public execution. It’s a virtual guillotine sim, where the player is led to the chopping block (turned over chairs), made to lie down with their head exposed, and then the blade drops. The effect is enhanced by lightly tapping on their neck when the blade connects. You might say Disunion is the Oculus Rift’s…
[drumroll]
Travel Without Moving: TF2 VR On A Treadmill
By Jim Rossignol on April 22nd, 2013.

I am increasingly anxious about of the pointlessness of videos of virtual reality. Nevertheless, you can sort of imagine what’s going on in this Oculus Rift plus Virtuix Omni (a multi-direction treadmill platform for moving about in VR) as a chap plays Team Fortress 2, below.
I am not sure if it would make me feel a bit giddy.
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The New Hatness: Rift VR Coming To TF2 This Week
By Nathan Grayson on March 19th, 2013.

In case you’re in need of a reminder, the Oculus Rift virtual reality headset is really, really cool. But that won’t be here until the fuuuuuuture, right? You will play it atop your hoverboard, which you will rebelliously ride inside your hoverhouse, which will drift above the hoverground, which will perpetually bob above a void of infinite nothingness. Which will also be hovering. Or so you think. In non-virtual reality, however, the VR wonder device is right around the corner, with backer dev kits shipping this very month. And now, Oculus and Valve have teamed up to announce the first officially supported game for the eyeball-teleporting tomorrow glasses: the ever-experimental Team Fortress 2. Naturally, there will also be a hat involved. I hope it hovers.
Maximum Reality: Crysis On The Oculus Rift
By Alec Meer on February 26th, 2013.

OK, OK, I admit, I want an Oculus Rift and I will do unspeakable things to any human being of your choice in order to get one. (Er, better not hold me to that.) Stereoscopic 3D in games has left me either unmoved or with a headache to date, but these VR goggles are so much more than that. They mean videogames BEAMED DIRECTLY INTO MY BRAIN, or thereabouts and, as this video of an OR modification for Crysis demonstrates, they also allow the use of natural head movement to look around game environments.
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Mirror’s Edge, Skyrim, More To Get Oculus Rift Support
By Nathan Grayson on January 11th, 2013.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.
A Wealth Of Hallucinations: Montas
By Adam Smith on October 22nd, 2012.

Halloween approaches and brings with it zombie DLC for almost every game, although nothing quite as macabre and horrific as last year’s best expansion pack. Along with the costumes and the carved squash, Dracula’s birthday is also a time for reflection, which is the dusty old Count’s least favourite form of thinking about things. More specifically, Halloween serves to remind me that there aren’t enough horror games in the world, which is why I’m so pleased that I stumbled across Montas while searching the dark corners of the internet. It’s out next year and looks like a sci-fi splicing of Penumbra and Silent Hill. Watch.
I (See) Robot: Hawken To Support Oculus Rift VR
By Nathan Grayson on August 29th, 2012.

Hawken is one of those things I get visibly excited about when I describe it to people. I flail and gesture wildly such that no glass of water or small, desk-adorning cactus within a 100 meter radius is safe. Somewhat coincidentally, that’s almost exactly what happens when I teleport my brain into Palmer Luckey’s mad virtual reality fantasy realm with Oculus Rift – only, you know, for entirely different yet equally devastating reasons. So I suppose it only makes sense that the two literal home-wreckers would end up walking down the aisle hand-in-hand.
Visions Of The Future: Face-On With Oculus Rift
By Nathan Grayson on August 6th, 2012.

John Carmack is building the future. Well, technically, he’s only helping this time. Along with Palmer Luckey and the other fine folks at Oculus Rift, Carmack’s diving headset-first into the world of virtual reality. Of course, this isn’t the first time gaming’s tried taking Bambi-like first steps onto the Holodeck. But then the Virtual Boy happened, and everyone got really sad. Now, though, Carmack and co are claiming the tech’s reached its threshold for “useful coolness,” and – after a hands/eyes/face-on demo with a duct-tape-and-hot-glue prototype of the Rift – I’m sold. This thing’s the future. Or at least a big part of it, anyway.
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