Posts Tagged ‘Oculus Rift’

Is VR The Future Of Gaming?

Once a week most weeks, the RPS hivemind gathers to discuss An Issue. Sometimes it’s controversial news, sometimes it’s a particular game, sometimes it’s favourite things and least favourite things, sometimes a perennial talking point. This week, in the wake of the Oculus Connect conference and all its many reveals about the Facebook-owned side of virtual reality, we’re talking VR. We’re a few years into what some say is gaming’s next big leap, but it’s still all sweaty plastic faceboxes and a great uncertainty as to whether headspinning and handwaving can sustain their merriment across the course of what we snootily call Proper Games.

Are the Oculus Rift, the Valve Vive, the GearVR and the rest of ‘em really the future of games? We definitely sort the matter out once and for all below. Definitely.

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Bullet Train: Epic’s New VR FPS Demo

Tinseltown is awash with virtual stars this week, thanks to the Oculus Connect event. Hatsune Miku has pressed her hands into virtual concrete on Hollywood Boulevard, Palmer Luckey is delighting tourists outside Grauman’s Chinese Theatre with his levitation, and Epic Games have unveiled a new Unreal Engine 4 VR tech demo.

Named Bullet Train, it’s an idea for a first-person shooter using Oculus Rift or Gear VR cybergoggles along with the Oculus Touch handheld motion controllers. And… look, I know I’m a decrepit cane-waving VR sceptic to you, but I swear it looks like a fancier version of Dactyl Nightmare. See:

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Spector On VR: “If Someone’s Sneaking Up Behind Me With A Baseball Bat, I Want To Know About It”

Mad Donna's gonna git ya

Yeah, I should probably have gone with the “VR is a fad” quote that everyone else is using, because it’s the ooh, contentious bit and it would fit into one line in our headline box, but c’mon, this one’s much more fun. But yes, Warren Spector, he of various Deus Exes and Thiefses, has (unknowingly) sided with John in the great virtual reality opinion wars of 2015. They’re both dangerously wrong of course, but more importantly he’s excited about Cuphead.
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TUXFACE: CryEngine Adds Linux Support

The mythical ‘Year of the Linux Desktop’ never arrived as explosively as many predicted (surprise surprise) but the open-source operating system (don’t even start, pedants – it’s been a long week and I will tear your windpipe out with my own gnarled hands) has steadily become a fairly attractive alternative to Windows. Games were always a big problem, but look at us today: most major game engines run on Linux, and Valve have made a dedicated gaming OS out of it.

You can now add CryEngine to your list of Linux Game Things, as Linux support arrived in its latest update. Crytek also added native Oculus Rift support.

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Editorial: Why VR Is Going To Be An Enormous Flop

VR isn’t going to succeed. It doesn’t matter how many companies jump in, how technically competent their VR goggles might be, nor even if they can figure out a way that wearing them doesn’t make your face melt off and slide down your neck – VR gaming will never be more than a niche interest, and a lot of money is about to get wasted.

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Oculus Rift Consumer Headset, Touch Controller Revealed

The Oculus press conference in LA ahead of E3 has come to a close (though you can watch the rebroadcast here), and we now know what the consumer version of the Rift VR headset will look like, that it will come with an XBox One controller, and that Oculus have developed their own motion controller called the Oculus Touch. Step below for a brief round-up of the most important news from the conference, a trailer showing the headset, and mention of a couple of the new games that were shown at the event.

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Oculus Rift Will Come With Wireless Xbox One Controller

The Oculus press conference is happening in LA right now ahead of next week’s E3. You might already be watching the livestream, but if not, here’s the news so far: your cutting-edge system shock virtual reality future will be controlled with an XBox One Controller and an adapter.

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The Oculus E3 Press Conference

New branding fun

Either smartly getting in ahead of the crowd or showing up embarrassingly early to the party we have Oculus and their E3 press conference which is taking place today (Thursday 11 June).

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Virtual Insanity: Here’s Oculus Rift’s PC Specs

We’ve still got a year or so to wait before we can get our hands on the consumer version of the Oculus Rift head-mounted display – tech which, as an amateur consumer marketer, I propose somebody ought to rename Matrix Face. But the crew, who have been quietly tinkering away in VR, have just released everything you ought to know about Oculus VR’s recommended PC specs:

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Oculus Rift Consumer Model Coming In Early 2016

Paint a fluorescent blue anarchy symbol on the back of your leather jacket, slip on your fingerless studded gloves, stock up on Gamer Grub, and try to figure out how your rad cybermohawk will fit under a headstrap: cybergoggles are coming.

The Oculus Rift virtual reality headset’s consumer model had previously been lined up for 2015, but Oculus VR were always a bit dreamy about that. Now they’ve announced that, for really reals, it’ll arrive in 2016 some time from January to the end of March. The exact price, hardware specifications, and other details you might fancy knowing are still under wraps for now, though.

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