Posts Tagged ‘Oculus Rift’

Tunnel Vision: The Chair’s The Star

By Alec Meer on July 23rd, 2014.

Apologies, this latest in my ongoing Oculus Rift / VR curiosities column is a week late, due to most of the RPS staff being dead last week. On with the sterescopic show, anyway – this week I’m looking at Rift games/experiments which are based to some degree around the concept of sitting in a chair. This turns out to be far more fertile ground with reality-shifting cleverness than it might sound.

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Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right

By Alec Meer on July 16th, 2014.

At last week’s Develop conference in Brighton, I grabbed a half hour with Frontier Developments boss David Braben to talk about what’s going on with Elite Dangerous (fresh from my own wide-eyed experiences of it on a VR headset). Discussed: space, Oculus Rift, why FIFA games don’t sound right, how Star Trek doesn’t talk about gravity, developing in the public eye and publisher-free, and the resurgence of joysticks.
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Tunnel Vision: The Fortnight In VR

By Alec Meer on July 1st, 2014.

The real name for this column is “Alec tries to justify eventually buying an Oculus Rift Development Kit 2 by convincing himself that all the neat things happening in VR at the moment are absolutely essential to his day-to-day life“. It’s too long for the headline box though, innit?

We’ll get to my DK2 dilemma shortly, but also covered in this inaugural Tunnel Vision are: Optimus Prime, catbus, VR cinemagoing with friends and Unreal 4-powered Italian opera.
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Words Which Fail To Do Justice To Elite 4 On Oculus Rift

By Alec Meer on June 27th, 2014.

Amid my frequent worrying that the rise of the YouTuber means I’m going to starve to death in a couple of years’ time, I take occasional solace that there’s one aspect of games that even those new frontier-folk can’t replicate the experience of either – VR with a game that truly suits it, which in this particular case is Elite: Dangerous. Words or videos cannot describe it, but so help me I’ll give it a shot anyway.
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Stage Presence: A More Realistic, Virtual Reality Rock Band

By Graham Smith on June 27th, 2014.

The email I received about Stage Presence, an Oculus Rift game where you must keep an angry festival crowd happy with nothing but your microphone, contained a single sentence that convinced me to post it. “I promise not to rename it ‘Bez Simulator 2014′.” Think how fast I’d have posted it if developer Jon Dadley had promised that he would rename it that.

Wonder what it’s like to stand on stage and dodge bottles being thrown at you by a mob? Watch the trailer below.

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RPS Verdict: E3 2014 Day Zero, Winners And Losers

By Adam Smith on June 10th, 2014.

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

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Microsoft’s Loss: Ex-Steam Boss Joins Oculus

By Nathan Grayson on June 5th, 2014.

I'm in the business of Jason Holtman, and business is booming

Normally when videogame execs are the subject of countless headlines, it’s because they said something fighty or controversial. Or maybe they got an inner-thigh tattoo. Not former Steam brainguy Jason Holtman, though. Truth be told, he hasn’t really said much of anything for quite a while. The man just won’t stay still, is the thing. First he helped pioneer Steam at Valve, then he moved on to Microsoft to focus on “making Windows a great platform for gaming.” But suddenly he left mere months later, never to be seen again. OR SO WE THOUGHT. Now he’s surfaced at Oculus as “head of platform.” When reached for comment, Oculus would not explain who will be the body, nor whether the arms and legs will be made of robot lions.

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Week in Tech: Intel 9 Series, £200 GPUs, VR And Fast Food

By Jeremy Laird on May 22nd, 2014.

Where awesome game developers go.

Bit of a mish mash this week starting with a quick update on Intel’s new 9 Series chipset and the motherboards that go with it. The boards are now on sale, but new CPUs of note are missing, so what gives? Meanwhile AMD has officially cut the price of ye olde Radeon R9 280 to $249 which seems like a good cue to look at the state of graphics at that £200 sweet spot here in Blighty (apologies for the mixed currency messaging). While we’re talking AMD, there’s confirmation that new high performance FX CPUs are on the way. Hurrah. But probably not until 2016. Haroo. Oh, and try this bombshell for size. Oculus Rift will be testing out its headsets on snotty youths at none other than the swashbuckling culinary trend setter and conspicuous Michelin star non-awardee that is Chuck E. Cheese’s. And some other stuff that I haven’t quite decided on as I write these very words. Click through and you never know what you might find. It might even be worth reading.
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So This Is Happening: Zenimax Sues Oculus

By Nathan Grayson on May 21st, 2014.

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It’s suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks.” Oculus, meanwhile, continues to claim ZeniMax’s claims are entirely without merit. Claim claim claim clamber clams. Now there’s an idea. Instead of duking it out in a legal cagefight, maybe everyone should just sit down around a nice, fresh plate of clams. Talk things out nice and civil-like while loudly slurping the precious flesh meats of a lowly sea creature.

But no, this is probably gonna be terrible.

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Take It To The Bridge: Flagship Is A First-Person Space RTS

By Graham Smith on May 21st, 2014.

As more space games get announced, we’re heading towards a point at which every potential role and fantasy from Star Wars is playable as a game, whether under the official brand or not. Star Citizen and Elite: Dangerous let you be Han Solo. EVE: Valkyrie lets you be Luke Skywalker. Now Flagship might let you be Admiral Ackbar. It’s a first-person space RTS in which you stand on the bridge of a space ship, use a tablescreen to command your fleet, and then watch the resulting battle play out through your space windows.

There’s a trailer below and it’ll make your eyes open wide. And then move around to the side of your head like some sort of fishman.

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Preposterift: Oculus Wants To Build One Billion Person MMO

By Nathan Grayson on May 8th, 2014.

It will take place in the city of Metroculus and you'll be waging ceaseless battle against the nefarious Doctor Oculus.

If I were a videogame exec, I would spend all my time saying the most outrageous things possible in an attempt to get silly reporters like ROCK PAPER SHOTGUN’S NATHAN GRAYSON to write about me in a tone of mock-incredulity. I would say things like “one billion person MMO” and “space game where everybody is an owl so they’re all owlstronauts haha but seriously one trillion microtransactions.” If I stuck with the former, I would be Oculus CEO Brendan Iribe. I would be very handsome.

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Loading Human Reboots To Kickstarter With New Story

By Alice O'Connor on May 7th, 2014.

Now loading: some damn lowergarments.

Loading Human‘s plot just seemed a bit weird and tacky. It was about digging into the memories of a chap with Alzheimer’s disease–a delicate subject–but had you drag your dead wife’s scantily-clad twitchy ragdoll corpse around at one point. A bit weird and tacky. It wasn’t what caught our Adam’s eye when he slipped on VR goggles and took up a motion controller to play the adventure game either. No, he was far more taken with the wonders of reaching into virtual reality.

So blow that plot! It’s gone now. So long! It’s all change at Loading Human, as it’s now toting a new plot about love and rockets, and has switched from Unity to Unreal Engine 4. And it’s kicked off a crowdfunding campaign to help fund development.

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Virtual Duality: Oculus Declares All Of Zenimax’s Claims False

By Nathan Grayson on May 5th, 2014.

Batten down the hatches and/or anything else you frequently batten down in times of crisis; we’ve got yet another titanic clash of gaming companies on our hands. Last week Bethesda/id Software parent company Zenimax claimed that virtual reality giant Oculus Rift owes it some sort of licensing deal because of the VR tech and code John Carmack developed while working for both companies. At the time, Oculus issued a curt statement essentially saying it disagreed. Now, however, it’s decided to put together a fighting word sundae of individual claims, with a few fighting words sprinkled on top.

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