Posts Tagged ‘oculus rift’

Tears Or Triumphs: SuperBike TT For The Oculus Rift

By Graham Smith on March 26th, 2014.

I like to think the TT is a set of crying eyes.

(It should be noted this story was written moments before the Facebook/Oculus announcement.) We already know the Oculus Rift is the perfect tool for immersing players within cockpits, but I was unsure until I played SuperBike TT whether they might similarly benefit motorbikes. The narrow straddle-rockets can cause problems with positional awareness even without a head-mounted display, but the indie project currently on both Greenlight and Kickstarter suggests threading the racing line in VR could be thrilling.

Just as soon as there’s a Rift headset available which doesn’t blur your vision like a drunkard, anyway. Video below.

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What: Facebook Buys Oculus VR For $2 Billion

By Nathan Grayson on March 25th, 2014.

Update: Palmer Luckey has posted on Reddit about the acquisition, his perspective on Facebook’s goals, and Oculus’ continued relationship with the gaming world. “Very little changes day-to-day at Oculus, although we’ll have substantially more resources to build the right team.” Nothing about those pesky privacy issues, though.

Original story: It’s not quite April 1st yet, so I guess this is happening. Oculus VR, the daringly sexy eyeware fashion company/hobbyist virtual reality outlet has officially been purchased by, um, Facebook, of all things. It sort of makes sense, I suppose, given that VR stands to radically alter the way people communicate from long distances, and that seems to be Facebook’s focus here. Problem is, the social media goliath sent out a press release that’s full of bits like, “mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow” and hey wasn’t Oculus Rift a PC gaming device at one point? Also John Carmack works for Facebook now, and that’s just weeeeeeeeird.

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The Future Of Marketing: A Tesco For The Oculus Rift

By Graham Smith on March 24th, 2014.

All in our homes, navigating empty shopping malls alone.

Fans of the metaverse might briefly remember that period, 2003-2006, when all the world’s companies leapt upon Second Life as a new digital avenue for brand expansion, synergy, and other ultimately pointless ways to invest their marketing money. Well, good news! Because now the Oculus Rift is available, there’s a whole new way to “communicate your brands message.” Supermarket chain Tesco are getting in first, with a virtual recreation of a supermarket.

I would play this. I will “play” this. A trailer of your consumerist future awaits below.

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A Game And A Chat: The End Of GDC Spectacularmathon

By Nathan Grayson on March 22nd, 2014.

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year’s whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one’s guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter. Part two, meanwhile, brings in such luminaries and champion toe fighters as Gone Home writerly brain man Steve Gaynor, Kotaku features editor Kirk Hamilton, resident Vlambeer madman JW Nijman, Action Henk‘s Kitty Calis, and RPS god heroes Cara Ellison and Hayden Dingman. The end result? A loud, exuberant, exhausted goddamn disaster. Beaming agreements, screaming arguments, and confusing argreements. Also lots of people walking into our room randomly.

Among many other things, we talked everyone’s favorite GDC moments, diversity in the gaming industry, the virtual reality fuuuuuuuture’s growing pains, my Lost Levels talk, and what happens after you release a game like Papers Please or Depression Quest. Settle in with some popcorn and a hideous, burbling soda and tune in below.

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GDSee: The New Oculus Rift Developer Kit Arrives

By Craig Pearson on March 19th, 2014.

At last! I have some actual news from GDC (I was beginning to worry that it had all been a hoax), and it’s the news I anticipated the most: Oculus has finally debuted the second version of the Rift headset. The new set has 1080p per-eye, positional head-tracking and a low persistence OLED display, something the tech cried out for when I tried it with Elite. They charmingly still don’t consider it a consumer-grade product, so they’re hopeful the device will end up on the faces of developers and not fans and gamers looking to get a quick tech fix, but the new headset does seem to make a compelling case for removing a significant amount of money from my wallet.
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Shark Punch Is My Favorite Oculus Game (And Trailer)

By Nathan Grayson on March 10th, 2014.

That sure is one thoroughly punched shark

SHARK PUNCH.

Is an upcoming Oculus Rift game about PUNCHING SHARKS because it can apparently be therapeutic for very specific individuals. SHARK PUNCH’s trailer is incredible and should be viewed at all costs, unless you are PUNCHING AN ACTUAL SHARK in which case savor the moment. For it is wondrous yet fleeting, like a springtime snow.

SHARK PUNCH.

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A Game About Nothing: Jerry’s Place Puts Seinfeld In VR

By Graham Smith on March 4th, 2014.

Get. OUT. No, YOU get out.

What is the story with the Jerry’s Place virtual reality project? That’s not the lead-in to a Jerry Seinfeld-style joke, but an opportunity to explain that Greg Miller has re-created Jerry’s apartment from the sitcom Seinfeld for the Oculus Rift. It’s your opportunity to sit at home, alone at your desk, and take part in The Contest. I lose every time.
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ZeldaVR Ports The NES Original To First-Person Oculus Rift

By Graham Smith on February 26th, 2014.

Zelda? More like Celda.

Zelda games shall be forever gripped close to Nintendo’s chest, but remakes, demakes and homages frequently turn up on the shores of PC gaming. Zelda VR aims to re-build The Legend of Zelda – yeah, the original, top-down, NES Zelda – for virtual reality headsets.

An early build is available to download now, and I’ve had a go in a video below.
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Jacking Into The Matrix: EVE And Oculus’ Utopian Dreams

By Nathan Grayson on February 19th, 2014.

Sometimes interviews go perfectly according to script and everything is just dandy. Also, frequently boring. In those instances, you nod dutifully after exhausting every possible line of questioning, turn off your recorder, and usually buy some form of burrito to soak up the tears. But other times things just sort of naturally veer into wacky territory. That’s not to say that CCP CEO Hilmar Pétursson’s dreams of a virtual-reality-born utopian future aren’t admirable (personally, I’d love for them to come true), but these are some huge – almost preposterously so – ideas. Do you want to hear how EVE Online could, according to its creator, help end class disparities once and for all? Then you’ve come to the right place.

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Sigh: Oculu File Trademark Dispute Against Oculus Rift

By John Walker on February 12th, 2014.

More trademark bullshittery is taking place, this time targeted at Oculus Rift. The 3D goggles are being taken to court by a company you’ve never heard of called Oculu, for “false designation of origin, trademark dilution and unfair competition”. So what 3D virtual reality hardware do Oculu make? Oh, wait, hang on – they appear to be a business-oriented video streaming service.

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Hands-In: Loading Human

By Adam Smith on February 6th, 2014.

‘Hands-On’ or ‘Hands-In’? Loading Human combines the power of the Oculus Rift and the Razer Hydra to create a virtual reality experience, in which the player’s head and arms are tracked onto a first-person avatar. The game itself has a great deal in common with Gone Home, and point and click adventures, telling a story of memory, love and loss. Everything is tied to the control system though and as I stood in the middle of an office, as confused and vulnerable as a contestant on Knightmare, I was forced to admit that I am very bad at following instructions. And at standing still. I’ve never been quite so excited and exhausted by a single hour with a game.

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