Either smartly getting in ahead of the crowd or showing up embarrassingly early to the party we have Oculus and their E3 press conference which is taking place today (Thursday 11 June).
We’ve still got a year or so to wait before we can get our hands on the consumer version of the Oculus Rift head-mounted display – tech which, as an amateur consumer marketer, I propose somebody ought to rename Matrix Face. But the crew, who have been quietly tinkering away in VR, have just released everything you ought to know about Oculus VR’s recommended PC specs:
Paint a fluorescent blue anarchy symbol on the back of your leather jacket, slip on your fingerless studded gloves, stock up on Gamer Grub, and try to figure out how your rad cybermohawk will fit under a headstrap: cybergoggles are coming.
The Oculus Rift virtual reality headset’s consumer model had previously been lined up for 2015, but Oculus VR were always a bit dreamy about that. Now they’ve announced that, for really reals, it’ll arrive in 2016 some time from January to the end of March. The exact price, hardware specifications, and other details you might fancy knowing are still under wraps for now, though.
RPS Feature My Oculus Rift is better than yours...
Last week, Nvidia’s unstoppable NDA force ran up against the immovable object that is Week in Tech’s Thursday slot. Now it’s all out in the open and we can take in just what Nvidia has achieved with its new high performance Maxwell graphics. And not at an altogether offensive price either, at least for one of the new 3D chipsets Nvidia wheeled out last Friday, the £250 / $320 Nvidia GeForce GTX 970.
Is the 970 the new no brainer, the default weapon of choice for any of you lot with around £250 / $300 to spend on graphics? As I write these words, yes. Nvidia really has produced something very special. But then I’m writing these words roughly 24 hours before you’ll read them and by then it’s just faintly possible Nvidia’s main rival AMD might very well have buggered things up for me with its own announcement. Again! It was ever thus in the graphics card silly season…oh, and we have a little update on AMD vs Nvidia in the battle for virtual reality rendering supremacy. Read the rest of this entry »
Good news for people who like spinning around in their chair. This weekend saw the Oculus Connect conference take place, at which Oculus’ many smart people gave talks about the future and current state of VR. In between talks by Abrash, Iribe and Carmack, Oculus also revealed their latest prototype, called Crescent Bay. It features “new display technology, 360° head tracking, expanded positional tracking volume, dramatically improved weight and ergonomics, and high-quality integrated audio.”
RPS Feature Intel remembers which side its bread is buttered
Right, then, it’s been an intriguing week or so in PC gaming tech. The virtual reality roadmap just got a rocket up the bum with the news that social network and moneybags megacorp Facebook has snapped up Oculus VR while Sony has injected additional momentum by showing off its own prototype headset for the PS4. Meanwhile, remember when you could buy a cheap Intel chip and overclock the twangers off it? Those days may be returning. Intel has apparently decided that it cares about we PC enthusiasts after all. Well, kinda. Oh, and Nvidia has another catastrophically expensive video card which you won’t be buying. Same old.
If I had any money to my name, instead of the bank account of debt and pockets full of lint that come with a life spent heroically writing about videogames, then I’d probably invest in the Oculus Rift too. That’s what a bunch of Silicon Valley venture capitalists have just done, slipping $75 million into the wallets of Oculus VR.
Read the rest of this entry »