Posts Tagged ‘oddworld inhabitants’

Oldworld: Oddworld New & Tasty On PC Next Month

My main memory of the Oddworld games is some guy at university uproariously demonstrating that you could make the main character fart or burp or something. Brilliant. Later that day, he threw up while helping to push a friend’s broken car around the corner, and it was then that I realised for the first time that a life spent almost entirely indoors playing videogames was not a sensible one. (A lesson I guess I subsequently forgot). Hence, I associate Oddworld with an extremely unfit man’s grey, watery vomit. Sorry, Oddworld. Maybe I can form new associations by playing the remade, modernised ‘New & Tasty‘ edition, which is headed to Steam on February 25th.
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Feast For The Eyes: An Oddworld: New ‘n’ Tasty Trailer

For the second time, the original Oddworld game has been rejigged for modern machines, which might be an honest-to-goodness record. Sure, there have been re-imaginings of multiple series, but I can’t remember a game being officially remade more than once. Can anyone confirm or disconfirm that for me? Oddworld: New ‘n’ Tasty is so new and modern that the phrase “1080p” is in the press release, and the trailer below uses all those pixels to take the old (and still rather pretty platform) game and make it pixelerier.

EDIT – Stewart at Oddworld got in touch to disconfirm! He explains that New ‘n’ Tasty is the only remake of the original game. I was referring to the Oddboxx, which isn’t considered a remake as it’s still the original game.

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Fresh Meat: Oddworld Abe’s Oddysee New N’ Tasty

totally ripping off Limbo

Abe’s Oddysee HD will now be known as Oddworld: Abe’s Oddysee New N’ Tasty, because apparently the world isn’t a silly enough place. At the Eurogamer Expo, Oddworld founder Lorne Lanning and Stewart Gilray of Just Add Water, the company handling development, spoke about the remake reboot reimagining reoddering at length, also showing the game for the first time. That presentation can be seen below, but they also spoke to Eurogamer about what has and hasn’t been changed. Flip screens are out, camera movements are in and all FMVs have been replaced with in-engine cutscenes. Gilray says: “…we’re not reinventing the wheel. We know the wheel. We’re just putting better spokes on it.”

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