I’m pretty chuffed with this enormous Chris Delay interview over on Offworld. It’s part of a series of wide-ranging chats I’ve been having with my favourite developers. Sample text:
Rossignol: You’re making programmer art an art style. You’re vindicating that approach: artists don’t have to be there to make games look good.
CD: There’s definitely a look and style to our videogames. I love sharp, vectorised lines, and work towards that. Look at the Darwinians, they’re a classic piece of programmer art that got promoted into the lead character of the game. They’re now our company logo too – what kind of logo summarised our design philosophy?