Posts Tagged ‘offworld’

Introversion On All Things

By Jim Rossignol on April 3rd, 2009.


I’m pretty chuffed with this enormous Chris Delay interview over on Offworld. It’s part of a series of wide-ranging chats I’ve been having with my favourite developers. Sample text:

Rossignol: You’re making programmer art an art style. You’re vindicating that approach: artists don’t have to be there to make games look good.

CD: There’s definitely a look and style to our videogames. I love sharp, vectorised lines, and work towards that. Look at the Darwinians, they’re a classic piece of programmer art that got promoted into the lead character of the game. They’re now our company logo too – what kind of logo summarised our design philosophy?

Go read.

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Internet In New Games Blog Shocker!

By Jim Rossignol on November 18th, 2008.


I was just about to add a “thanks” to the end of the post that will follow this one when I realised the thankee was worth a post on its own. The blog in question is Offworld, the new gaming expansion from internet-cornerstone BoingBoing. Not only does this promise to be a superb place for me to steal news from (as you’ll see in a moment) but it’s also run by friend-of-RPS and one-time contributor, Brandon Boyer. Esoterica-loving Boyer is one of the finest Americans of the 21st century, and he’s all the more delightful for having hired me to produce a regular column for Offworld. Man, gotta love that collapsed value of the British Pound!

Thanks, Offworld! Thoffworld.

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