Posts Tagged ‘old news’

Old News: Strafe-Jumping’s Near Death In Quake 3

By Alice O'Connor on September 2nd, 2014.

No, run then jump and hol- no, look, you're just standing there.

I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball. Though exploiting wacky movement physics bugs is central to Quake in my heart, some have been less keen on it.

Even John Carmack, the chap who inadvertently created all those glitches, once tried removing strafe-jumping from Quake 3. “I hate having players bouncing around all the time,” he said.

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The Mötley Crüe Tribes 2 Theme Song Time Tried To Forget

By Alice O'Connor on July 17th, 2014.

Bif!

When publishers throw a bucket of pop culture over video games with a celebrity endorsement or musical crossover, we get a fascinating glimpse of just what they think of people who play games, and those they hope to attract. Heartfelt ones can end splendidly, like Quake’s soundtrack by Nine Inch Nails, but mostly they’re just confusing and a bit odd. Take Eminem dancing in front of CoD Ghosts trailers (with a single first released as a Ghosts pre-order bonus, because reasons), or Linkin Park singing over some Medal of Honor: Warfighter LARPing. Baffling.

You might not remember when Sierra called in Mötley Crüe for Tribes 2, because for some reason (common decency?), what was billed as “the year’s largest musical venture in the gaming industry” vanished almost entirely. Almost. Would you like to hear the once-lost theme song they recorded?

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Free-To-Frag: QuakeWorld’s Once-Planned Business Model

By Alice O'Connor on July 4th, 2014.

Ironically, I took these screenshots running around maps on my own.

When John Carmack started tinkering with Quake’s multiplayer code in 1996, his plans for the QuakeWorld client went deeper than TCP and UDP. Its new netcode made playing an FPS online over dialup not total garbage, sparking the multiplayer FPS explosion, but Carmack had also once intended for QW to be what we’d now consider free-to-play. Though the plans changed and this never happened, I can be endlessly fascinated by scraps of video game history like the time John Carmack thought about selling the right to have a name.

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