[This interview took place in a Manchester Hotel Bar, with Oleg chain-smoking and chuckling to himself all the while. He was also agreeably outspoken against most Flight Sims - usually while doing that chuckle - in a way which not many developers are about their peers. I have to applaud. This interview originally appeared in PC Format magazine, in the lead up to Pacific Fighters]

Assuming we put aside all the ones about giant harems and chocolate syrup, it’s arguable that the flight was man’s oldest fantasy. It took thousands of years to achieve, following the efforts of some of humanity’s greatest minds. Then, for some, came the next challenge: successfully making something which offered a convincing facsimile of real flight. “It was my dream to make Flight Sims from the very beginning,” says the softly-spoken Oleg Maddox, whose English is far better than my Russian, “In 1993 though… the power of the PC just wasn’t enough. It was possible to make some little thing like Wing Commander, for example… but that’s not really a flight sim, because there’s no real physics and no real simulation of the movements.”
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