When GSC collapsed and seemed to take STALKER 2 with it, there was immediately a ray of light: Vostok, a team consisting of a large section of the original Stalker development team, now making their own game, Survarium. While the art style and atmosphere look astonishingly similar to that classic open-world shooter, what we’re looking at here is a free-to-play MMOFPS. Quite a different proposition indeed, despite powerful influences from the Roadside Picnic/Zone mythology which underwrote the original GSC games.
With Vostok’s recently-announced development timeline showing a Survarium beta happening in 2013, I thought it might be a good idea to catch up Oleg Yavorsky, the company’s spokesman, and a fellow I had previously conducted numerous STALKER interviews with over the years. Read on below to see how we got on.
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