
Feel free to correct me if I’m wrong, but I think this is the first time RPS have presented detailed instructions on how to build a concealable assassination tool. Given that I’m writing on a website that Kieron Gillen is a director of, I find that baffling. Anyway, how many fingers do you have? All of them? Would you like one less? You’ll need a drawer, a screen door, a throwing knife, and balls the size of a baby’s head.
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Rock, Paper, Shotgun
Posts Tagged ‘omg’
Never Do This: DIY Assassin’s Creed Blade
By Craig Pearson on January 20th, 2012.
Erk – Bethesda’s Masters Buy id. Bethidsda?
By Alec Meer on June 24th, 2009.

Shock news, everyone. Bethesda Software – or rather Bethesda’s sinister overlords Zenimax Media Group – now own id Software. As in Quake/Wolfenstein/Doom id Software. It’s a wantonly strange turn of events for a veteran PC studio that’s always been fiercely independent (well, depending on how you feel about their unending sequel-suckling upon the Activision money-teat). It is not, however, necessarily bad news, for all the fact that the internet just exploded. Below, a short statement from id’s big-haired money baron Todd Hollenshead, some quotage from Lord Carmack, and, oh yes, some rampant speculation.
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Respond to our gibber
- Lord Custard Smingleigh : “Just look at those shelves behind him. Look upon their majesty and weep, that there is such beauty in this world.” on Mods In Spaceeeee: Strike Suit Zero Steam Workshop
- Consumatopia : “Tun-based systems have limits on simultaneous movement--but, from the point of view of reducibility, I can't see how real-time with pause avoids imposing those limits ...” on Guns For Hire: Jagged Alliance – Flashback
- lijenstina : “Gold, Man... is beautiful. It Sachs to be poor.” on Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery
- Dr I am a Doctor : “Loop was awful, though” on Fin: Here Are The ‘Minimal’ Ludum Dare Winners
- ankh : “John I demand to know exactly what it is that you were doing in 1999 that you thought was more important than playing SS2.” on On Difficulty: A Few Hours With System Shock 2


