Posts Tagged ‘omikron: the nomad soul’

Wuzza Wuzza: The Nomad Soul Re-Released on GoG

By Alec Meer on March 15th, 2013.

Hitting an all-time low polygoncount

Back before Quantic Dream’s David Cage was thoughtlessly proclaiming that only his barely-interactive exercises in ropey story-telling could save the world, he was busily being absolutely, 110% mad as a box of polecats and making gloriously cracked games about parallel worlds and David Bowie. There are a million and one things wrong with Omikron: The Nomad Soul, but its unflinching dedication to doing everything ever, regardless of all sense and logic, and somehow dragging the universe’s greatest pop star along for the ride, makes it something of a forever-milestone.

It’s back to bamboozle us anew, with a re-release on GoG.
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Eurogamer: Nomad Soul Retrospective

By John Walker on March 1st, 2010.

Wazza wazza wazza.

This weekend saw my retrospective piece about Omikron: The Nomad Soul arrive on Eurogamer. It was an interesting one – the process I mean – the game being from David Cage was obviously interesting. Trying to get it working on PC ended in sadfaced failure when I discovered ATI has stopped supporting DX6.1. Amazingly, having been commissioned to write the piece and with time running out, I found I owned it on Dreamcast. And that I still owned a Dreamcast. So while this is first and foremost a PC game, my playing of it last week was a brief affair with a (very) old lover. It starts like this:

“David Cage is a man of extraordinary vision. Whether you believe his games match his ambition is a very personal thing. I will argue with you that Fahrenheit is one of the most exciting games I’ve ever played, even though it’s broken in about 657 ways. Perhaps this is what’s most exciting about Quantic Dream’s output. However, I cannot find a similar love for Omikron: The Nomad Soul. And that’s not because I can’t run it on my PC.”

It carries on here.

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