Posts Tagged ‘OMSI’

Have You Played… OMSI Bus Simulator?

By Graham Smith on October 6th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

As if being a bus simulator wasn’t an easy enough joke, OMSI goes further by being about a particular type of bus at a very particular time and place: divided Berlin during the 1980s. How strange, how funny, who would want to play this?

Everyone should want to play this. OMSI is rich, soulful, a mental balm, a sensory delight, and one of my favourite games.

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The Flare Path: Allday Breakfast

By Tim Stone on October 3rd, 2014.

Flare Path War Hero #31. Major Leonard Allday. A trained watchmaker and keen amateur ornithologist, Allday joined SOE in August 1940, and spent much of the war working on a series of top-secret bird and bat-based schemes. While his carrier pigeon munitions and ‘Pocket Pipistrelle’ personal sonar never progressed beyond the testing stage, Project Pantheon – a plan to disrupt the Axis war effort using thousands of specially trained magpies – was implemented. Trained to steal keys, nuts, bolts, and small machine parts, Allday’s corvids were delivered in batches of 24 by lone low-flying Blenheims (later, Mosquitos). By April 1945, over 4000 birds had been dropped behind enemy lines. While the overall impact of Project Pantheon is difficult to assess, evidence gathered after the war by SOE historian G. M. Birkin indicates that magpie mischief seriously damaged production in several key industries and may have delayed the introduction of the formidable Me 262 fighter by up to six months. Read the rest of this entry »

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Wot I Think: OMSI 2

By Tim Stone on January 3rd, 2014.

Both the OMSI and the OMSI 2 manual begin with the same Goethe quote. In 2011 “Such a work is never actually finished – one must simply declare it to be finished once one has done as much as possible given the time and circumstances.” felt like a dangled promise… a hint of riches yet to come. In 2014, in the light of the NG272-length bug list currently dominating my play notes, it feels like a whispered apology… acknowledgement that the follow-up to one of the finest driving games of recent years was bustled out of the door before it was good and ready. Read the rest of this entry »

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The Wheels On The Bus: OMSI 2 Released

By Adam Smith on December 12th, 2013.

Carry a full load of passengers across the entire city to unlock double jump

OMSI 2 has just been released and the Steam page contains my favourite feature description of all time:

Relive the change taking place in Spandau between 1986 and 1994! OMSI 2 now replicates the exciting years following the German reunification and all the innovations and route expansions (line 137 to Falkensee) that came along with it.

The exciement and dramatic changes of German reunification recreated via transport developments, timetable changes and route expansions. I’ve been waiting for this transport simulation period piece to come out ever since I first read Tim Stone’s words about the first in the series. His diary is still one of my favourite pieces of writing on the internet.

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The Flare Path: Big Bus, Small Hours

By Tim Stone on November 1st, 2013.

The anticipators are myriad. They mill beside the stops at Rathaus, Spandau scrutinising distant double-deckers, and scowling at timepieces. They sigh, they pace, they ignore precipitation, but most of all they wait. They wait, as they’ve waited this past two years, for the sequel to one of The Five Great Simulations. OMSI 2 is close – so close you can almost hear the trill of its IBIS and smell the liquorice of its exhaust. Read the rest of this entry »

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The Flare Path: Fancy A Viennese Whirl?

By Tim Stone on June 7th, 2013.

Check mirror. Indicate. Pull out. Nod at passing tram driver. Coast towards red traffic light. Dab brakes. Slide open side window. Feel cool night air on skin. Smell lilacs. Remember lilac bush that grew beside the war memorial at Pastinakweg. Picture Kathrin. Remember that holiday at Lake Balaton in ’93. Grin. Accelerate. Accelerate some more. Curse after clipping kerb at Oberfeld. Sound horn at cheeky bus lane-blocking Golf. Nose into heavy traffic near Kagraner Platz. Contemplate trail of tail lights twinkling like a flare path on Breitenleer Strasse. Read the rest of this entry »

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The Flare Path: Is A Little Partisan

By Tim Stone on April 5th, 2013.

I realise this could cause resentment, but it has to be said. Readers #52, #298, and #611, of all the people that regularly peruse this column, you are definitely my favourites. #298, that thing you do with your bottom lip when you’re reading pieces about unexpected OMSI add-ons. Adorable! #611, the way you turn down the radio and shush Minter, your foul-mouthed minah bird, before watching vids on monumental Outerra architecture. Have you any idea how charming that is? And #52… wise, loyal, long-suffering 52, you’re my Blackburn Roc. No-one but you reads every word of these idiotic intros week in, week out. No-one else nods enthusiastically when I brazenly claim Perfect Distance was last year’s most interesting wargame.

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The Flare Path: A Skulk Of Foxers

By Tim Stone on August 17th, 2012.

The Flare Path turns one this week. Here in the UK that means it can legally get its navel pierced, buy wine gums, point at clouds, and read Knut Hamsun on public transport. To commemorate the occasion there’ll be no game newscasts or inscrutable intros today. The entire column will be given over to quizzes. Dozing adorably beyond the jump are five bushy-tailed Foxers, each with a rather special prize tied to its brush. Read the rest of this entry »

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The Flare Path: Tomcats, Tigers, & Treason

By Tim Stone on January 6th, 2012.

The Flare Path Foxer is below the jump.

Tomorrow morning at daybreak, the Flare Path is being executed for treason. His nosey neighbour, Mr Geoff Himmler, spotted him placing 2p coins on the railway line at the bottom of the garden, and informed the authorities. The next thing FP knew, he was sat in a dingy cell in the Tower of London with nothing but a laptop, a tin of alphabetti spaghetti, and a Dangerous Waters manual for company. After reading the alphabetti spaghetti and eating the Dangerous Waters manual, the condemned man has decided to spend his final hours sharing Achtung Panzer tips and disseminating news of upcoming train, bus, and jet sims.

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The Flare Path: Aerodromes & Charabancs

By Tim Stone on August 26th, 2011.

In a week when the misguided lexicographers behind Collins Dictionary announced that ‘obsolete’ terms such as ‘aerodrome’, ‘charabanc’, and ‘cyclogyro‘ would not appear in the 2011 edition of their word guide, the obvious focus for Flare Path is inter-war flight sim Pavilioned In Splendour and 1920s bus-driving/matchmaking game Bognor or Bust!

Unfortunately, both of these titles are being developed by notorious vapourware merchants My Over-Active Imagination Soft, so it’s probably best we make do instead with talk of Berlin bus opus OMSI, fast-approaching Falklands jet sim Jet Thunder, and John Tiller’s fresh-off-the-LCU Squad Battles: Falklands.

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New: Bus Simulator!

By Jim Rossignol on November 17th, 2010.


Oh, I know! A new bus simulator game has been announced by Aerosoft. It will be published in “early 2011″ for the bargain price of €29.99 You need to look at the screenshots here. Also, it uses TrackIR head tracking, if you have that fancy stuff: “TrackIR by NaturalPoint now offers the complete freedom of movement in the OMSI cockpit too and intuitively helps checking the mirrors, operating the dashboard switches and reading the instruments.”

Imagine that.

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