Game jams are marvelous things, truly. Constraints breed creativity, and the end result is a flood of (mostly interesting) games. Only problem is, even the standouts are typically itsy bitsy bundles of bits and bytes, mewling baby concepts rather than fully grown experiences. But some go on to do greater things. The most well-known recent example is Ludum Dare 26 darling Gods Will Be Watching, and now Ludum Dare 28 winner One Take is looking to follow in its footsteps. Adam quite liked the original version, and having played it I can see why.