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Frontier Psychiatry: Wurm Online Interview

Posted by Quintin Smith on June 8th, 2009.

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As anyone who picked up the last issue of PC Gamer UK might know – it’s the one with Starcraft 2 cover and the massively redesigned editorial – some friends and I have been playing a lot of Wurm Online. Since then I got in touch with developer Rolf Jansson, and you can read his answers to my questions below. But first I need to explain Wurm.

The best way to describe Wurm is as a high fantasy Eve Online, and it’s interesting for exactly the same reasons as Eve and a few more besides. While Eve starts you off in a space-faring milk float with a mining laser, in Wurm you begin as a hopeless peasant with… well, this:

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