Posts Tagged ‘OnLive’

OnLive Lives Again: New Feature Syncs With Steam Games

By Graham Smith on March 5th, 2014.

CloudLift. Very light.

Remember OnLive? The service aimed to provide streaming videogames to the world, but fell foul of confusing pricing, slow internet connections and the apparent mismanagement. The company never really shut down, avoiding bankruptcy by being bought and re-created under a new company with new management and the same name. That means it’s continued to quietly work away, providing the same service to its remaining subscribers while working on something new.

I went and saw that something new last Friday, and I’ve been messing around with its beta this week. I’ll have proper impressions later in the week, but the news: OnLive is still a subscription based streaming service for games, but it’s now pitching itself in part as a partner service to Steam. You can link your OnLive and Steam accounts, and if you own a game on Steam and that game is available through OnLive, you’ll have instant access to it within OnLive. That means you can play your Steam games while travelling without an install process or a powerful computer in your travel bag.
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Flailing OnLive Sold For Only $4.8m

By John Walker on October 10th, 2012.

Oh crikey. You may remember in August that online game streaming service, OnLive, was in a spot of bother. Stories of impending bankruptcy came on the heels of a company that had previously been valued at an extraordinary $1.8bn. The next day news came that despite lay-offs, a buyer had been found, and “substantial investment” was being put into the company to keep it going. But what’s been revealed today, reported by the BBC, is that it was sold for only $4.8m. That would be 1/375 of its previous estimated value. Or 0.27%.

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Twist! – OnLive Bought, Gets ‘Substantial Funding’

By Nathan Grayson on August 18th, 2012.

Things were looking pretty grim for OnLive earlier, but now they’re just looking… confusing. The service found itself looking at a seriously stormy forecast (with a strong chance of bankruptcy – something not generally followed by a rainbow – figurative or otherwise), with reports of lay-offs flying out of the woodwork at an alarming rate. OnLive, meanwhile, coped by adamantly refusing to comment – only making the whole situation look even more dire. Apparently, though, things aren’t quite as bad as they originally seemed. OnLive’s taken a big hit, but it’s not down for the count. The cloud gaming pioneer’s been purchased, and it plans to hire and re-hire “a large percentage” of former staff members.

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Rumours Abound That OnLive May File For Bankruptcy

By John Walker on August 17th, 2012.

Gosh, this is a little out of the blue. Kotaku are reporting tonight that cloud gaming pioneers OnLive are about to declare bankruptcy. This comes from someone they say is a source inside the company, despite OnLive’s PR denying the rumour. OnLive is of course a service that allows you to stream games directly onto most web-enabled devices, letting you play tech-needy games on the most basic laptop or smart phone. It’s hard to imagine how this won’t be the future of at least console gaming. But maybe the world isn’t ready just yet.

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Nvidia On Cloud As The Future Of PC Gaming

By Nathan Grayson on May 30th, 2012.

Cue a series of horror movies set in an evil server farm.

Clouds are fluffy. They can take the shape of just about anything, too: bunnies, cars, lion kings – you name it. Oh, and they block the sun, which has been known to beam horrific, disfiguring burns down from the sky. Yet, in spite of those rather admirable qualities, we hardly ever notice them unless they’re about to open fire (read: water) on our outdoor fun or belch out a couple tornadoes. The same, oddly enough, can be said of cloud gaming. I mean, the potential’s there for a total upheaval in terms of where and when we experience super high-end PC games. But “core” game communities happily ignore all of that until someone whips out their “The End Is Nigh” sign and starts waxing incoherently about how it’ll kill hardware-based gaming forever.

As is typically the case with these things, the truth will – in all likelihood – fall somewhere in the middle. Nvidia recently announced that it’s betting on cloud in a big way with its OnLive and Gaikai-approved GeForce Grid technology, and while that’s not inherently good or bad for PC gaming, it signals the beginning of change – perhaps even a fairly major one. I spoke with Nvidia general manager of cloud gaming Phil Eisler about why he thinks cloud’s set to become the biggest thing in PC gaming within five years – as well as how that stands to be equal parts very good and potentially quite bad.

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A Fortnight Of IGF Demos Starts On Onlive Today

By Craig Pearson on February 28th, 2012.

Sweep up a Dustforce demo
Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
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RPS Discusses: The Cloud

By RPS on January 30th, 2012.


We recently sent Dan off to the Cloud Gaming Europe conference in London, where he interviewed Dave Perry. Following on from that he had a chat with Jim about this cloud gaming thing. This what was said.
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OnLive Offers PC Games On Your Phone

By John Walker on December 8th, 2011.

I took this with my other phone. Meta.

I’m very late to the OnLive party. Cos I’ve got a PC that can play the games just fine, so, well, I’ve not yet taken the time. And then I saw news that they’ve now got it working on smart phones. I can play PC games on my phone? On my phone? And indeed I can. PC gaming is getting a lot more complicated. It’s getting a lot more complicated to know if it’s even PC gaming any more.

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OnLive Silly Sale: Arkham 2, Saints 3 For £1

By Alec Meer on November 25th, 2011.

Non-steamy windows

Cloud gaming service OnLive is banging its drum for new members in the UK again, so they’re reactivated their remarkable £1 offer (which they’re surely making a massive loss on – they must have ton of marketing money stored up). Your first purchase after joining currently costs just 100 pennies, and that includes the likes of Batman: Arkham City, Saints Row 3, LA Noire, Lord of the Rings: War In The North and Deus Ex: Human Revolution. All PC versions, but tweaked for OnLive – which in Arkham’s case means no GFWL. Woo! OnLive has its issues, but I really rather like it – I’ve played quite a lot through it now, and while the experience differs from game to game for a lot of titles on a decent ISP the experience is pretty incredible. Especially if you have the microconsole thingy and are sat back on a sofa – with your face stuffed directly into a monitor the cracks are that much more visible.

Oh, and if you already have an OnLive UK account, that doesn’t stop you from creating a new one purely to nab a game for £1. Repeatedly, in fact – you just need a different email address every time. Snicker.

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Middle-Earth Onlive: LOTR War In The North

By Adam Smith on November 3rd, 2011.

"I seeketh demonstrations of Northern Conflict. Be they in this cloud?" "Nay, this is a snowstorm, thou nincompoop."

Wondering whether to buy Lord of the Rings: War in the North? Depending on where you are in the world, you may have that option right now (US), on the 9th of November (EU) or in the distant future of the 25th of November (UK). All sorts of things can aid a purchasing decision, primary among them being our wise words, but few would argue against the use of a demo in addition. There is a demo for War in the North but it’s exclusive to the Onlive service, allowing a 30 minute trial starting from the beginning of the game. It should be available in the US and the UK right now.

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OnLive Is Okay

By Alec Meer on September 26th, 2011.

Also good for performance art in front of an amazed/disgusted crowd

Last week, cloud gaming service OnLive launched in the UK. Americans have had it for a while now, and doubtless thus look down on us as some kind of addled-brained backwater cavemen who’ve only just discovered fire, but for this small and governmentally-besieged isle having local services for this ambitious technology could be a game-changer. Or maybe not. Everyone who’s used it has something to say about it, and very often that’s ‘it kind of works but it looks rubbish on my PC.’ I would say the same thing – full-screen play on my 1920×1200 monitor looks like someone threw grey jelly at my screen and like everyone in the game is melting into the scenery. In windowed mode, I can play for a bit without being too bothered, but if I want OnLive to use more than 25% of my monitor I give up within five minutes.

Then I tried out the Micro-console thing they’ve started giving out/selling over here and my tune changed almost immediately.
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OnLive’s UK Pricing And… It’s Here. Maybe.

By Jim Rossignol on September 22nd, 2011.


Cloud-based (that means it streams to your “device” from the internets, rather than being rendered by local hardware) gaming service OnLive is launching in the UK… now! You can sign up on the site and begin streaming games within a couple of minutes, apparently. The games on offer cost between £1.99 and £39.99, and the “micro-console” which allows you to stream to TVs is £69.99. I am just logging in now and will post some thoughts in a bit.

(Launcher hanging… Hmm. Maybe later then.)

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Retail Deus Ex HR Coming With OnLive Code

By John Walker on August 24th, 2011.

It's weird that Ubi doesn't just use this for all their games.

Update: This astonishing story on Ars reveals that GameStop – the US’s largest games retailer – is having staff remove the vouchers because it competes with their own online service, Impulse.

Apparently people still sometimes buy games in shops! Imagine that. And if you do that with the US retail version of Deus Ex: Human Revolution, according to VG247 you’ll get a code to play the game via OnLive. That’s the service that lets you stream the game via your internets, so it’ll play on any machine with a decent connection. It’s an interesting inclusion. And makes me wonder – have you tried OnLive, or any similar service yet? What have your experiences been?

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