Posts Tagged ‘OnLive’

OnLive’s UK Pricing And… It’s Here. Maybe.

By Jim Rossignol on September 22nd, 2011.


Cloud-based (that means it streams to your “device” from the internets, rather than being rendered by local hardware) gaming service OnLive is launching in the UK… now! You can sign up on the site and begin streaming games within a couple of minutes, apparently. The games on offer cost between £1.99 and £39.99, and the “micro-console” which allows you to stream to TVs is £69.99. I am just logging in now and will post some thoughts in a bit.

(Launcher hanging… Hmm. Maybe later then.)

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Retail Deus Ex HR Coming With OnLive Code

By John Walker on August 24th, 2011.

It's weird that Ubi doesn't just use this for all their games.

Update: This astonishing story on Ars reveals that GameStop – the US’s largest games retailer – is having staff remove the vouchers because it competes with their own online service, Impulse.

Apparently people still sometimes buy games in shops! Imagine that. And if you do that with the US retail version of Deus Ex: Human Revolution, according to VG247 you’ll get a code to play the game via OnLive. That’s the service that lets you stream the game via your internets, so it’ll play on any machine with a decent connection. It’s an interesting inclusion. And makes me wonder – have you tried OnLive, or any similar service yet? What have your experiences been?

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OnLive Arrives In UK 22nd September

By Jim Rossignol on August 11th, 2011.


Just to be clear – in case you’ve just returned from five years living in the jungle – OnLive is a cloud-gaming service. That’s a clever thing whereby you stream the game’s visual data from a remote server over the internet, rather than rendering it on your own PC. We’re all a bit sceptical about how well it will work, but we could soon be in a position to test it for ourselves. It’s going to launch in the UK next month, and sign up will be free. It’ll allow you to play any game for 30 minutes (goodbye lack of demos, at least) and spectate “from the arena”, whatever that means. It’ll apparently launch with 100 games, with more to follow. Those games can be rented or bought outright, depending on your wallet and taste.

It’s going to be interesting.

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Storm Clouds: Gaikai Boasts Tech Prowess

By Andrew Smee on June 30th, 2011.

Dave Perry no longer makes game. A shame.
Cloud Gaming company Gaikai are making it known that they’ve got their eyes on the prize. Speaking to Reuters, CEO Dave Perry spoke about the service’s superiority to those clunky old console things, and argued that the speediness of his tech made up for latency issues: “Gaikai’s servers are running at 60 fps. We’re using modern hardware and not five-year-old hardware.” Take that, old hardware. Perry also spoke of “new deals”, signalling a broader range of services to come.

Read on for some more thoughts on this.
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RPS Asks: Cloud Gaming = PC Gaming?

By Alec Meer on June 22nd, 2011.

My god, it's full of videoclips

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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OnLive Coming To UK This Autumn

By Jim Rossignol on June 2nd, 2011.


The Cloud-based streaming game service OnLive arrives on our shabby shores later this year, which is a great thing if your PC is rubbish but your internet connection is great, because it means you will be able to play a bunch of top-whack games for cheap(ish). The UK site will be open for “registering interest and gamertags from 8pm Tuesday next week”, according to the company. OnLive are also keen to stress that they will soon have 100 games on the service – with Red Faction: Armageddon being the 100th – and that they have new tech coming to complement the service. This tech is a controller that should work with any of the wide range of devices that OnLive can stream to. It is “a Wireless Controller that is as universal as the OnLive Game Service itself. The Controller not only works with OnLive’s own MicroConsole TV adapter, but works with almost any OnLive-compatible device.” This means you’ll be able to use their gamepad with a tablet, or even some stuff like certain Blu-Ray players. So that’s clever.

I’ve still not see this service running with my own eyes, but I am keen to try it out. We’ll take a proper look later this year.

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Remember: Amnesia DLC, Game Free Today

By John Walker on May 17th, 2011.

Ooh, I don't like that painting.

Super-spookfest Amnesia was one of our favourite games last year. Ridiculously scary, and mightily well crafted, the first person adventure had us shivering in our swivel chairs. And shitting in our trousers. (I think I’d gone a bit too mainstream in that previous sentence – rescued at the end.) So flipping hooray – they’re re-releasing their Potato Sack DLC, Justine, as a free addition to the game. Along with other other goodies. And it gets even free-er today. If you head to the OnLive forum you can get a code that will allow you to play the full game for no pennies.

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OnLive Drops Subs Model

By Jim Rossignol on October 5th, 2010.

Cloud gaming is the future! No, it is. It really is.
Cloud gaming service OnLive has been, well, live for a while now. Yesterday it was announced that once the first free year is up, it will remain free, with no introduction of a subscription on top of the cost of the games, as I believe a number of you predicted when this was originally announced.

We’re excited because this opens the door for the OnLive Game Service to be used by everyone whenever they feel like it, whether for playing a full game on OnLive, or for just instantly playing a demo before buying a game for a console or a PC. Or, even for people just wanting to spectate games in the Arena or friend other gamers. Whatever interests you in gaming, OnLive provides it instantly, without complexity or hassle.

I’ve still not seen this tech in action. Any American readers actually using this yet? Any impressions?

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OnLive Two Days From Launch

By Jim Rossignol on June 15th, 2010.


The cloud-gaming service OnLive has reminded the world that it will launch on June 17th, and it seems that a limited bunch of sign-ups via this page will get their first year subscription for free. Not a bad loader. And worth a punt, if you live in North America, eh? Any of you lot planning to sign up even if you have to pay? I’d love to know how it performs in the wild…

I’ve posted the full press release below so you can see the full range of games and stuff.
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OnLive Launches June 17th

By Jim Rossignol on March 10th, 2010.


The OnLive “Games On Demand” service will launch in the US on June 17th for Mac and PC, and it will cost $15/month. Remind yourself why this is a big deal by revisiting last year’s announcement.

Launch titles for the streamed-games service include Assassin’s Creed II, Metro 2033 and Prince of Persia: The Forgotten Sands. Which kind of makes sense, because you really will have to be “always on” connected if you want to play the games. There’s a demo of it going on at GDC right now, and tweeters in the audience are saying it looks “amazing”. Apparently it needs 1.5mbps. What’s the latency like? We just won’t know, I suspect, until it goes live.

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OnLive: The End Of Games Platforms?

By Jim Rossignol on March 24th, 2009.


At the last GDC the industry big brains were sat around telling us how games would one day be remotely rendered on big computing clusters and then streamed to our TVs. The big unveil at this year’s GDC has proved them to be correct. Maybe. OnLive is a service on which you use superfast broadband (1.5mbps minimum) to play games on a remote server. You just plug it in to any “entry level” PC or Mac, or hook it up to your TV, and play. It doesn’t matter if you don’t have the latest 3D card: because the remote server does the rendering and streams the result to you. That’s the theory anyway, and it’s a theory a bunch of big name publishers have signed up to. Watch the OnLive spokesman Steve Perlman make his big claims after the jump.

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