Posts Tagged ‘Oovee’

Spintires Update Adds New Trucks, Mod Tools To Follow

Spintires‘ post-release development has seemed at times to be mimicking the game’s subject matter, progressing with the speed of enormous lorries grinding themselves deeper and deeper into mud. Progress is being made however, slow and steady. Last Friday publishers Oovee released an update which fixes umpteen bugs, adds five new trucks, and paves the way for Steam Workshop support and mod tools to follow in the near future.

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Keep On Trucking: Spintires Development Back On Track

Almost free!

Ooh you could hardly hear yourself think in the RPS treehouse around when Spintires [official site] came out last year, what with Adam thundering around pretending to be a honking great lorry stuck in mud. But development slowed then by the end of the year, a nasty rift had formed between publishers Oovee and maker Pavel Zagrebelnyj, as The Flare Path reported. It sounded like Pavel might give up, and Oovee clamming up didn’t help players’ concerns either.

Thankfully, it seems they’re now on better terms, talking of public “experimental” builds and plans to bring mod support with a large update in early April.

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Wot I Think: Spintires

I’m stuck in a puddle and I can’t get out. Every attempt to move forward only serves to send me deeper into the hole I’ve made for myself, and every attempt to reverse causes my vehicle to scream, splutter and stall. It all ends in tears and treadmarks, tires bald and fuel gauge needling toward oblivion. The track has become a battlefield and I’m desperately in need of assistance. Time to call in the big guns and tow my brokedown truck back to base. I’m battered, bruised and covered in filth. In Spintires, my earnest efforts cause me to dig my own grave, down in the dirt and the filth. Here’s wot I think.

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Mud For The Mud God: Spintires Out Now

I’d planned to have all of my thoughts on the majesty and mudslides of Spintires ready to release into the wild today, but it’s been a busy week and I haven’t quite managed to put in enough hours to claim my HGV license. The heavy cargo vehicle simulator is out today though and I’ve seen enough to confirm that it is the most credible depiction of grinding machinery into mud that I’ve ever played. Even the smallest vehicles are in danger of becoming entombed in the slippery stuff, wheels digging their own graves as the engine buckles under the strain. It’s a beautifully slick and believable depiction of driving over difficult terrain, but I haven’t played enough to know if the game lives up to the simulation.

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Glorious Mud: Spintires Squelching Out In June


A large part of PC gaming, to me, is developers combining several niche passions to make dream games–games that may not have mass appeal, but will be adored by people at the intersection of their niches. Off-road driving with fancy terrain deformation might appear on any platform, but in a sim where all the vehicles are honking great Soviet-era military and industrial hardware bristling with squillions of wheels? That’s a PC game all right. And that’s Spintires, which is finally almost ready to roll out after years of teasing us with its pretty pretty mud.

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The Flare Path: Bog Standards

The mud on the T19 was always bad, but that Spring it had to be seen to be believed. Bergmann, TransGlobus, Hipponaut… everyone was losing two or three vehicles a week. Even with jug-floats and plutos fitted, you didn’t stand a chance. Which is why all of us barons eventually got together and bought The Matriarch. She arrived on three special trains from Port Hendy. Took a week to assemble. Your Uncle Fergus won the driver ballot. It was only because he went down with appendicitis at the last minute, that the second-place man, Canter Spriggs, took the reins. I can still see Canter up there in that cockpit, grinning like a pookaduke. The poor bastard had no idea what he was heading into.

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