Posts Tagged ‘Operation-Flashpoint-2’

Hat-Off: Lunatic Flashpoint 2 Special Edition

By Alec Meer on August 6th, 2009.

The Modern Warfare 2 Ultro-Nerd Edition famously comes with a pair of functioning night-vision goggles, and now it seems the Uber-Geek Edition of Codemaster’s not-actually-Operation-Flashpoint-2-is-it Operation Flashpoint 2: Dragon Rising will come similarly laden with head-mounted silliness. Specifically, a full-size army helmet that’s roughly 48 million times larger than the game CD itself. What next – Mafia 2 Special Edition, complete with freshly-severed real horse’s head?
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Choose Your War: Op Flash 2 & ArmA II Trailers

By John Walker on July 7th, 2009.

Which one am I again?

In the great Operation Flashpoint 2 Vs. ArmA II debate, I’ll tell you which side I come down on. I’m on [the opposite side to you]. I can’t believe you think the other game is the better one! What about all the inevitable problems with AI?! It’s so unrealistic in your game that you can run so far/reload so quickly, and it’s just ludicrous that you [something about damage]. What ARE you thinking? In case there’s anyone who’s yet to pick a side (because it is AGAINST THE LAW to want to enjoy both), there’s a new trailer showing off OpFlash 2’s spooky night time paranoia, and a military tactics montage from ArmA II. The latter is of course already released, and you can read Jim’s review here. OpFlash 2 is due in September-ish.

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Operation Flashpoint 2 Delayed, Trailer

By Jim Rossignol on May 8th, 2009.


Operation Flashpoint 2 has now been pushed back to the Autumn, apparently to give the team more time on improving the player experience. This announcement arrived along with a new trailer, and a comment from Codies executive producer Sion Lenton, who had this to say about the game’s island territory: “Skira makes for an immense and, with the latest visual pass, a magnificent battlefield; we’re exceptionally proud of the build so far. Creating this vast island, populated by unscripted AI military forces, is no trivial matter and so, to get this absolutely right, we’re now investing additional development time.” Of course this also means that it’ll no longer be head-to-head with Arma 2, which is still scheduled for release in June. We should have more detailed impressions of Operation Flashpoint pretty soon, so we’ll let you know how it looks.
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In German: OpFlash 2 Footage

By Jim Rossignol on March 29th, 2009.


EDIT: Footage gone now. Boo.

Hyper-dynamic newsblog VG247 found this, and it seems to be footage from some kind of GameStar TV show? Anyway, the narration is in German, but some kindly soul has added English subtitles to it. The game sure is fancy lookin’, although it’s still something of an unknown quantity in terms of the soldier-sim-ness of it all. Expect the game to arrive this summer, and we’ll try to find out more before then.
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OpFlash 2: (Very) Wobblecam Footage

By Jim Rossignol on September 29th, 2008.


The Firstlook 2008 games event took place in Amsterdam last saturday and a few interesting materials are emerging. One is the Operation Flashpoint 2 presentation which PS3Life.nl have up on their site, and I’ve embedded after the jump. Despite the rather wobbly camera action it does demonstrate the impressive level of detail in the forthcoming soldier sim. As we’ve mentioned many times before, it’s no ArmA, but in that Far Cry/Far Cry2 way, it looks like it might be developing into something really interesting on its own right. Thanks to Nabeel for the link.

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Tanks For The Gunneries

By John Walker on August 5th, 2008.

That oh so familiar screenshot.

Want to see what it looks like when a tank fires in Operation Flashpoint 2? Well, that’s a specific relief, as that’s exactly what the brief video below will show you.

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The Operation Flashpoint 2 Trailer

By Jim Rossignol on July 11th, 2008.

I’m no fan of CGI trailers, but there it is.

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More War: Operation Flashpoint 2

By Jim Rossignol on July 10th, 2008.


More Operation Flashpoint 2 news! So soon? Why yes: Codies community manager Ian Webster sends word that he’s going to be posting images from the upcoming CGI trailer over on this official forum thread, all afternoon. Meanwhile PC Gamer UK’s Tim Edwards has posted his enormous OpFlash 2 feature up on CVG. He says stuff like this:

The art team’s aim to create an atmosphere of heavy, muted war is best demonstrated in their attention to the impact of violence. Laser-guided bombs and artillery (you’ll be able to call down a limited number of off-map strikes during the campaign) leave the target area devastated, and produce plumes of charcoal thick smoke that climb upwards of 15 storeys, and are visible for miles. Mortars and grenades (yes, they’re included, unlike in previous Flashpoint games) will tear flesh apart. Limbs will separate, and the blood from flesh wounds seep through clothing.

Read it here.

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It’s War, Again: War Of The Wargames

By Jim Rossignol on July 9th, 2008.


PCGames.de has a bunch of new screenshots from ArmA 2, the sequel to the non-sequel to Operation Flashpoint, by original developers Bohemia Interactive. They sure do look like some kind of excellent war game. But will they hold a candle to Codemasters Operation Flashpoint 2, which has been unveiled in astonishing detail in this month’s PC Gamer UK? Honestly, get hold of a copy of that magazine and suck in the images with your eyes. The words too. The game left Tim from PC Gamer feeling a bit flabbergasted – and with good reason: the Codemasters wargame is setting its sights on some high ground indeed.

Yet I can’t for the life of me figure out who will come out victor in the war of the wargames? Place your bets…

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Operation Flashpoint 2: Dragon Rising

By John Walker on August 22nd, 2007.

Codies have announced Operation Flashpoint 2’s full name: Operation Flashpoint: Dragon Rising.

This is the official sequel developed internally by Codemasters, rather than the unofficial sequel, Armed Assault, from original developers Bohemia. (This is only made furtherly confusing by there having been a Bohemia developed Op Flash 2 for Codies in 2003, set in the 1970s, that never was).

There’s a new site, and promises of a teaser trailer video for all to enjoy. Except of course the moment you try to download it, you’re asked to enter your “Code M” details, or register to their special club.

Codemasters: IT’S AN ADVERT. You’re supposed to force them down our throats, not make us fill in a form declaring our blood type and favourite breed of sheep before we can get access to it. Fortunately, because we press types live on a higher plane, we procured a copy of the one minute teaser from our Sources, which if it genuinely features in-game graphics (and it’s hard to say at this point) then blink, blink, blink – blimey, it’s very pretty. Stills from the video adorn this piece. (It will also apparently be so widescreen you’ll need to play it at the local cinema).

Hopefully this suggests a diversion from the series’ shooting-at-trees gameplay, and will introduce not only dragons (to ride on?), but the ability to cast fireballs from the palms of your hands. Or perhaps more shooting at trees.

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