Posts Tagged ‘Operation Flashpoint: Dragon Rising’

An Operation Flashpoint: Red River Trailer

By Quintin Smith on November 19th, 2010.

Operation Flashpoint: Dragon Rising is getting an expandalone/sorta sequal at some point “between April and June” next year! There’s a hot new trailer out, and you can watch it below.

At first glance it might seem like a sweaty cache of live-action bravado that tells you little to nothing about the game, but I’m an old hand at this viral video stuff. There’s a coded message in this trailer. Just listen to the Johnny Cash song in the background.
Read the rest of this entry »

, , .

64 Comments »

WIN: Core i7 Processor, Via Codies & Intel

By Jim Rossignol on November 25th, 2009.


Intel have supplied a rather splendid chip for one lucky RPS reader to build their next PC around. And that’s not all. Those splendid fellows at Codemasters are giving away a whole bunch of Operation Flashpoint: Dragon Rising goodies too. Read on for complete details of what you can win, how to enter, and other relevant details.
Read the rest of this entry »

, , , .

55 Comments »

OpFlash: Dragon Rising Demo

By Jim Rossignol on November 18th, 2009.


A single-mission demo for Operation Flashpoint: Dragon Rising has been released, and it can apparently be played single player and online with chums. Codies explain: “As part of a Special Forces squad inserting behind Chinese PLA lines, players must eliminate a strategically critical radar station and missile sites to allow the USS Iwo Jima, carrying the main USMC battalion, to safely approach the island of Skira.” The full details for the demo including mirrors and systems specs can be found here. My thoughts about the game on release can be read here.

, , , .

31 Comments »

Operation Flashpoint DLC Tomorrow

By Jim Rossignol on November 4th, 2009.


The promised Operation Flashpoint: Dragon Rising downloadable content, which is free for PC users, will be available tomorrow along with the new patch. Codies info and trailer below.
Read the rest of this entry »

, .

20 Comments »

WIT: Operation Flashpoint: Dragon Rising

By Jim Rossignol on October 8th, 2009.


Codemasters’ soldier sim sequel, Operation Flashpoint: Dragon Rising, hit the shelves this week in the US, and is out tomorrow in Europe. But is this open-world shooter as tight and tough as we’d hoped, or is it all bravado? Here’s wot I think.
Read the rest of this entry »

, , , .

114 Comments »

Still No Sign Of That Dragon

By Jim Rossignol on September 29th, 2009.


I’ve alt-tabbed out of a game so I can write this post. It looks suspiciously like an unreleased military shooter. Hmm. Perhaps I’m playing it with a view to writing a critical analysis of its workings in the near future? Who can say! In entirely unrelated news, I’ve just spotted a new trailer for Operation Flashpoint: Dragon Rising, which just happens to be released in the UK on October 9th. The footage shows helicopters, smoke, big guns on armoured vehicles, “CONTACT!”, dudes getting shot, and other military things that are a complete mystery to me. Go take a look.
Read the rest of this entry »

, .

38 Comments »

Fog Of Phwoar: OpFlash Tech Clevers

By Jim Rossignol on September 22nd, 2009.


There’s an element of military titillation in this latest Operation Flashpoint: Dragon Rising trailer (below), with the development team get a bit hyperbolic about smoke, impact effects, environmental detail and visual feedback for the player in this contemporary soldier game. I’ve seen the game running on PC a couple of times during its development, and it has impressed me each time, particularly with these battlefield smoke effects and other war-grime detail. Also: the dying. There’s a lot of that. Go take a look, anyway, and hopefully we’ll have a verdict on the game for you in the next few weeks. It’s out on October 6th in the US and October 9th in Europe.
Read the rest of this entry »

, .

49 Comments »

Operation Flashpoint Multiplayer Trailer, Screens

By John Walker on September 17th, 2009.

SHOOTYBANG!

Only about three more weeks until Operation Flashpoint: Dragon Rising appears. Unless it slips again. But presuming it doesn’t, you can finally find out whether it’s better or worse than ARMA 2 on October 9th. In the meantime there’s a new video that apparently demonstrates the head-to-head multiplayer mode, showing how you can take control of either a USMC or Chinese PLA troop and then shoot helicopters out of the sky. There’s also a new collection of screenshots.

Read the rest of this entry »

, , .

56 Comments »

Operation Flashpoint: Hardcore And Vehicular

By Jim Rossignol on August 17th, 2009.


(Which is a much better subtitle than Dragon Rising, I think.) Following up on my interview with producer Sion Lenton from last week, I thought I’d better catch up on the Operation Flashpoint 2 footage. The first piece is particularly illustrative of the sort of thing Lenton was talking about, as it shows off “hardcore mode”, in which the game removes all HUD elements and player assists to create a rather more realistic and demanding experience. I spent some time reading up on this over the weekend, and I’m wonder if the game will come as more of a surprise to console players than PC players. We are, after all, getting used to the notion of an open world FPS, where the linear or the multiplayer-map are still the most explored. I’m seeing lots of mentions of Modern Warfare 2 and Battlefield with reference to Operation Flashpoint, which, of course, aren’t really relevant to how the game will play out. Also, I suspect – as Kieron mentioned the other day – both this and ArmA are being introduced to a modern audience that never played the original Operation Flashpoint, and has little idea what to expect. Anyway, three videos of the game in motion sit beneath the click.
Read the rest of this entry »

, .

73 Comments »

RPS Interview: Operation Flashpoint: Dragon Rising

By Jim Rossignol on August 12th, 2009.


A few weeks back I went to see Operation Flashpoint: Dragon Rising at Codemasters HQ. While I was there I had a chat with executive producer Sion Lenton, who had quite a lot to say about Codemasters’ take new on the military shooter. What follows is my transcript of that conversation, in which Lenton talks about the balance of realism in the game, the “documentary” feel, the horror of war, and responsibility of making a serious war game accessible to the majority of gamers.

Read the rest of this entry »

, , , .

55 Comments »

Hat-Off: Lunatic Flashpoint 2 Special Edition

By Alec Meer on August 6th, 2009.

The Modern Warfare 2 Ultro-Nerd Edition famously comes with a pair of functioning night-vision goggles, and now it seems the Uber-Geek Edition of Codemaster’s not-actually-Operation-Flashpoint-2-is-it Operation Flashpoint 2: Dragon Rising will come similarly laden with head-mounted silliness. Specifically, a full-size army helmet that’s roughly 48 million times larger than the game CD itself. What next – Mafia 2 Special Edition, complete with freshly-severed real horse’s head?
Read the rest of this entry »

, , , , .

75 Comments »