Posts Tagged ‘Origin’

Eh? Crysis 2 Steam Axe “Not an EA decision”

By Alec Meer on June 15th, 2011.

Yeah, me too

THINGS ARE GETTING REALLY STRANGE NOW. Now being outside of UK office hours mean we’re yet to get our own EA response to why Crysis 2 vanished from Steam yesterday, but across-the-ponders have now received one. The upshot? Despite all this ‘only on Origin’ stuff, EA didn’t do it. So: who did?
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EA vs Ultima IV

By Alec Meer on March 30th, 2011.

Bit of a Moses complex there, Richard?

Back in the late 90s, EA rereleased Ultima IV as freeware. Sort of. If you didn’t download it from an officially authorised host, you’re still technically committing piracy – even though the game is indeed freely available. It’s a long story, documented exhaustively here, but the sudden upshot of it is that EA are cracking down on sites that have been hosting it for bloomin’ ages. Unfortunately, this has also affected a number of ambitious and long-standing fan mods and remakes.

Why? And why now?
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The Making Of: Harvey Smith

By Kieron Gillen on November 23rd, 2007.

[At this point in these postmortem features, I decided to mix it up a little for PC Format. Since they were integrated into the mod-section of the magazine - with the subtext that they were inspirational things for readers thinking about becoming games developers - I thought a look at how a designer got to be a designer could be fun. Luckily, Harvey, who's previously worked on landmark games including Deus Ex and System Shock, was up for it. The interview was done after the end of Ion Storm Austin, but before he'd joined Midway to work on Blacksite.]

He doesn't always wear shades.

We all look back, in an unholy mix of nostalgia and self-analysis. It’s what this column is all about. This time, however, we’re going to take an alternate route through this terrain. Rather than follow the path of a game, and what went right and wrong, instead we’re going to follow a career. How it started, how it moved on and what was learned at each step. And, indirectly, one of the most common questions that arrive in our inbox: “How do I get into the games industry”. Here’s a case study of how one man did. The man in question? Harvey Smith, who started back in 1993 in Quality Assurance at Origin and continues to this day at Midway.
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