Posts Tagged ‘origin’

Content Wars: Origin/Steam Scuffle Unfolds

By Alec Meer on July 7th, 2011.

In a just world, we'd use this picture on every post

We never got a proper answer about what dark force it was which led to a few EA games – most noisily Crysis 2 – suddenly vanishing from Steam last month. Valve have kept entirely mum about their side of the story, but EA claim it was Valve who wielded the axe, due to a mystery transgression of Steam’s terms and conditions. Of course, all this rather neatly coincided with the launch of Origin, EA’s latest attempt at their own PC game download service (now with extra social stuff).

Everyone was to blame, no-one was to blame, we all picked our villains and passive-aggressively shook our e-fists at them, and then it went quiet again. Now, EA has broken cover to offer a little more – while the full explanation isn’t there, we’ve got some pretty strong hints as to just why a bunch of their big games were unceremoniously booted off Steam.
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Eh? Crysis 2 Steam Axe “Not an EA decision”

By Alec Meer on June 15th, 2011.

Yeah, me too

THINGS ARE GETTING REALLY STRANGE NOW. Now being outside of UK office hours mean we’re yet to get our own EA response to why Crysis 2 vanished from Steam yesterday, but across-the-ponders have now received one. The upshot? Despite all this ‘only on Origin’ stuff, EA didn’t do it. So: who did?
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EA vs Ultima IV

By Alec Meer on March 30th, 2011.

Bit of a Moses complex there, Richard?

Back in the late 90s, EA rereleased Ultima IV as freeware. Sort of. If you didn’t download it from an officially authorised host, you’re still technically committing piracy – even though the game is indeed freely available. It’s a long story, documented exhaustively here, but the sudden upshot of it is that EA are cracking down on sites that have been hosting it for bloomin’ ages. Unfortunately, this has also affected a number of ambitious and long-standing fan mods and remakes.

Why? And why now?
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The Making Of: Harvey Smith

By Kieron Gillen on November 23rd, 2007.

[At this point in these postmortem features, I decided to mix it up a little for PC Format. Since they were integrated into the mod-section of the magazine - with the subtext that they were inspirational things for readers thinking about becoming games developers - I thought a look at how a designer got to be a designer could be fun. Luckily, Harvey, who's previously worked on landmark games including Deus Ex and System Shock, was up for it. The interview was done after the end of Ion Storm Austin, but before he'd joined Midway to work on Blacksite.]

He doesn't always wear shades.

We all look back, in an unholy mix of nostalgia and self-analysis. It’s what this column is all about. This time, however, we’re going to take an alternate route through this terrain. Rather than follow the path of a game, and what went right and wrong, instead we’re going to follow a career. How it started, how it moved on and what was learned at each step. And, indirectly, one of the most common questions that arrive in our inbox: “How do I get into the games industry”. Here’s a case study of how one man did. The man in question? Harvey Smith, who started back in 1993 in Quality Assurance at Origin and continues to this day at Midway.
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