Posts Tagged ‘Orihaus’

Alice’s Evening Walk: Césure

By Alice O'Connor on September 12th, 2014.

Oh, where do these stairs go?

Isn’t walking great? I adore wandering semi-aimlessly, looking at stuff and thinking about things. Now modern technological advancements mean we can complement our walks with virtual walks from the comfort of our own homes. What times we live in! Shall we walk?

It strikes me that the most famous walking simulators are set in relatively familiar places. They wander countryside, cities, forests, and offices, even if these are sometimes a bit metaphysical or metafictional. For our second walk together, let’s head off in the direction of the weird and alien and unsettling to see something different. Let’s look at Césure, a free game by Orihaus.

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Wherefore Art? The Strange Places Of Noctuelles

By Duncan Harris on March 19th, 2014.

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

Somewhere in the region of the demoscene and modern game jam is Noctuelles, home of mysterious New Zealander Orihaus and the ‘strange places’ he calls ‘games’. Ghostly ‘megastructures’ of stark, sometimes procedurally generated geometry, his Unity-powered projects can seem a million light years from purported genres including flight sim and survival horror. Then you get Xaxi, “a virtual memory palace of sorts, designed to teach Aliceffekt’s Conlang Traumae, and examine the possibilities of learning and memory in interactive virtual environments.”

All of which begs the question: is Orihaus really happy making places for their own sake? We, of course, are getting comfortable with the idea, funding and exploring worlds and ideas that often far outstretch any explicit gameplay – and why not? But what does the future hold for Noctuelles, and what are we supposed to think of it in the meantime? Read the rest of this entry »

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