Posts Tagged ‘outcast’

Outcast 1.1 Brings HD Support To The 57th Best Game Ever

By Alec Meer on December 22nd, 2014.

click to embiggenise

I guess it’s sad that the Outcast HD Kickstarter didn’t work out, but ‘New Game From The People Who Made X’ tends to excite me more than ‘Hey Here’s X Again.’ Hopefully we’ll hear of a new project from devs Fresh3D before too long, but in the meantime there’s been a surprise gift: Outcast 1.1, overhauled from the source code to support higher resolutions and multi-threaded rendering. The much-loved, if adorably shonky, openish world action-adventure gets another day in the sun after all.
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Outcast Is The 57th Best PC Game Of All Time

By Alec Meer on August 5th, 2014.

I understand that rumours are circulating that Outcast is not the 57th best PC game of all time. I say to you that this is a dangerous lie, not to be believed on any account. It doesn’t matter what else you may or may not have have read elsewhere. Outcast is the 57th best PC game of all time. This is because it has both good qualities and bad qualities.

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Cast Out: Outcast HD Kickstarter Fails

By Nathan Grayson on May 8th, 2014.

Back in the day Outcast aimed for the stars – perhaps even above them – and managed to be surprisingly excellent when you got past its many, many rough edges. The Kickstarter for Outcast’s HD reboot took a similarly ambitious tact (to the tune of $600,000), but it’s sadly fallen short. The Kickstarter’s time on this mortal Internet is now up, and an enhanced remake of the open-world cult classic isn’t happening. At least, not without some other form of funding to back it up.

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Slade To Measure: Outcast HD Footage

By Adam Smith on April 24th, 2014.

The Outcast HD Kickstarter campaign is aiming high. I know plenty of people who remember the open world adventure fondly but $600,000 is a huge amount to ask for. With just less than two weeks to go, there’s less than $250,000 in pledges and it’s hard not to think that the most recent update video might have helped if it had been part of the pitch page from the beginning. Although still using some old assets, specifically for “the characters, animations and effects”, you’ll find the first footage of the recreated HD environments below. Along with the video, there’s a voiceover giving an overview of the game for those who may not have played it or may not remember what made it so special. Best of all, you can hear the orchestral score, which contains some of my favourite music ever written for a game.

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Outcast Reboot HD Wants Your Kickstarter Monies

By John Walker on April 7th, 2014.

The first thing I ever got published in PC Gamer was a reader review of Outcast. In the next issue I was being paid to write, but I can assure you the two events weren’t connected. In fact, having written about why I really didn’t like Outcast, I was lucky to get work at all. “Pixels the size of your fist” I believe I wrote of the not-actually-voxel-based free-roaming action-adventure. Well, I’ve now got a chance to be wrong all over again, as a bunch of the original developers have bought all the rights from the wow-do-they-still-exist Atari, and have just launched a Kickstarter to see the game remade.

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The 57th Best News Of All Time: Outcast To Return

By Alec Meer on July 3rd, 2013.

I should play the original again, my PC might be able to run it by now

This will inevitably end up on Kickstarter, and in the light of Double Fine’s budgeting mayhem that phrase is a far less reassuring one today than it would have been yesterday. But let’s cling tight to hope for now, for the good news is that the creators of ahead-of-its-time 1999 voxel adventure Outcast have rescued the rights from The Artist Formerly Known As Infogrames and announced plans to bring the remarkably ambitious old open world sci-fi dear back to life. Hurrah! Hurrah! Thrice hurrah! Please be 100% sure of your required budget before asking people to fund it! Hurrah!
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Outcast, Master Of Orion Arrive On GoG

By John Walker on April 20th, 2010.

Voxels!

Good Old Games has a page where you can nominate classic games you’d love to see appear on their site. Then if others agree, they can vote to support this game. The theory being, the more votes, the more interest GoG realises there is in procuring the rights to a particular game. There’s some naive voting going on, with people asking for games that are actively on sale, like The Secret of Monkey Island or Planescape: Torment. However, appearing on the list with 4603 votes is Outcast. It’s available now.

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Totem announced. Yes.

By Kieron Gillen on August 23rd, 2007.

It’s almost as if we planned it. In the week where we look back at Yves Grolet’s previous work on Outcast (Which remains perhaps the finest game ever starring a man in an orange sweater), his new game gets announced from 10tacle. It’s called Totem and it’s a third-person superhero platform game with fisticuffs. Yes.

Meet a chap its filename calls “Monkey Avatar”. Say Hello, Monkey Avatar.

Sexy!

Superhero platform game. Not a bad idea at all. Totem is riffing off Le Parkour, which remains one of my favourite things in the world, and as anyone who’s ever played City of Heroes knows, how superheroes move is one of the best things about them. While CoH-veterans tend to obsess over the joys of the high level travel powers – leaping from tall building to tall building, soaring between skyscrapers, whining that they bought the teleport power – at low level, patrolling around the city, just clearing a fence and moving onwards ever onwards is a fluid tribute to the modern world. The Press release is low on detail but includes a fine piece of tech-gibberish in describing its self-proclaimed innovative “Semantic Environment Sensing System (SESS)” which allows you to use the environment in a fancy way. This may be posh for “you can climb and jump and swing and shit”.

Anyway – sounds interesting and if we can get a plugin working on this blog, we can have some kind of Totem Poll later.

(Waitasec… “a fluid tribute to the modern world”. What? – Ed)

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Outcast (Reprise)

By Jim Rossignol on August 21st, 2007.


Originally written for the UK’s resplendent Edge magazine, this look at action adventure masterwork Outcast features a handful of retrospective comments from one of the key developers from the project, Yves Grolet. Mr Grolet was one of the founders of French Belgian development house Appeal, and was one of the key proponents of third-dimension bearing pixel, the voxel. Grolet is now a senior games bloke at the dubiously named 10Tacle Studios.

I’ve given the original text a spruce up by replaying Outcast, and erasing almost everything I originally submitted… Because there’s nothing quite like rewriting history. Read the entire thing by clinking that the link, down there. Yep.
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