Posts Tagged ‘outerra’

The Flare Path: Is A Little Partisan

By Tim Stone on April 5th, 2013.

I realise this could cause resentment, but it has to be said. Readers #52, #298, and #611, of all the people that regularly peruse this column, you are definitely my favourites. #298, that thing you do with your bottom lip when you’re reading pieces about unexpected OMSI add-ons. Adorable! #611, the way you turn down the radio and shush Minter, your foul-mouthed minah bird, before watching vids on monumental Outerra architecture. Have you any idea how charming that is? And #52… wise, loyal, long-suffering 52, you’re my Blackburn Roc. No-one but you reads every word of these idiotic intros week in, week out. No-one else nods enthusiastically when I brazenly claim Perfect Distance was last year’s most interesting wargame.

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The Flare Path: Mountainous Wait-And-Seas

By Tim Stone on March 16th, 2012.

Greetings Flare-opaths! By now, all of you that filled-in the form in the bumper Christmas issue, and sent in your (non-refundable) sixpences, should have received your Deluxe Membership Packs and free (while stocks last) mahogany-effect Flare Path flair point display racks. It’s a handsome gift, is it not? And so versatile! Gavin Babbington, a member from Plymouth, has written in to say that though he hasn’t won any flair points yet, he’s currently using the rack to display his collection of SS thimbles. Good work, Gavin! That’s just the kind of lateral thinking Chervell Bathgate, founder of the Flare Path movement and keen amateur cross-stitcher/eugenicist, would have approved of. Read the rest of this entry »

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The Earth Is Yours In Anteworld

By Craig Pearson on March 1st, 2012.

Mmmm, globular

While I’m not sure what sort of game Anteworld will eventually be, I can say I’m already enjoying it. Developers Outerra have released an alpha demo, mostly showing off their engine tech, but with the tiniest particle of game in there. But why is that impressive? Because the demo’s proof of concept recreates Earth.
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