Posts Tagged ‘Overkill Software’

Hoxton Hootenanny: Payday 2’s Crimefest Updates

By Alice O'Connor on October 28th, 2014.

Let's do some crimes!

Look, you can’t name your company Overkill Software then do things meekly. Your games need to shoot thousands of men, steal millions of dollars, and roll out patches in big ostentatious displays. To celebrate co-op heist ‘em up series Payday’s third birthday, over twelve days Overkill have added to Payday 2 everything from new weapons and snazzy sunglasses to a grand new mission and a playable cheap Keanu Reeves lookalike, all for free. They called it Crimefest.

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Payday 2: Hotline Miami Announced, Is Exciting To Imagine

By Graham Smith on September 11th, 2014.

This makes sense. Co-operative bank robbery manshoot Payday 2 is getting a new piece of DLC which is themed around the propulsive, topdown, ultra-violent manbeat Hotline Miami. It’s called Payday 2: Hotline Miami, and there’s a live-action trailer below which contains little detail, followed by some further sentences which contain similarly little detail.

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PaydayZ: Overkill’s Walking Dead Co-op FPS

By Alice O'Connor on August 14th, 2014.

Boo! Or is that ghosts?

Don’t blame the zombie. Look at ‘im! That brainless schlub isn’t responsible for the shoddy games he’s often found in. He’s a symptom, not the cause. You know what, I think I might even enjoy murdering the li’l fella. Zombies be damned, I’m looking forward to Payday creators Overkill’s new game–a co-op FPS based on The Walking Dead–because it’s a co-op FPS made by Overkill. It wasn’t the fool zombies’ fault that the last Walking Dead FPS was such a horrible mess. Those poor zombies have enough on their hands, and some don’t even have those.

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Shhhhh! Payday 2 Stealth Heist Sneaks In Tomorrow

By Alice O'Connor on May 28th, 2014.

Shhh!

You can be stealthy in Payday 2, sure, but if your sneaky sneaking falls you can always fall back on the old pop-pop and blam-blam your way to riches. Not with the latest mission you can’t, you Loud Larries, Noisy Nellies, and Clodhopping Charlies. No, shhh, you can’t throw that grenade no matter how funny it’d be. No, save all your fighting for when we get to the park. If you don’t stop screaming, we’re turning this heist right around and going home. The new Shadow Raid heist, you see, will be Payday’s first proper stealth mission when it arrives tomorrow in a free update.

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Payday 2 Makes Like Santa, With A Free DLC Present

By John Walker on December 16th, 2013.

The term “DLC” is always most welcome when preceded by the word “free”. It was always the point, really. Rewards for investing in the game in the first place. Remembering this is Overkill, with Payday 2, as it receives an appropriately gruesome Christmassy update today. Set in the bank from Counter-Strike: GO.

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Robber Man – Payday 2 Interview

By Craig Pearson on September 13th, 2013.


David Goldfarb has a brilliant name. He’s the game director of Payday 2, a very good game about being a horrible bank robber. It turns out everyone in the world enjoys being an awful person, because Payday 2 has remained near the very top of the Steam’s sales charts since its release, while hovering in and around the top ten most played games list. I chatted to him about what it’s like being a tiny studio with a huge hit.
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Wot I Think: Payday 2

By Craig Pearson on August 14th, 2013.

Crime Time
After a weekend on the beta, where the game crashed and lost my progress and the following missions were so tough that I couldn’t claw it back, I’ll admit I didn’t like Payday 2. I quit, leaving my friend Owen to carry on with random players. But Owen has a way about him. A childish enthusiasm that he constantly fired at me on IM. He was having fun, and he wanted Bopo & Bucko* to team up again. He’d show me the way, he said. Then Jim said we should WiT it. So I threw the mask on, we formed a crime team with a pair of other friends, and hopped back online. Here’s wot I think.
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20 Minutes Of Payday 2’s Gallery Heist

By Jim Rossignol on July 19th, 2013.


VG247, the getaway driver in the daily news job, have grabbed 20 minutes of Payday 2‘s PC version in action, complete with a chap from Overkill talking through the onscreen happenings. I’ve been instructed by an elite panel of my peers that I missed out on not playing the original Payday, and that Payday 2 is looking rather good, too.

So this might be worth watching…

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Heist Master’s Voice: Payday 2 Footage

By Craig Pearson on July 16th, 2013.

One art, please!
Nature seeks balance. That is the way of things. So it was that following news of a police procedural game (coming soon), I was also told of more footage of Payday 2, which is Overkill’s heist ‘em up. Below there are 24 minutes of developer narrated action of the co-op shooter as they take part in an art heist. Then follows the inevitable betrayal. They steal things, then they are shot at. Balance was sought, and balance was got.
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PC Gaming A Level Question 1: What Is Payday 2?

By John Walker on July 10th, 2013.

Is the question rhetorical? It’s the sequel to that heist game, Payday, isn’t it? The real question everyone should be asking is why “heist” isn’t in spellcheckers. Nor “spellcheckers”. And the answer to that initial question… Payday 2 is a bit more of an RPG.

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Payday: The Heist Left 4 Dead Map Revealed, Unrevealed

By Nathan Grayson on June 18th, 2012.

Maybe we'll all get cameos!
Well, this is odd. We’ve known about an upcoming Payday: The Heist-Left 4 Dead crossover for about a month now, and – as is often the case with these things – it materialized earlier today via YouTube’s eyebeaming ethers. “”Have you ever wondered how the Left 4 Dead series began?” the video’s description asked, forcing me to realize that I’ve never actually wondered that. “It started with a heist!” Intrigued, the Internet looked on as Payday’s band of mask-loving hooligans shot its way through a very un-zombified version of Left 4 Dead’s Mercy Hospital. And then the trailer disappeared.

Happily, Eurogamer managed to upload a roll to its own Internet-powered projector machine, so you can still watch the trailer and remember it as it was before its mysterious disappearance. Perhaps Valve and Overkill (now known collectively as Valverkill) stole it. From themselves. This may just be a heist caper for the ages. I, however, will work tirelessly to get to the bottom of it: Oh look, here’s the answer. It’s just a Left 4 Dead cameo (character and hospital setting) in a Payday map.

Hooray! Sort of, eh?

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Super Team-Up! The Left 4 Dead / Payday Crossover

By Alec Meer on May 21st, 2012.

Man, it seems like half a decade ago that we were getting all scared by the Witch. Oh wait, it was. I AM SO OLD

Seems a trifle odd to be saying this given 2009’s foremost angry internet man-generator was the perceived too-soon release of a sequel to Left 4 Dead, but Valve’s zombathons seem to me to have been left a little fallow of late. Team Fortress 2’s ongoing transformation into QVC, Portal 2’s awards-hogging and fever-pitch speculation about Half Life has been the order of the day for the last couple of years. You could – aheh- say that Left 4 Dead has been – aheh – left for dead. Aheh-heh-heh. Just my little joke, there.

Something is suddenly stirring, however (editor’s note – I really need more elegant alternatives to ‘however’ and ‘though’, which I know full well are often seen to be cludgy writing. Suggestions?), and it comes not from Valve, but from Payday: The Heist devs and recent Starbreeze acquisition Overkill.
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Starbreeze Smash And Grab PayDay Devs

By Adam Smith on April 19th, 2012.

A: We'll be your publisher from here on in. B: Yes. Quite.

I think it’s more of a polite corporate takeover (IF SUCH A THING EXISTS) than a masked, gun-toting robbery, but the fact remains that Syndicate Riddick developer Starbreeze is awaiting shareholder approval as it bids to buy Overkill Software, they of PayDay: The Heist. If it all goes ahead, Overkill shall continue enhancements of the first game while also working on a sequel, which must feature supernatural elements and go by the name HeistGeist. Starbreeze have plenty in development already, with three internal teams working on three separate games, including “free-to-playish” Cold Mercury, the self-funded P13 and one other mystery title.

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