Posts Tagged ‘Overkill’

Today Is The (Pay)day (2): Launch Trailer Within

By Craig Pearson on August 13th, 2013.

I wonder if it's just this part of the world that's frozen, or if it's the whole world? What I'm saying is: somewhere out there is a poo hanging in mid air. Ew.
Payday 2, Overkill’s co-operative heist ‘em up, eventually had to come out with its hands up, and they’ve decided today is that day. They’ve chosen to let us know with a launch trailer, and actually released it on launch day. That’s a rarity for the games industry. It is one of those frozen moment type deals, where the action of a heist has been stopped in the most cinematically pleasing way and the camera zooms around to take it all in: bullets are caught in the air like bubbles in ice, blood spurts from wounds like the red branches from a meat tree, police dropping like Del Boy* at a bar when someone has paused a DVD of “TV’s 100 Greatest Del Boys Falling Through The Bar”. It is embedded below.
Read the rest of this entry »

, , , .

42 Comments »

Re-Route Masters: Payday 2′s Dynamic Maps

By Craig Pearson on August 7th, 2013.


What promise of gaming’s future has failed to materialise for you? What was the most exciting feature that’s only been half thought out, or tried once and then abandoned? For me, it’s multiplayer shooters levels with dynamic elements. Left 4 Dead 2 was supposed to feel like you were crawling over different routes depending on the difficulty selection, but what it amounted to was the player being squeezed a few steps in one direction or another. Will Payday 2 be the first game to successfully pull it off? I have the beta, but I’ve not had enough time with it to find out. However, the new trailer claims your decisions will affect one playthrough to the next, perhaps even selecting a different map for to play on. If that happens, I’ll be one fun lovin’ criminal.
Read the rest of this entry »

, , , , .

26 Comments »

Hands On With Payday 2

By Brendan Caldwell on July 23rd, 2013.


You’d think robbing an art gallery would be fairly straightforward, especially if there are four robbers working together to pull off the job. But when one of those robbers sets off a noisy hand dryer in the bathroom, and another one falls through the skylight, knocking himself out on the hardwood floor beneath, you should probably take some time to reflect. Just not now. Because right now there is a helicopter shooting at you.

Yes, I played Payday 2. Here are some thoughts.
Read the rest of this entry »

, , , , .

30 Comments »

Shhhhh: Payday 2 Probably Just Stole Your Wallet

By Nathan Grayson on May 31st, 2013.

Don't shoot until you see the whites of their horrifying weirdgross clown masks and OK just shoot whenever please

And you didn’t even notice. That’s how cold, calculating, and quiet it is. It rushed your home and left no witnesses. Your coat rack? Lying in a pool of its own fabrics. Your pet goldfish? Sleeping with the fishes. Other fishes. Dead ones. And you? Next. Hah, just kidding. I have no idea why someone’s stalking through your home, but it’s not Payday 2‘s fault. The heist-’em-up’s new trailer is disarmingly quiet, though. Admittedly, it’s all pre-scripted, but the big takeaway seems to be that this one’s going for methodical stealth over the first’s Left 4 Dead with cops approach.  Also, clown masks. They’re reeeeeally unsettling, pretty much no matter what. It’s all after the break.

Read the rest of this entry »

, , .

37 Comments »

Payday 2: Mo’ Money, Less Problems (Hopefully)

By Alec Meer on March 12th, 2013.

I haven’t played the original Payday, so I asked the current guests at RPS manor to provide an opinion for me. “It was good, but cruelly tough,” claimed Craig Pearson, Scottishly. “It really is Left 4 Dead,” he added, Welshly.

Said Adam: “”
Said John: “”
Said Cara: “”

Therefore my opinion of Payday is that it was good, but cruelly tough. It really was Left 4 Dead. And there’s to be a sequel later this year, with the now Starbreeze-owned Overkill once again on dev duties.
Read the rest of this entry »

, , .

64 Comments »

Playday: Payday’s Official Unofficial L4D1 Map Out Now

By Nathan Grayson on July 26th, 2012.

Yes, um, I believe I would like to request a different doctor. No, I know I'm in a coma and this shouldn't be possible. But these guys are *really* wigging me out.

We are suddenly talking about Left 4 Dead a lot again. Could this be a sign of more substantial things to come? I doubt it, but it’s fun to hope for things – so long as you never stop hoping and are incapable of sorrow. Regardless, Payday: The Heist’s much-vaunted reproduction of Left 4 Dead’s Mercy Hospital is here to cure whatever ails you – assuming, of course, that you are made physically ill by the idea that Payday might eventually cease releasing DLC. Go download it! Or read details. These are your only options.

Read the rest of this entry »

, , , .

22 Comments »

Super Team-Up! The Left 4 Dead / Payday Crossover

By Alec Meer on May 21st, 2012.

Man, it seems like half a decade ago that we were getting all scared by the Witch. Oh wait, it was. I AM SO OLD

Seems a trifle odd to be saying this given 2009′s foremost angry internet man-generator was the perceived too-soon release of a sequel to Left 4 Dead, but Valve’s zombathons seem to me to have been left a little fallow of late. Team Fortress 2′s ongoing transformation into QVC, Portal 2′s awards-hogging and fever-pitch speculation about Half Life has been the order of the day for the last couple of years. You could – aheh- say that Left 4 Dead has been – aheh – left for dead. Aheh-heh-heh. Just my little joke, there.

Something is suddenly stirring, however (editor’s note – I really need more elegant alternatives to ‘however’ and ‘though’, which I know full well are often seen to be cludgy writing. Suggestions?), and it comes not from Valve, but from Payday: The Heist devs and recent Starbreeze acquisition Overkill.
Read the rest of this entry »

, , , , , .

57 Comments »

Hands On: PAYDAY: The Heist

By Dan Grill on September 13th, 2011.

Noogies are the worst form of crime.

We forced Dan Gril to wear a clown mask, break into Sony’s HQ, and hold everyone up until they gave us information on Overkill Software’s heist-them-up, Payday. Read on to find out all about the life of crime that awaits.

Read the rest of this entry »

, , , , .

34 Comments »

Daylight Robbery: Payday The Heist Screens

By John Walker on July 14th, 2011.

Just like Bruce Willis in Bandits.

Payday: The Heist, as Quintin pointed out, looks like it should be a stealth-based bank robbing game, but is in fact a full-on murder-em-up. It’s Left 4 Dead, except they’re not dead until you show up. Which is an angle on bank robbery you don’t often see. Take a look at some of those angles in the screenshot gallery below.

Read the rest of this entry »

, , .

68 Comments »

PayDay: The Heist Is A Game About Robbery

By Quintin Smith on June 9th, 2011.

'Now, wave 'em around like you just don't care.'

How would you like to play Left 4 Dead, only instead of killing zombies you’re killing a building robbing a building? Do you think that’s something you’d enjoy?

That’s what download-only multiplayer FPS PayDay: The Heist is going to offer. This game’s name surfaced about a week back, but now we have a debut trailer and footage of some people playing the game at E3. It’s all after the jump.
Read the rest of this entry »

, , .

96 Comments »